FreeCandyVan
kiwifarms.net
- Joined
- Sep 29, 2014
I was going to say this too. The reason everything in his game is heavily scripted in the first place is because Alex can't code, that's why everything in the game works by going through multiple ELSEs and IFs.
He does not have the skill to make this work.
I mostly quit keeping up with this guy after I decompiled his code and posted it here a while back. Glad I happened to see this! Event-driven code will not work for him at all. Summary for non-programmers: You can write code that happens in sequence and it's not too (relatively) hard. This is how YanSim's code works now. Event-driven code doesn't happen sequentially, so you have a TON of things to account for if you want it to work properly. His code barely manages the scripted sequential method. At the same time, Unity itself makes event-driven programming pretty tricky. Add those two together and there's just no way this won't end up with him making a 20 minute excuse video full of bullshit reasons he couldn't make dynamic events work. If he posts a demo where he's tried it, I'll decompile and analyze it for you guys again

Edit - just thought of this. Unity currently supports both the C# programming language and a semi-custom version of Javascript called Unityscript. Unityscript is worse in every way, and almost nobody uses it anymore. Unity finally deprecated it (because it's shit) and will be removing it from the engine entirely so that games written using it no longer work at all. Guess what language YanSim uses!
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