Idiot Journalist is Bad at Cuphead - Blames Video Game

BubbleButt

Negromancer
kiwifarms.net
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Sep 15, 2016
Cow thread here


This might actually be beyond DSP levels of suck. I think this might actually be worse than the Polygon DOOM video. I figured it might be fun to get some laughs out of this chucklefuck's abject failure. If all of that weren't bad enough, Dean Takahashi has been a games journalist for 18 years.

For those who don't know, Cuphead is a highly anticipated game that's coming out at the end of this month that features hand drawn animation that emulates cartoons from the 1930s in the style of Fleischer and Iwerks.

They changed the title of the video after the hellacious backlash. The original title was: "Cuphead demo at Gamescom: It isn't easy"

Here is the article this challenged individual wrote about the game.

ADDENDUM 1: Reddit is trying to erase this situation, expect saltstorm from moron GGers.

ADDENDUM 2: From Dean Takahashi in the comments section:

Dean Takahashi said:
I've watched the comments on this thread just to see how mean they would be. I think it's useful to show my gameplay experience. I did not intentionally play poorly to "troll" anyone. But it serves as an interesting social experiment. I walk into a game cold, and this is the play that results. The video shows it's a notch more difficult than your typical Mario game. In fact, if you are expecting Mario, as the story says, then you are thrown off. And it shows that the developers are going to leave a lot of people who are worse than me behind. Maybe they're fine with that. Maybe they want to target gamers with a love for difficult games. That's fine. But I think they should signal that. How many games actually come with a tutorial these days? They're not popular. But if it's necessary, that is a signal this is going to require some skill. As for other comments on this thread, I wonder why they are hostile to someone who is viewing the game as a beginner? Are we that intolerant of people who are not "gamers"? Should I have played the scene over and over again until I was good at it, and then turned the recording on, like so many of those perfect video walkthroughs you see? I believe that games can be made accessible and inviting to people who are not hardcore fans, and these people can be accommodated inside the same game that is appealing to hardcore fans, through difficulty levels. So when people tell me that I shouldn't be playing this game because, on my first play, I was pretty lousy -- that's an attitude that argues that games should be shut off in their own little corner, only played publicly by the masters and the experts. I disagree with that view entirely, and I believe it leads to elitist attitudes that allow gamers to look down on other people, and that only leads to a more fragmented world of haters.

ADDENDUM 3: Cow thread added to OP
 
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From Dean Takahashi in the comments section:

Dean Takahashi said:
I've watched the comments on this thread just to see how mean they would be. I think it's useful to show my gameplay experience. I did not intentionally play poorly to "troll" anyone. But it serves as an interesting social experiment. I walk into a game cold, and this is the play that results. The video shows it's a notch more difficult than your typical Mario game. In fact, if you are expecting Mario, as the story says, then you are thrown off. And it shows that the developers are going to leave a lot of people who are worse than me behind. Maybe they're fine with that. Maybe they want to target gamers with a love for difficult games. That's fine. But I think they should signal that. How many games actually come with a tutorial these days? They're not popular. But if it's necessary, that is a signal this is going to require some skill. As for other comments on this thread, I wonder why they are hostile to someone who is viewing the game as a beginner? Are we that intolerant of people who are not "gamers"? Should I have played the scene over and over again until I was good at it, and then turned the recording on, like so many of those perfect video walkthroughs you see? I believe that games can be made accessible and inviting to people who are not hardcore fans, and these people can be accommodated inside the same game that is appealing to hardcore fans, through difficulty levels. So when people tell me that I shouldn't be playing this game because, on my first play, I was pretty lousy -- that's an attitude that argues that games should be shut off in their own little corner, only played publicly by the masters and the experts. I disagree with that view entirely, and I believe it leads to elitist attitudes that allow gamers to look down on other people, and that only leads to a more fragmented world of haters.

EDIT: Added archive of the article to the top post.
 
This has to be a troll, playing badly on purpose to elicit responses and then cry "harassment!".

That, or this guy isn't used to games that aren't walking simulators.

"You mean I can make my character jump? And shoot? But where are the lesbians?"
 
He was expecting Mario but with 18 years of experience he should adapt to the concept of a game similar to Mega Man. Absolutely no excuse as a journalist to be this bad, fails the tutorial for a couple of minutes and cannot finish the first level. Forgets to shoot, to jump or to dash and then has the balls to make a whiny wall of text.

If you are this bad at games how can you decide if a game is difficult or not?
 
I've made it to 36 seconds. He's currently stuck on a tutorial level that requires him to jump and perform a mid-air dash. That's two buttons plus pointing the joystick right.

1:20 - He finally figures out what the game wants him to do (apparently reading the directions on the screen was too difficult) but still can't get it right. Christ.

1:33 - He crosses the gap, probably on accident.

1:47 - Now Dean must destroy a target to advance. He attempts it but fails miserably. After flailing around for several seconds he finally remembers what got him past the first obstacle and reads the on screen directions. Is Dean getting better?

2:45 - Miraculously, he completes the tutorial.

3:17 - The game prompts him to speak to an NPC. Surprised and intimidated by the sudden appearance of more text Dean rapidly mashes the X button, causing the dialogue to repeat over and over again.

3:25 - Level one start!

4:00 - His first death. I've learned that in the demo you can either do regular levels or go straight into the boss fights, which are quite challenging. Luckily for Dean he managed to stumble into a normal platforming level. He lasted 45 seconds, mostly thanks to a very forgiving health pool and slow enemies. If this was Mario he would have died to the first goomba.

6:00 - Still on the same level. He seems to be under the impression that if he backtracks to kill more enemies the game will reward him with points or items despite receiving no indication of this, in addition to the title of the level, "Run and Gun," suggesting that his sole goal is to reach the end. The lack of forward momentum causes him to be swarmed by enemies, resulting in many deaths.

10:13 - Still on level one. He remembered he can switch weapons but it doesn't help.

14:12 - Still on the same level but now he's encountering new enemies. The sight of something unfamiliar causes him to panic, resulting in yet another death.

16:33 - He finally reaches the mid-point of the level and commemorates this achievement by dying there.

19:19 - Dean dies several times in rapid succession, having somehow become even worse at the game. For the first time he lingers on the death screen. Perhaps he cries.

23:00 - Dean tries to git gud, dies instead.

25:23 - After an arduous journey Dean finally returns to the level's mid-point. He promptly walks off a ledge and dies.

26:23 - Dean dies by jumping face first into an enemy's crotch. He rage quits in disgrace.
 
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This happened about a year ago with some polygon reviewer playing doom 3. I don't understand how you can be this bad at games and have reviewing them as your job.
I did a cursory search through Venture Beat but, could find very little on him actually playing any other games. There is one of Uncharted: The Lost Legacy. He does not seem very good at anything that isn't a quick time event that tells you exactly what to do.https://youtu.be/yVTSlP1FvDk?t=1019
Is there anyone out there who is awful at understanding movies but, still reviews them for a living? For example a person who walks out a movie 10 minutes in if there aren't enough explosions - does such a thing exist in other fields?
 
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