Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


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Where would Yan-chan even get poisonous gas, not to mention getting enough to kill a person? The school wouldn't have anything like that since it would be a safety hazard.

But if done right, this might actually work. If you mix up some different cleaning products (doesn't work on everything), it causes poisonous gas. This way the death would look like an accident or a suicide. I just don't thing the school would have products for "accidents" like this to happen.
 
Where would Yan-chan even get poisonous gas, not to mention getting enough to kill a person? The school wouldn't have anything like that since it would be a safety hazard.

But if done right, this might actually work. If you mix up some different cleaning products (doesn't work on everything), it causes poisonous gas. This way the death would look like an accident or a suicide. I just don't thing the school would have products for "accidents" like this to happen.
bleach and ammonia create mustard gas when combined and are also cleaning products
alex will probably think of something stupider tho
edit: chlorine gas, not mustard gas
 
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I actually played an adventure game once where you had to slowly kill a bad guy by mixing Bleach + Pesticide (amonia) in a bucket to make chlorine gas (not mustard) in a locked room, but your MC needs to wear a fullface gas mask to survive it. I can see Ayano finding bleach/pesticide but not a godamn gas mask. There is also the fact that the intoxicated person will panic and scream, alerting everyone in the school.

Not that the game needs another pointless murder method anyway but if he does it, Alex will probably steal from some other popular game. I'm betting on Ayano being able to buy GRENADES from the yakuza guy.
 
I actually played an adventure game once where you had to slowly kill a bad guy by mixing Bleach + Pesticide (amonia) in a bucket to make chlorine gas (not mustard) in a locked room, but your MC needs to wear a fullface gas mask to survive it.

The Cat Lady, was it? Awesome game by the way!

Wouldn't be surprised if he immediately started searching and asking for games with elimination methods. If Alex can't steal from a game, then he will start pestering his fans for "suggestions", or, what they truly are, ideas to steal for free without ever giving anyone any reconition for their original work. God forbid he ever did that. The HORROR.
 
Does Alex plan to have all the rivals die in the same area (school)? He could do other places outside of the school, like a festival or field trip. Why not that?
He wanted to add a town at some point, so don't rule out the possibility. It'll take another five to ten years before he'll finish that part of the game though.
 
I don't know if an incinerator would realistically work, bones are harder to burn than you would think. Industrial cremation furnaces can take over an hour to burn a full body into ashes, i seriously doubt a small school thrash incinerator would have the same energy for that, at least not in mere 5 minutes like the game does.

Burying wouldn't work either, the corpse would bloat and smell awful, i posted here before that the police dogs are extremely competent and would still find the corpse even if Ayano buried a decoy with it. Even if we ignore that and how Ayano would require a lot of time to dig seven feet deep, the gardening club is a bad place because the members would immediatly find out something is wrong.
You could get a 50-gallon steel barrel full of jet fuel to burn a body, they can apparently turn molars and femurs to dust in two hours (or if the incinerator reaches 1400°F), on the other hand, vertical burials tend to leave less traces, maybe even for dogs if extra measures are taken. Dumping a body in the sea would also work with some plastic, chicken wire, and steel pipes.

While these are the ideal methods for getting rid of a corpse, they have obvious flaws, given that this would take place in a school environment, since there seems to be no choice but to get rid of rivals strictly at school.
 
I could see having the mechanic be that the body can be hidden until the end of the school day, which means that the moment club time ends, any not-properly-disposed-of body would be found because of smells or the teachers checking the usual hiding places to make students go home. Any not-hidden bodies would be found during class time, because teachers not currently in class would move through the school to check for students playing hooky in the empty classrooms.

Disposal could consist of smuggling bodies off school grounds (while the school is empty, so that technically wouldn't have to be shown), the incinerator, and putting the body beneath-or-in trash bags in the dumpster. Hiding the body would be a temporary fix, so that you could attend class or not miss important events in the game, and could use suggestions like what @LucasSomething brought up. Things like hiding the body in the music case (I never really cared for the kidnapping method), hiding it or its pieces in the compost heap in the garden area, and other such places.

Then during club time, when there are way less students around, you have a better shot of disposing of the body without somebody seeing you. This would also limit how many people you could manage to kill in a day, because of limited access to hiding places (you can only use the compost heap if you're in the gardening club, for example), and because each disposal method can only get rid of one body at a time. Any bodies left in the school that aren't in the process of being disposed of are ALWAYS going to be found, and the more bodies found, the more likely the player is to get caught.

Also, auto fail if you slaughter everyone in the school, because that's just fucking obvious.


Edit: I wrote this while tired, sorry. So many typos.
 
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S A L T Y A F

:story::story::story:

Nothing screams "I'm confident about my product" more than bitching and whining when someone promotes a game that's in the same category.
Also, no one is ripping you off, Alex. You're using assets that anyone can purchase the rights for, it even links to the assets used in your own fucking game's wiki!
http://yandere-simulator.wikia.com/wiki/Special:Search?query=Asset
 
Nothing screams "I'm confident about my product" more than bitching and whining when someone promotes a game that's in the same category.
Also, no one is ripping you off, Alex. You're using assets that anyone can purchase the rights for, it even links to the assets used in your own fucking game's wiki!
http://yandere-simulator.wikia.com/wiki/Special:Search?query=Asset

If i remember correctly, the rules of these models states you can't sell a game commercially with them?
 
If i remember correctly, the rules of these models states you can't sell a game commercially with them?

I went to two model pages and found nothing about use and legality and all that, keep in mind that it's my first time visiting the unity store so I could've very easily missed something. But here's what the support page had to say:
"You can purchase assets from the Asset Store and use them personally and commercially in your game.
Once you have purchased an asset from the store, it becomes yours to do with as you like within your games and apps. You will be able to use them in your game for commercial use with no extra payments.
"

source: https://support.unity3d.com/hc/en-u...s-from-the-Asset-Store-in-my-commercial-game-
 
I went to two model pages and found nothing about use and legality and all that, keep in mind that it's my first time visiting the unity store so I could've very easily missed something. But here's what the support page had to say:
"You can purchase assets from the Asset Store and use them personally and commercially in your game.
Once you have purchased an asset from the store, it becomes yours to do with as you like within your games and apps. You will be able to use them in your game for commercial use with no extra payments.
"

source: https://support.unity3d.com/hc/en-u...s-from-the-Asset-Store-in-my-commercial-game-
He's using assets from MMD though, which a while back in this thread was said to not be allowed for commercial use.
 
You could get a 50-gallon steel barrel full of jet fuel to burn a body, they can apparently turn molars and femurs to dust in two hours (or if the incinerator reaches 1400°F), on the other hand, vertical burials tend to leave less traces, maybe even for dogs if extra measures are taken. Dumping a body in the sea would also work with some plastic, chicken wire, and steel pipes.

While these are the ideal methods for getting rid of a corpse, they have obvious flaws, given that this would take place in a school environment, since there seems to be no choice but to get rid of rivals strictly at school.

Noticing the big temperature number, if Eva could finish the art room or art club or something of the sort, he could add pottery/clay stuff to it. Ayano would have an assortment of knives and other tools (not super sharp though), and a kiln used for "firing" clay that can go up to extreme temperatures such as over 1,000°F. My highschool had one but it was also a big room with a proper vent system and had an emergency door, and the smell would seep through the school and it would have to be on for a very long time unless Ayano could sneak into the school like what she does for the instrument case and burn the body over night and be there early morning to clean up. If a mind slave could hide there all night and morning unnoticed, she could too, right?

Though the body probably wouldn't burn to ashes, especially not over night.
 
Some numbers to look at:

Was curious about exactly how much YD was making/made. Here's an approximate guess:

Looking at past images from his Patreon account, he started making big bucks around March 2015, $1,300 a month. That number jumped up sometime at or before July, reaching $4,200. The images show it reached $5,000 in February 2016, and has pretty much stayed there till today. Rounding out the numbers, it comes to about $125,000 so far.

Let's not forget Youtube though.

It's not in writing anywhere, but according to this person, a good number to guess is $300 per 1 million views. Seems kinda low, but let's run with it.

Currently Yandere Dev's channel has 120 videos uploaded (as of this posting) and they average out to about 1.8 million views a video. For simplicity's sake, let's round it to 2 million. This means he (possibly) earn's $600 per video. Some more math and we get: $72,000 for his Youtube.

Adding these together and we have $197,000.

So, he's potentially made $200,000 in the last three years.
 
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