Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


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This splitting of the game reminds me of those shitty DVD movies that would allow you to "pick a side" (The only movie I can think of which does that is District 9). They didn't do anything except for having an aesthic change to the menu, and YanSim/Love Sick does little more than that.

I believe X-Men 3 did that too for it's DVD.
 
I believe X-Men 3 did that too for it's DVD.
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Pretty good movie.
 
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"They don't show you the details because you'll get bored"
maybe this is just me but I enjoy seeing all the little technical progress in a video game. I don't usually understand it, but I like watching how they're making it.

Rain World's devlog comes to mind. Of course, it's a totally different game from YanSim, but watching how everything progressed and being told why it's progressing the way it is and how it was done kept me interested enough to read through tons of pages of pure technical shit I didn't fully understand, but knew was important. It made me more excited for the final product.
 
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"This is why most game developers just release a trailer every 6 months or so; all the day-to-day stuff in-between the big milestones would bore you to tears"
So why does Eva have to show off everything again? Because you otherwise can't get those YT shekels, I'm guessing.
 
I think Alex is projecting there, it's HIM who thinks progress is only made by addition of "features", to a borderline autistic degree. For these pasts months nothing of value was added but he insists that adding stuff like easter eggs, more trees and a pool that does nothing (remember the Gym?) is "progress" because it's "technically more content".

You can also see that between answers Alex switches between "it's almost done!" and "there is too much to be done" all the time, to the point i have no idea what is real and what isn't.

At this point, I'm only implementing the remaining mechanics that were already planned a long time ago
Things need to be tweaked; you wouldn't want to play a game without any polish.
I'd argue the opposite; I've put a cap on the amount of content that I'm willing to add to the game, and I rarely consider adding new things to the game at this point,
Every time I replace a flawed mechanic with a new one, or make a tweak, that's a step towards becoming a finished game. You need to understand that it takes an extremely long time to make a game of this scale with a one-man-sized bottleneck.
That's probably how any game would be described if it was observed at 50% completion.

"My game is almost done, i just need to implement the last few things. Actually it's not really done because a lot of things need to be tweaked. Wait a sec, i don't actually need to implement anything because i reached the cap of content. But i will work too much everyday and it would take A LOT of time to finish because i'm literally only one guy who refuses to awknoledge my volunteers and tinybuild."

>"The game is supposed to be 50% completed."

????:story:????
 
Again, Alex fails to realise that the contrast with their bright and happy exterior is the main thing about yanderes. Arguably, if he'd made the elimination methods cruel without being totally edgy, the dramatic tone shift might have worked with all the lighthearted memes.


Ayano seems more like a Yandegire than a yandere

yandere -acts sweet and kills for love

Yangire - randomly kills UEFA to them snapping

Yandegire- combination of the two
 
I like how instead of saying something like 'I'm sorry that my way of showing the development of the game isn't interesting you, what parts of the game's presentation are causing problems?' and finding out what about the game feels boring to this person (and thus getting real feedback), he always goes 'mmm no that sounds fake you're wrong let me dissect and disprove your opinion with what I promise are facts!!'

Yeah, games are all features, and he has to make the gameplay before he includes fun story stuff...but all he does is TALK about all these 'soon to come' features or show off the features he's only half implemented.

So either there's months of hype for a feature only to get something overly complicated and buggy OR we see all these different bits of the game that might never actually be in there because he jumps from feature to feature without any structure and continually invents 'low-hanging fruit' to pad out development time.

[/STARES DIRECTLY AT THE YAKUZA BROKER]
 
I don't know much about software programing compared to firmware, but this looks exceptional and really inefficient
Pretty much. Even the parts that aren't necessarily slow when it comes to performance, are still inefficient from a maintainability perspective.
That C# rewrite should've been an actual rewrite, rather than a simple translation. I and many others have said it before, and I'll say it again, Yandere Simulator isn't going to get much further with the mess of a codebase it's sitting on currently.

In fact, I'd go so far as to say that the game should be rebuilt from the ground up in a fresh Unity project. Not the story or assets particularly (although some may argue they need reworking too), but just the entire structure of the code and the layout of the scenes. Everything about the game screams inefficiency in both performance and maintenance. Even if the game surprises us and turns out to be good, that doesn't do much when you can't play it above 20 fps.

Unfortunately, Alex grossly overestimates how much time such a reworking would take, so this is likely to never happen. I'd wager that you could get the game back up to its current level of content within a week or two, given a solid working schedule. Honestly though, it feels pointless to even discuss it, simply because of how unlikely it is for it to happen.
 
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