You know, anyone who actually attended high school could tell Alex that the most effective bullies were usually the friends of the victim turning on them. We all know people that happened to, and it would make sense for the school to turn on a student if you socially sabotage them. But 5 distinct bullies would never work because people would all see them as assholes and just ignore them, making them not “popular”
The reason it worked in Mean Girls(which I can only assume is his only exposure to public high school) is because the plastics had everything every student wanted. Money, good looks, talent, and sex appeal. Their popularity came from utility rather than just being trendy. So they could get away with being a bitch. And even then they weren’t the sole bad people of the campus.
He also doesn’t know how Japanese high school works. Those girls would be heavily punished for spray tans and hair dye in the majority of high schools. Their skirt length would also pose as a massive problem. Only vocational schools catering to student that want to get in the entertainment or fashion industry would allow these girls to look like that.
I love that he discussed his design ethic though, because he showed how little he knows about stealth games. The first mission of Thief The Dark Project alone can show him that. You need to sneak into the manor during the party, but there are guards, so you have to use the sewer to get in and then quietly make your way. Part of what makes a stealth game work is that eyes aren’t on you st all times. The eyes are their, but you need to have tools to do it successfully. Let’s say Osana was in a hallway having a private conversation. She could only theoretically do that during a class period. So wouldn’t it make sense that less students would be in the hall, allowing you to time it just right?
I don’t know though, I’m not a brilliant professional game dev like him