Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


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    2,413
If anything, I find the idea of a “Hitman” style game except with actual characters and the same environment throughout to be pretty interesting, especially if your choices drastically affect the environment after each kill.

Yan Sim is attempting to do this, but it’s too focused on the characters and story and not enough on gameplay. That’s why Osana is taking so long - you SHOULDN’T write so much story and dialogue in a STEALTH GAME. It takes a LOT of animations and voice acting for that. It’s not like the events add so much to the game - you’re literally stuck listening to the exact same characters talk for minutes on end every day, with one character being switched out every five days. The befriend / betray method is far more interesting than these events, but it’s going to take a LOT of work before that happens.

Basically, all of Alex’s work is based on characters and lore, not on the damn gameplay. He should’ve made a visual novel if he wanted it like this. Frankly, the idea of a Yandere Sim visual novel isn’t that bad since it might actually get finished.
I LOVE lore in games. It helps me become more interested in the game, especially their characters and settings. The problem is that Alex has spent too much time on the lore.

His problem, as far as I can see, is that he wants no plot holes. That's all fine, but there will almost always be plot holes in a story. Even attempting to fix one can make a new plot hole. Alex doesn't understand that his game can have plot holes and still be loved. Take Harry Potter for example. I can name probably 10 off the top of my head, and yet it's still beloved.

I can't say much on the gameplay because I don't play stealth games, but even I can see that this is on the tittering edge of a stealth game. Enough mechanics to pass but far too little to make it enjoyable. Even if he spent the next month improving the mechanics, it can make a big difference.
 
When is this game suppose to actually be ready to launch? How long are people waiting for this to be "done"?
ys_release.png

The Law of YS Release Dates:
Let n be the projected release date
Then, in the year n-1, eva will announce that the game will now have a release date of n+2

So, the expected NEW release date announcement is in 2020.
 
On the topic of easter eggs, why does Alex like them so much? Other than just staying relevant, the sheer amount of easter eggs is way too much to put in a game.
They're quick and easy to make, they make it look like he's making progress and it's good YouTuber bait.
 
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