Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


  • Total voters
    2,413
Ok, so :late::autism::powerlevel:, but holy shit, I can't believe I ever considered supporting this """"game"""" with my money. Well, it was a few years ago, back when there were twice a month updates with actual content so the whole "I work 30 hours a day 9 days a week poor me" was at least somewhat believable. How lazy can one individual be? No job, no relationships, no responsibilities and Alex STILL cant implement a goddamn tutorial rival.
 
I always compare Yandev to the Banished Dev whenever I think of him.

I know absolutely nothing about Banished Dev but these things:

-He worked on his games alone
-He released a finished product that clearly had a vision behind it
-He did a few months of free patching followed by adding mod support to clear up loose ends
-He disappeared into the ether after finishing his game. Probably working hard on the next one.

The clear difference between these people shows everything wrong with Yandev.


2)IMO These "mental breakdowns" are obviously fake and he uploads for attenttion. I know Alex got legit mad when he lost at Cuphead cause he bashed the keyboard and deleted the entire stream. Every other time he "rages" he becomes an awful Darksydephil clone saying "What thge fuck DUDE? Are you shiting me? What the fuuuuck?!"

Probably his way of making the Cuphead rage look less real. It clearly bugs him.
 
Honestly, Alex should blame himself for making the game's development slow. He was the one who decided to make a dozen stupidly long
cut scenes for each rival and Senpai, requiring voice acting, animations, and subtitles.

Unfortunately for him, he didn't realize how tedious it would be to listen to ten minutes of two people talking (one of which is INTENDED to be terribly boring) and sabotage a stupid task every day (usually by only pressing a few buttons and walking around "stealthily"). It's tedious for everyone who has to play it, and it's tedious for the people who have to make it.

He just should've improved the befriending elimination method instead of adding the rejection elimination. That one is more interesting in general - what's more fun, pushing a book into a water fountain or kidnapping a girl and blackmailing her scumbag father into releasing all his clients from debt?

Why didn't Alex realize on the FIRST WEEK of making the rejection elimination method that
1. It requires way too much volunteer work
2. The "stealth" gameplay is incredibly simple and boring. Even if future rivals have more interesting eliminations, what is stealing someone's phone compared to murdering them??
3. Not everyone wants to listen to Osana and Animu Boi talk for 2 minutes every day. Few people even bother to listen to the TAPES, even though they certainly are more interesting than "HUH?‽‽ WHAT DID YOU SAY!‽?"
4. It's taking MONTHS to finish it, when more interesting things can be finished and/or improved on. The game already has a dozen elimination methods, and people are perfectly happy with them.

Here's how I would fix this problem AND shave off a few months of development off of the game
1. Only have three to four events between the rival and Senpai to show their relationship, not ten. It's more realistic, and having more good events is better than having ten crappy ones.
2. Remove the rejection elimination method completely. Keep gossip as the only way to get Senpai to reject the rival.
3. Improve everything else.

4. More easter eggs
 
:offtopic:I hope this is a troll. :geek:
Screenshot_2018-02-17-12-04-38.png
 
Back