Five Nights At Freddy's

I think that's Foxy, because it's the most audible when you switch to the Pirate Cove camera while the curtains are closed.
Oh it is? I was more expecting it to be Freddy's because the voice to me seems like it'd suit a big goofy bear more than a hyperactive pirate fox. Of course the fact that he sings when he's supposed to not be in working condition makes it a bit creepier.
 
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On Steam, I had a discussion with RetardBus about why the player would even keep working despite the paltry sum. From what I read on the game's wiki, it could possible the game takes place in the early 90's since $4 was a legitimate amount of money. Even then, there is a theory the player character has some drug habit (tied to hallucinations) or gets some sort of rush from the animatronics trying to get him (a sort of adrenaline high or something).
 
You know who it is #Foxy dude alright listen up there are two times ok.

Time #1: When I'm hiding
#2: When I'm running after dumb nerds like you.


Guess what time it is like what up taah.

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On Steam, I had a discussion with RetardBus about why the player would even keep working despite the paltry sum. From what I read on the game's wiki, it could possible the game takes place in the early 90's since $4 was a legitimate amount of money. Even then, there is a theory the player character has some drug habit (tied to hallucinations) or gets some sort of rush from the animatronics trying to get him (a sort of adrenaline high or something).
Another thing we discussed, that's also been speculated before is that Mike is severely mentally ill, which is why he hallucinates and why he seems to lack proper judgement skills, coming back to the pizzeria for work for an entire week despite his job nearly killing him every time.

His hallucinations are mostly auditory (Namely the weird robotic mumbling from the whole "IT'S ME" hallucination), which leads to me believe that it could be plausible that Mike's a schizo (Any similarly severe mental disorder known to cause hallucinations is plausible too) off his meds or just untreated entirely, probably just barely living on his own and scrambling to make some money for himself.

Working with The Dude's theory from earlier in the thread, Mike Schmidt probably knows about the grim history of Freddy's, which is why he hallucinates about Golden Freddy, the costume used by the backstage child abductor. Me and c-no thought that maybe you can get a game over from this hallucination because it sends the security guard into a state of shock, leaving him vulnerable to the other robots or possibly even giving him a heart attack.
 
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The idea of Mike being as screwed up as the animatronics trying to kill him is interesting, especially the idea of him enjoying the thrill of being stalked by them (despite how cheesy that sounds).

It's pretty much agreed that Golden Freddy is a hallucination. The way I see it though, the events that transpire at Freddy's have gotten into Mike's head, to where he begins to hallucinate Golden Freddy whenever he sees any instance of Freddy. Him dying from Goldie isn't because of an induced heart attack, but because Freddy actually attacked him while he was hallucinating; because in Mike's mind, Freddy is a monster. It's like how The Joker sees Batman as some demonic creature in Arkham Origins.

I've just came up with this theory though.
 
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I've thought of something funny yet plausible to the increasingly popular "Mike is mentally ill" theory. What if Mike is really bad with people? He decides to work at Freddy's because they're not only one of the few businesses willing to hire someone like him, but he thinks he might be able to hold down the job since he'll only have himself and creepy high tech animatronics to keep him company. If he tried to work anywhere else, he'd probably get fired in less than a week for making a fool of himself or scaring people by acting like a weirdo. :lol:

Going with the theory of Mike just barely living on his own in, likely in some cheap apartment, that could provide a bit of a reason as to why Mike returns day after day.
 
I've thought of something funny yet plausible to the increasingly popular "Mike is mentally ill" theory. What if Mike is really bad with people? He decides to work at Freddy's because they're not only one of the few businesses willing to hire someone like him, but he thinks he might be able to hold down the job since he'll only have himself and creepy high tech animatronics to keep him company. If he tried to work anywhere else, he'd probably get fired in less than a week for making a fool of himself or scaring people by acting like a weirdo. :lol:

Going with the theory of Mike just barely living on his own in, likely in some cheap apartment, that could provide a bit of a reason as to why Mike returns day after day.
One other possible reason: Mike's a furry who wouldn't mind working at Freddy's though the idea of being put into a dangerous suit would give him a reservation or two in working there.
 
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Here's something interesting I've thought of for awhile that my brother has also talked about with me. What if Freddy Fazbear's Pizzeria is a government experiment? I got the idea thinking about the LSD hamburger experiment that was done ages ago, as well as the famous "Polybius" arcade game urban legend. To possibly add to this theory, maybe during Freddy's heyday men in black would come in and out of the restaurant and go backstage.

Before this would happen, someone dressed up as a doctor would go up to an animatronic and tell them it was time for their "checkup", showing them a keycard of some sort and having them follow the "doctor" backstage. This was done so the illusion wouldn't be killed for the children, and so it would seem less suspicious to both the kids and their parents.

I'd like some feedback as to which theory of mine makes more sense or is more entertaining. Both would provide an explanation as to why the robots are high tech even for today's standards, though.
 
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Here's something interesting I've thought of for awhile that my brother has also talked about with me. What if Freddy Fazbear's Pizzeria is a government experiment? I got the idea thinking about the LSD hamburger experiment that was done ages ago, as well as the famous "Polybius" arcade game urban legend. To possibly add to this theory, maybe during Freddy's heyday men in black would come in and out of the restaurant and go backstage.

Before this would happen, someone dressed up as a doctor would go up to an animatronic and tell them it was time for their "checkup", showing them a keycard of some sort and having them follow the "doctor" backstage. This was done so the illusion wouldn't be killed for the children, and so it would seem less suspicious to both the kids and their parents.

I'd like some feedback as to which theory of mine makes more sense or is more entertaining. Both would provide an explanation as to why the robots are high tech even for today's standards, though.

My favorite theory is the one where the owner is delusional and created the animatronics using advanced military technology and Freddy Fazbear's Pizza in order to make his fantasy come true. Then there's the theory of Mike Schmidt being as crazy as the animatronics themselves.

I'd like to see a theory about the guy who murdered the children.
 
I like this game because it realizes that it's the "space between the notes" that makes horror so convincing, and manages to make you genuinely fear fucking up rather than simply scare you with bloogy-woogy-woo unavoidable bollocks. There's a clear danger that you have to combat and avoid, and if you fuck up it's entirely on you. Such a great way of breeding tension.
 
My favorite theory is the one where the owner is delusional and created the animatronics using advanced military technology and Freddy Fazbear's Pizza in order to make his fantasy come true. Then there's the theory of Mike Schmidt being as crazy as the animatronics themselves.

I'd like to see a theory about the guy who murdered the children.
For child killer, he could of been a security guard or a worker of Freddy Fazbear. IIRC, back then, pizza places like Chuckee Cheese where breeding grounds for child predators and it wouldn't be surprising if that sort of thing happened within the 80's aside from the Bite of '87.
 
I am obsessed with this game because it's the only game that has actually scared the shit out of me. Like, gives me nightmares, makes me think the TV light is Freddy staring me down at night, etc. I don't even like horror games. I usually don't even think they're scary (outside of jump scares). I haven't even played it. I've just watched tons of LPs, I've read up strategies - in fact, I could probably easily beat this game, but I am too scared to actually play it. :S Even outside of the jump scares just the fact that you're being explicitly stalked by animatronic demons is just 2spooky4me. Maybe I will stop being terrified if I actually do play.
 
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The way this game builds up tension is absolutely wonderful. A good analogy is as soon as the animatronics start moving, it's like the fuse to a bomb has been lit. You sit there for ages trying to do anything you can to defuse it, and everything's getting extremely intense. You fail to defuse that bomb as the tension and panic rises and BOOM! Your life ends with visions of one big horrifying blast, and that's it.

However, if you defuse that bomb, you get a great sense of relief, knowing that the immediate danger has been stopped and you're safe for now. Just as you've gotten done with that, another bomb's timer has been set and it's your job to defuse it.

Tension building up over time and ending with a sudden, quick action or event is something that is often associated with death or harm. I've already used my bomb analogy, but a good way to put it succinctly would be that the tension builds up a lot, and the few jump scares in the game work because the tension that's been built up just explodes, making you feel like you've just died.

In a way the game tricks your body into thinking it's in a very grave "life or death" situation, making you scared for your life and doing anything you can to survive. The possible expectation or thought of it suddenly ending with a bang or quick, fatal action (Again, drawing back to my bomb analogy) makes you feel even more like you're in serious danger.
 
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I am obsessed with this game because it's the only game that has actually scared the shit out of me. Like, gives me nightmares, makes me think the TV light is Freddy staring me down at night, etc. I don't even like horror games. I usually don't even think they're scary (outside of jump scares). I haven't even played it. I've just watched tons of LPs, I've read up strategies - in fact, I could probably easily beat this game, but I am too scared to actually play it. :S Even outside of the jump scares just the fact that you're being explicitly stalked by animatronic demons is just 2spooky4me. Maybe I will stop being terrified if I actually do play.

That's me. I've been fascinated by Five Nights at Freddy's since I started reading about it. I killed time waiting for my evening class to start last night watching LPs. I'm fine with just watching, but playing . . . ? Naw, not my cup of tea, especially since that fucking bear was walking in my nightmares last night.:heart-empty:
 
So here's a picture of me as a little kid at my brother's birthday party at Chuck E. Cheese's, circa 1995 or something. Apparently, for some reason I enjoyed that place.

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But even back then the damn animatronics freaked me out. They weren't fun or friendly to me. They were just unnatural and strange, in the way they moved and looked. Exposure to this game has exacerbated that fear of animatronics. I watched a little bit of Markiplier's LP before doing a TvTropes binge on the Five Night's at Freddy's page. I think what unnerves me the most from this game is the grainy, black and white, barely lit camera views. And the animatronics with the scary eyes and teeth, who move suddenly on their own when you aren't watching...

Now a couple years ago my friend's and I celebrated another friend's 18th birthday party at Chuck E. Cheese's to ironically celebrate her becoming an adult at a children's establishment (this was at her request, by the way). In the arcade area I somehow won a lot of tickets, some of them I accidentally neglected to redeem for my friend's birthday present. My friends and I decided to come back to Chuck E. Cheese's again in the future to redeem the tickets or something. But nope, I'm not doing that after experiencing this game. Those tickets can become stale paper in my drawer. I'm not even going to give those tickets to that same friend's baby niece for when she gets old enough to go to Chuck E. Cheese's. I'm not going near those creepy animatronics ever again, crappy arcade prizes be damned. Nope. Fucking nope.
 
This game has been out for a month, FNAF is really getting old. The sequel better bring some new shit to the table.
It more than likely will, and it will probably address a lot of the theories and go more in depth about the story. The first game was pretty short so I hope Scott will make this one longer. I hope he sticks to having you be completely trapped with little to no controllable movement, because it would really suck if the sequel was just another Amnesia clone with Freddy slapped on it.

Scott's confirmed it for 2015, so it's reassuring to know he's taking his fucking time and making sure it's not just a rehash.

While I think the jokes definitely won't last, a good fun game with interesting gameplay mechanics is timeless to me.
 
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