Valve to Open Up the Steam Store

I love how all of this political correct bull shit has gotten so out of hand that it's a surprising and controversial decision for valve to say "hey, so, we like to sell video games, and people like to buy them. So we decided that we want to sell as many video games to as many different people as possible, which means that we're gonna sell pretty much any video game that we are legally allowed to. Because, at the end of the day this is a business, and we have a duty to the share holders to make as much money as we can by selling video games". I though that was just called being a good business man.
 
https://steamcommunity.com/games/593110/announcements/detail/1666776116200553082

Recently there's been a bunch of community discussion around what kind of games we're allowing onto the Steam Store. As is often the case, the discussion caused us to spend some time examining what we're doing, why we're doing it, and how we could be doing it better. Decision making in this space is particularly challenging, and one that we've really struggled with. Contrary to many assumptions, this isn't a space we've automated - humans at Valve are very involved, with groups of people looking at the contents of every controversial title submitted to us. Similarly, people have falsely assumed these decisions are heavily affected by our payment processors, or outside interest groups. Nope, it's just us grappling with a really hard problem.

Unfortunately, our struggling has resulted in a bunch of confusion among our customers, developer partners, and even our own employees. So we've spent some time thinking about where we want to be on this, and we'd like to talk about it now. But we also think it's critical to talk about how we've arrived at our position, so you can understand the trade-offs we're making.



The challenge is that this problem is not simply about whether or not the Steam Store should contain games with adult or violent content. Instead, it's about whether the Store contains games within an entire range of controversial topics - politics, sexuality, racism, gender, violence, identity, and so on. In addition, there are controversial topics that are particular to games - like what even constitutes a "game", or what level of quality is appropriate before something can be released.

Common questions we ask ourselves when trying to make decisions didn't help in this space. What do players wish we would do? What would make them most happy? What's considered acceptable discussion / behavior / imagery varies significantly around the world, socially and legally. Even when we pick a single country or state, the legal definitions around these topics can be too broad or vague to allow us to avoid making subjective and interpretive decisions. The harsh reality of this space, that lies at the root of our dilemma, is that there is absolutely no way we can navigate it without making some of our players really mad.

In addition, Valve is not a small company - we're not a homogeneous group. The online debates around these topics play out inside Valve as well. We don't all agree on what deserves to be on the Store. So when we say there's no way to avoid making a bunch of people mad when making decisions in this space, we're including our own employees, their families and their communities in that.



So we ended up going back to one of the principles in the forefront of our minds when we started Steam, and more recently as we worked on Steam Direct to open up the Store to many more developers: Valve shouldn't be the ones deciding this. If you're a player, we shouldn't be choosing for you what content you can or can't buy. If you're a developer, we shouldn't be choosing what content you're allowed to create. Those choices should be yours to make. Our role should be to provide systems and tools to support your efforts to make these choices for yourself, and to help you do it in a way that makes you feel comfortable.



With that principle in mind, we've decided that the right approach is to allow everything onto the Steam Store, except for things that we decide are illegal, or straight up trolling. Taking this approach allows us to focus less on trying to police what should be on Steam, and more on building those tools to give people control over what kinds of content they see. We already have some tools, but they're too hidden and not nearly comprehensive enough. We are going to enable you to override our recommendation algorithms and hide games containing the topics you're not interested in. So if you don't want to see anime games on your Store, you'll be able to make that choice. If you want more options to control exactly what kinds of games your kids see when they browse the Store, you'll be able to do that. And it's not just players that need better tools either - developers who build controversial content shouldn't have to deal with harassment because their game exists, and we'll be building tools and options to support them too.

As we mentioned earlier, laws vary around the world, so we're going to need to handle this on a case-by-case basis. As a result, we will almost certainly continue to struggle with this one for a while. Our current thinking is that we're going to push developers to further disclose any potentially problematic content in their games during the submission process, and cease doing business with any of them that refuse to do so honestly. We'll still continue to perform technical evaluations of submissions, rejecting games that don't pass until their issues have been resolved.



So what does this mean? It means that the Steam Store is going to contain something that you hate, and don't think should exist. Unless you don't have any opinions, that's guaranteed to happen. But you're also going to see something on the Store that you believe should be there, and some other people will hate it and want it not to exist.

It also means that the games we allow onto the Store will not be a reflection of Valve’s values, beyond a simple belief that you all have the right to create & consume the content you choose. The two points above apply to all of us at Valve as well. If you see something on Steam that you think should not exist, it's almost certain that someone at Valve is right there with you.

To be explicit about that - if we allow your game onto the Store, it does not mean we approve or agree with anything you're trying to say with it. If you're a developer of offensive games, this isn't us siding with you against all the people you're offending. There will be people throughout the Steam community who hate your games, and hope you fail to find an audience, and there will be people here at Valve who feel exactly the same way. However, offending someone shouldn't take away your game's voice. We believe you should be able to express yourself like everyone else, and to find others who want to play your game. But that's it.



In the short term, we won't be making significant changes to what's arriving on Steam until we've finished some of the tools we've described in this post. As we've hopefully managed to convey, navigating these issues is messy and complicated. Countries and societies change their laws and cultural norms over time. We'll be working on this for the foreseeable future, both in terms of what products we're allowing, what guidelines we communicate, and the tools we're providing to developers and players.

Soon steam will be flooded with loli hentai.

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I first heard about this today in the words of infamous gamejourno and Zoe Quinn orbiter Nathan Grayson, who wrote this article: https://steamed.kotaku.com/valve-says-it-will-now-allow-everything-on-steam-unles-1826612274

It's actually pretty informative, although it's obvious that after getting halfway through writing it, his salt started to show through:
He concluded by explaining that Valve will certainly not approve of everything it, well, approves, but The Market Will Decide or whatever.

There's a lot of resentment down in the comments (including from Nate himself), so they're worth a read, if you're in the mood:

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Personally, I think this is a great move. Valve fucked up originally because, as soon as you remove ONE controversial game from the platform at the demands of some vocal special-interest group, suddenly you open the floodgates to all of these others because you've set a precedent. The people complaining that this is a "cowardly" move and abdication of responsibility don't see that, actually, digging in your heels and telling the outraged mobs "no" is actually the bravest thing that a huge company can do, because whiners are going to be everywhere on Twitter accusing them of enabling neo-Nazis or whatever. I can't understand this mentality that private corporations have a responsibility to act as filters for the general public--just some arrested-development Millennials who need a parent figure to make all of their decisions for them.

I also think that the people accusing Valve of "fence-sitting" are funny because they don't see this as an issue of "censorship vs. no censorship," in which Valve is definitely taking a stand, but rather "protecting marginalized groups who might be the target of hate-games vs. promoting neo-Nazis," with Valve in the middle saying, "Hmm, we just can't decide which side to pick!
 
Valve made the good move here. It's great to see a big marketplace standing up for the people, even if it will lead to them having to explain to the "press" why they're allowing people to put up more or less whatever they want.
 
Valve stopped it's war on anime titties, but only because they remembered that they've never shown any fucking willingness to curate their store ever before so why should they start now? Their war was getting in the way of profits.
 
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lol, games journalists think that they actually matter to big companies besides blatant propagandists. Games journalists can't move any game and think they can influence the moves a corporation makes.

Also that stupid faggot, a corporation's 'values' AAHAHHA You stupid soyboy cunt, a corporation's only value is to make a profit. God, I cannot wait until your fucking profession is finally dead.

hell of a 180 from the animu cleansing

Someone 100% got fired for that shit.
 
Valve's only motivation for doing ANYTHING is to either make money, or to make less work for Valve. They're the laziest company on the planet. The anime titty apocalypse was the work of likely very few people at Valve, nothing Valve ever does is representative of the views of the company as a whole or of the senior staff. JUST FOLLOW THE MONEY.
 
Gaben is fat, and I would have sex with him.

It is about time they did this. Kowtowing to idiot SJWs and their bullshit and whining just isn't good business.

Valve's only motivation for doing ANYTHING is to either make money, or to make less work for Valve.

It's a better motive than a neurotic insistence on being a busybody and keeping people from buying things they want to buy.

People who go to Steam to buy shit can buy shit they want to buy, and they can make money selling it. That's capitalism.
 
SJWs never liked Valve, and Valve doesn't really care. Valve likes money, wants everything on its platform, and will take it. Indie devs have been whining for years, but it allows a completely equal playing field for anyone to publish. Lots of indie devs whine about it, game journalists whine because they can't move their indie friend's game.
 
It's a better motive than a neurotic insistence on being a busybody and keeping people from buying things they want to buy.

People who go to Steam to buy shit can buy shit they want to buy, and they can make money selling it. That's capitalism.
I agree. Although I'll admit I was hoping they'd double down on the anime titty puritanism so there'd be a viable niche for a steam competitor to sprout up in. I have no doubt valve anticipated the same outcome very quickly, leading them to declare that this would not be a steam policy going forward. I just want a legitimate competitor to steam. :(
 
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