E3 2018 - A year of Mobile Games, Dancing Pandas, and Homeless Banjo Players - Did E3 2018 make all your dreams/nightmares come true?

What will happen at E3 2018


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Honestly that was a pretty shit story trailer that was formatted the way it was to specifically show off that gay shit. Talk about sacrificing story for pandering. It's a seven minute presentation and yet we still know jack shit about the story in a story focused game. We didn't even get to see Joel, who Neil Druckman said was half of the core of the Last of Us.
Uncharted 4 was incredible, take a look at any of the trailers for that game and see just how well they communicate the game's main themes in a short amount of time.
Fuck off with the pandering shit and get back to good stuff, Naughty Dog.
 
I'm glad I'm not a fan of tlou 'cause that looked disappointing. The samurai game and Death Stranding looked interesting though...as for my fave, aka re2 -
I just read this on a pre-order site.
"A whole new perspective - New over-the-shoulder camera mode and modernized control scheme creates a more modern take on the survival horror experience and offers players a trip down memorylane with the original gameplay modes from the 1998 release."
'Original gameplay modes' - fixed camera angles when?
 
Honestly that was a pretty shit story trailer that was formatted the way it was to specifically show off that gay shit. Talk about sacrificing story for pandering. It's a seven minute presentation and yet we still know jack shit about the story in a story focused game. We didn't even get to see Joel, who Neil Druckman said was half of the core of the Last of Us.
Uncharted 4 was incredible, take a look at any of the trailers for that game and see just how well they communicate the game's main themes in a short amount of time.
Fuck off with the pandering shit and get back to good stuff, Naughty Dog.

Well it seems like that way with a few games these days, they use the social justice pandering as a marketing gimmick, or shield from criticism.

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Well it seems like that way with a few games these days, they use the social justice pandering as a marketing gimmick, or shield from criticism.

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And what's their corporate standard issued excuse for an adult audience that doesn't have this self-insert mentality and just wants (cheap) entertainment?
Seems more like a dino crisis1(...)
The RE2 remake gave me hope that they might bring Dino Crisis back from the dead.
 
Why the hell they ditched zombies, I'll never understand.

I mean, they tried something new. In some cases (RE4) it worked out really well. Its certainly better than just riding the ZOMBIES IN VIDEEYA GAEMS trend that was all the rage in the late 2000s to about right now (which would have been REAAAAALLY easy for Capcom to do if they wanted, since they were -THE- zombie game for a while.)

With better game hardware and better understanding on how to control characters in 3D space, suddenly the clumsy, slow zombies of the early Resident Evil games wouldn't have posed a challenge, since you weren't dealing with established camera angles that could (intentionally at times) obscure your vision, and clumsy tank controls that made moving, dodging, and aiming a challenge. The enemies you faced evolved with the full 3D rendered world spaces and better controls to continue to be a threat by being able to run quickly at you, hurl things, climb over obstacles, and have better AI about trying to flank you in groups rather than just all run towards a direct path line towards you, which wasn't what the T-Virus zombies were.

So they could have written some weird UHH VIRUS EVOLVED bullshit story, or try to take things in a different direction, which was creative and healthy, and got them to branch the series out from being just "The Zombie Game" in a growing sea of zombie games.

I'm not saying things always worked out for Resident Evil's attempts at growth. Some of the newer games are pretty damn bad, but I'd rather see failed experiments than safe, unoriginal carbon copy clones of one successful thing over and over and over, ala Call of Duty or whathave.

And ALL OF THAT being said, I'm pretty pumped about REmake 2: Electric Boogaloo. I played the original Resident Evil through rentals but the first one I owned (and therefore the first I played to completion) was RE2, so I'm ready to ride the nostalgia trip of my early teens, Capcom, good and ready.
And to all the nerds that think Claire and Leon's faces look dumb, they were always pretty, young, just turned 18 a week ago ladies (Leon was too), they were just a lot more anime in the old days. The change to something more humanistic with traits like a slightly imperfect nose or a butt chin rather than flat anime people with no imperfections is good.
 
I mean, they tried something new. In some cases (RE4) it worked out really well. Its certainly better than just riding the ZOMBIES IN VIDEEYA GAEMS trend that was all the rage in the late 2000s to about right now (which would have been REAAAAALLY easy for Capcom to do if they wanted, since they were -THE- zombie game for a while.)

With better game hardware and better understanding on how to control characters in 3D space, suddenly the clumsy, slow zombies of the early Resident Evil games wouldn't have posed a challenge, since you weren't dealing with established camera angles that could (intentionally at times) obscure your vision, and clumsy tank controls that made moving, dodging, and aiming a challenge. The enemies you faced evolved with the full 3D rendered world spaces and better controls to continue to be a threat by being able to run quickly at you, hurl things, climb over obstacles, and have better AI about trying to flank you in groups rather than just all run towards a direct path line towards you, which wasn't what the T-Virus zombies were.

So they could have written some weird UHH VIRUS EVOLVED bullshit story, or try to take things in a different direction, which was creative and healthy, and got them to branch the series out from being just "The Zombie Game" in a growing sea of zombie games.

I'm not saying things always worked out for Resident Evil's attempts at growth. Some of the newer games are pretty damn bad, but I'd rather see failed experiments than safe, unoriginal carbon copy clones of one successful thing over and over and over, ala Call of Duty or whathave.

And ALL OF THAT being said, I'm pretty pumped about REmake 2: Electric Boogaloo. I played the original Resident Evil through rentals but the first one I owned (and therefore the first I played to completion) was RE2, so I'm ready to ride the nostalgia trip of my early teens, Capcom, good and ready.
And to all the nerds that think Claire and Leon's faces look dumb, they were always pretty, young, just turned 18 a week ago ladies (Leon was too), they were just a lot more anime in the old days. The change to something more humanistic with traits like a slightly imperfect nose or a butt chin rather than flat anime people with no imperfections is good.

But I didnt say they should have kept using zombies forever, just that it was wrong to completely ditch them like they did in Re5.
Especially because tricell was supposed to have all the viruses at thsir disposal but somehow we only ever fight ganados and ouroboros throughout all the game.
But it's not just zombies, they ditched the whole t-virus bestiary, which is definitely the most iconic one in tge entire series.

Anything is better than fucking molded anyway.
 
But I didn't say they should have kept using zombies forever, just that it was wrong to completely ditch them like they did in Re5.
Especially because tricell was supposed to have all the viruses at their disposal but somehow we only ever fight ganados and ouroboros throughout all the game.
But it's not just zombies, they ditched the whole t-virus bestiary, which is definitely the most iconic one in the entire series.

Anything is better than fucking molded anyway.

Didn't they lose zombies in RE4? Like the good one of those games?
 
But I didnt say they should have kept using zombies forever, just that it was wrong to completely ditch them like they did in Re5.
Especially because tricell was supposed to have all the viruses at thsir disposal but somehow we only ever fight ganados and ouroboros throughout all the game.
But it's not just zombies, they ditched the whole t-virus bestiary, which is definitely the most iconic one in tge entire series.

Anything is better than fucking molded anyway.

Ouroboros was a combination of the T virus and the Las Plagas parasites because Wesker wanted the rapidly mutative traits of the T virus but also wanted his creations to be easily controlled and not just mindless killers like the purely T virus zombies.
 
Didn't they lose zombies in RE4? Like the good one of those games?

Yeah, but having another enemy after the previous one had been defeated, made sense.
What I didnt like is when they decided to stick to those enemies, in the next game.

Ouroboros was a combination of the T virus and the Las Plagas parasites because Wesker wanted the rapidly mutative traits of the T virus but also wanted his creations to be easily controlled and not just mindless killers like the purely T virus zombies.

Yeah, they studied all the viruses but were able to come up only with that lame shit.
Any mass produced Mrx was more dangerous and controllable than the avg. creation of the Spahetti al nero di seppia virus.

But thats not the point I was making. Even if you do accept ouroboros, the rest of the game is all ganados, except that weird bat creature and lickers thrown in just because.

Would have been much more cool, to face various creations from all the different virus strains AND then some ouroboros.
There was also supposed to be a tyrant, but got scrapped.

That game went through numerous changes, sadly.
 
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