The Elder Scrolls

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Thoughts?
 
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I had to put my hands over my mouth, I screamed so loud when it was announced.

Honestly, I am stoked. I grew up with elder scrolls, it was my childhood. I admit that Skyrim was dumbed down as hell in terms of RPG mechanics, but it was still a fun game. I think the problem that bethesda had was not only that the Dovahkiin was extremely hard to write for, because of how unbalanced they are by nature. Say what you want about the Nerevarine or any other champion, you had to build up to the point of being a Godslayer through a long road of blood and steel. With the Dragonborn? You were given the Voice pretty much immediately, which in lore is powerful enough to tear armies to shreds in the hands of one with dragon blood.

There's also the fact that Skyrim really wasn't an exotic locale, compared to say, Morrowind. Mind you, Morrowind was the only game so far with a cool locale besides Redguard, but the other games had interesting enough situations going on at the time to compensate. With Cyrodiil, however, since it was the heart of Tamriel, it had a mish mash of many cultures... And very creative quest lines. Skyrim really doesn't have much of that going for it, something which should have been picked up on with Bloodmoon (Both morrowind expansions were pretty bad, but I'd say tribunal was worse since it's a glorified sewer level).

They also had to fix the combat to be more action intensive than before, since technology was advancing to where that kind of combat was possible. I think, given that the modding community has shown how Bethesda could re-implement RPG elements, that it could be POSSIBLE (But unlikely) for things like attributes to come back (Strength, speed, endurance, etc ).
 
I had to put my hands over my mouth, I screamed so loud when it was announced.

Honestly, I am stoked. I grew up with elder scrolls, it was my childhood. I admit that Skyrim was dumbed down as hell in terms of RPG mechanics, but it was still a fun game. I think the problem that bethesda had was not only that the Dovahkiin was extremely hard to write for, because of how unbalanced they are by nature. Say what you want about the Nerevarine or any other champion, you had to build up to the point of being a Godslayer through a long road of blood and steel. With the Dragonborn? You were given the Voice pretty much immediately, which in lore is powerful enough to tear armies to shreds in the hands of one with dragon blood.

There's also the fact that Skyrim really wasn't an exotic locale, compared to say, Morrowind. Mind you, Morrowind was the only game so far with a cool locale besides Redguard, but the other games had interesting enough situations going on at the time to compensate. With Cyrodiil, however, since it was the heart of Tamriel, it had a mish mash of many cultures... And very creative quest lines. Skyrim really doesn't have much of that going for it, something which should have been picked up on with Bloodmoon (Both morrowind expansions were pretty bad, but I'd say tribunal was worse since it's a glorified sewer level).

They also had to fix the combat to be more action intensive than before, since technology was advancing to where that kind of combat was possible. I think, given that the modding community has shown how Bethesda could re-implement RPG elements, that it could be POSSIBLE (But unlikely) for things like attributes to come back (Strength, speed, endurance, etc ).
I've told myself that if VI doesn't have stats it'll potentially be a dealbreaker for me. I just want an RPG.
 
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Have a feeling the game might take place in Summerset. Even though I really wanted it to be in Black Marsh or Elswyr.
 
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I'm pretty sure it's High Rock because of the one or two quests in Skyrim hinting shit was going down there and in Hammerfell. Also because the teaser has mountains and a coast line, High Rock is mountainous place with valleys that sits on the coast of Tamriel.

Also considering the plot with the High Elves and Thalmor, High Rock has to play a role somehow considering it has locations really important to Mer history like the Adamantine Tower an important historic battle ground between the High Elves and the First Empire and both Ayleid and Dwemer ruins. All of which would be interesting to a cult of Elven supremacists like the Thalmor.
 
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I have an important question about Arena, any has any thing that show which keys does what and how to rebind them? I am so sick and tired of never managing to not get early in the first dungeon

Very mix feelings, on the one hand i fucking love Elder Scrolls but on the other hands it's post Skyrim post-oblivion Bethesda so i'm going to wait to learn more before i make an opinion
 
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I just want a fucking setting that isn't grey and depressing. We already got FO for that target audience.

First of all, it'll be impossible to match Skyrim in longevity and modding potential. There's no way they'll let this game linger for 7-8 years like they did Skyrim. And if they do.. I'll live to see another 3 TES at this rate, which sucks considering the remaining biomes.
 
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I'm pretty sure it's High Rock because of the one or two quests in Skyrim hinting shit was going down there and in Hammerfell. Also because the teaser has mountains and a coast line, High Rock is mountainous place with valleys that sits on the coast of Tamriel.

Also considering the plot with the High Elves and Thalmor, High Rock has to play a role somehow considering it has locations really important to Mer history like the Adamantine Tower an important historic battle ground between the High Elves and the First Empire and both Ayleid and Dwemer ruins. All of which would be interesting to a cult of Elven supremacists like the Thalmor.

I think you're right. It feels a lot like how in Oblivion they were talking about conflicts in skyrim. Then again, they talked about conflicts in a lot of places. Maybe it only feels that way because I know that Skyrim actually happened? Confirmation bias, maybe.
 
I don't really mind where it is because it's not another Skyrim port.

Even if there's things to dislike about it (and with an Elder Scrolls game there's always new things people dislike) it's still going to be something people will sink a bunch of hours into at least once.

Plus y'know, it'll be horribly buggy.
 
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I think the best location would be two half provinces with the center of the map as the border so you get twice the cultures and a larger range of locations.
 
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I have an important question about Arena, any has any thing that show which keys does what and how to rebind them? I am so sick and tired of never managing to not get early in the first dungeon
https://www.nexusmods.com/tesarena/mods/1/
Remember to press "L ALT" when you need to enter text.
Is Daggerfall worth playing?

High Rock is the safest, easiest choice. On one hand it could be boring, on the other Bretonnians ( I guess that's what you'd call them?) could really use some fleshing out.
they're called "Bretons" it's their adjective.
I really don't want them to do high rock since it would be an insult to the original Daggerfall
 
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