The Elder Scrolls

I ported Melt Down Everything, a mod for melting down anything to raw materials so long as it has a proper armor keyword (meaning it supports mods that don't have existing smelter recipes) to Skyrim Special Edition:

https://www.nexusmods.com/skyrimspecialedition/mods/19279

It's just the original in loose file format, I mostly bugtested the hell out of it to make sure nothing broke by porting it to SSE.

Doesn't support any armor keywords added by the Dragonborn expansion, though, but if someone can help patch the mod to fix this (I'm no scripter), I'd be happy to link to it and/or include it in this mod.
 
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I ported Melt Down Everything, a mod for melting down anything to raw materials so long as it has a proper armor keyword (meaning it supports mods that don't have existing smelter recipes) to Skyrim Special Edition:

https://www.nexusmods.com/skyrimspecialedition/mods/19279

It's just the original in loose file format, I mostly bugtested the hell out of it to make sure nothing broke by porting it to SSE.

Doesn't support any armor keywords added by the Dragonborn expansion, though, but if someone can help patch the mod to fix this (I'm no scripter), I'd be happy to link to it and/or include it in this mod.
I wouldn't be able to help with that, as I still use Oldrim, but Complete Crafting Overhaul Remade is a godsend and similar.

Breaking down unenchanted armor and weapons I find into their ingots is great, especially with Immersive Jewelry in my game, I can make a ton of jewelry to bulk sell at Legacy's museum. Plus it helps to have excess materials.
 
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I wouldn't be able to help with that, as I still use Oldrim, but Complete Crafting Overhaul Remade is a godsend and similar.

Breaking down unenchanted armor and weapons I find into their ingots is great, especially with Immersive Jewelry in my game, I can make a ton of jewelry to bulk sell at Legacy's museum. Plus it helps to have excess materials.

I tried porting that to SSE, and it was a disaster.

Interestingly enough, most of the scripting is agnostic for 32 and 64 bit, they use the same Papyrus scripting engine.

The problem is how CCOR hooks into SkyUI, you can't just unpack then repack for a different game, as SkyUI 64-bit is bit different for complex mods like CCOR.

Melt Down Everything only uses SkyUI's most basic features, which is why it was simple to port, those don't require script rewrites for SkyUI.

P.S. - I did this for personal use, heard the original CCOR creator is going to do so eventually for SSE, but it's going to be awhile. I had to get the green light from Ogerboss for the MDE port.
 
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How do I deal with the Dwarven Spectres as a mage? I'll hit 'em with some magic, but (I'm guessing) they're using reflect and making me one-shot myself with said magic. I also attack them before they have a chance to cast any sort of spell... but they end up reflecting my attack anyways.

wat do
 
How do I deal with the Dwarven Spectres as a mage? I'll hit 'em with some magic, but (I'm guessing) they're using reflect and making me one-shot myself with said magic. I also attack them before they have a chance to cast any sort of spell... but they end up reflecting my attack anyways.

wat do
Looking it up they just have 20% reflect naturally and not as a spell they cast, so the answer is either git gud at RNG or stab them with magic weapons or use summons on them.
 
How do I deal with the Dwarven Spectres as a mage? I'll hit 'em with some magic, but (I'm guessing) they're using reflect and making me one-shot myself with said magic. I also attack them before they have a chance to cast any sort of spell... but they end up reflecting my attack anyways.

wat do
Absorb health does nothing to you if it's reflected (because you just get your own health back immediately) but damages them if it isn't reflected. Nice loophole if you're playing a nuking mage vs reflecting enemies. Same for indirect stuff like stat absorption.
 
Happy 7th birthday, Skyrim.

skyrim.PNG
 
I never even bothered with Skyrim. Are all the books still 90% taken directly from Daggerfall and Morrowind?
More or less, with some edits. Really, there's isn't much in making new literature in a game when you just do a copy+paste. Also a shame in a sense that there's a lot of books in Daggerfall yet they don't seem to make use of them beyond The Real Barenziah, and that's been censored since Morrowind.
 
Absorb health does nothing to you if it's reflected (because you just get your own health back immediately) but damages them if it isn't reflected. Nice loophole if you're playing a nuking mage vs reflecting enemies. Same for indirect stuff like stat absorption.
That's actually why Absorb Health is the best enchantment for a weapon. It all has to do with the way Caster/Target data is handled. When a spell is reflected it only changes the Target data, but the Caster data remains unaffected. It's technically an error with that spells scripting but my god does it work to your advantage.
God I miss playing Morrowind now. I think I'll go install it again because why the fuck not?
 
I love Skyrim. I was an Argonian Knight in my first and only playthrough until the Special Edition. Lydia died clearing out bandits in that abandoned castle west of Whiterun before she got popular and they patched in her marriable status. I also massacred a whole lot of named NPCs for my werewolf form to level up outside the towns so a whole lot of farms in the countryside were deserted.

Fast forward to 2016 I bought Skyrim for the PC, transferred the save files from my Xbox 360 to PC and tried to resurrect the people I killed with console commands. Lydia came back she still talks but is broken, won't move from the castle and is constantly naked. I did get some other NPCs back but the console commands won't recognize some others like Illia, a follower who I would like to have back, and Aduri Sarethi, the sister of my wife Avrusa Sarethi, who I clearly remember eating as a werewolf. Whoops.

Happy birthday Skyrim!
 
More or less, with some edits. Really, there's isn't much in making new literature in a game when you just do a copy+paste. Also a shame in a sense that there's a lot of books in Daggerfall yet they don't seem to make use of them beyond The Real Barenziah, and that's been censored since Morrowind.
There's a few books added in that cover the time frame from Oblivion to Skyrim that are about topics like the war and reasoning on why not to worship Talos.
 
There's a few books added in that cover the time frame from Oblivion to Skyrim that are about topics like the war and reasoning on why not to worship Talos.
Those books I know of but far with literature from previous games, it would of been nice to get some books like Fools' Ebony.

It's been confirmed TES6 will use an updated version of the Creation Engine.

Apparently, Fallout 76 uses an interquel version of what TES6 is going to use, so something tells me even if F76 craters, they'll use lessons learned from F76 shitting the bed to improve the TES6 version.
This makes one wonder just how the engine will be for TES 6 since its the same thing. One can only hope they make some improvements but that could be optimistic.
 
It's been confirmed TES6 will use an updated version of the Creation Engine.

Apparently, Fallout 76 uses an interquel version of what TES6 is going to use, so something tells me even if F76 craters, they'll use lessons learned from F76 shitting the bed to improve the TES6 version.
Eh, whatever. I'm not one of those guys who think that Creation is irredeemable garbage, rather it just needs some overhauls to make it more stable (just like every other engine in existence). TES VI is going to be on the next generation consoles, and Starfield is likely going to be a guinea pig for whatever overhauls Bethesda has planned for the engine, so I'm gonna keep an open mind about it.
 
I miss Morrowind, I loved playing it on my PC when I was eleven and twelve years old. This would have been around 2004-2005, so after Morrowind's height of popularity but before Oblivion came out.

First character I ever played was a female Dark Elf styled like a ninja, I always would use stuff like katanas and other weeb weapons and wear light armor.

Part of why Morrowind was so awesome despite its dated combat system and graphics was the sheer diversity of weapons, items, apparel, factions, locations, and quests.

Don't get me wrong, I do enjoy Oblivion and Skyrim. But I do miss the days of walking across the bizarre landscape of Vvardenfell and fighting weird monsters like Netches and Cliff Racers with my katana.
 
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