- Joined
- Jun 12, 2018
I don't disagree with that, and I don't mean that having a steep learning curve makes a game bad in any way, just that advertising that fact as a selling point like it's a feature is dumb.There's two sides to that coin.
Thief has a high learning curve but not in a negative way- the more you master the game's controls and systems, the more fun you have with it. You start out struggling but after a little while you're able to use your tools to their full effect and rob your marks blind without alerting them, which to me has always been extremely satisfying.
On the other hand, the Souls type games bored me really quickly because the play style is pretty much limited to "do it the right way, with exact timing, or fuck you". It's hard in the way punishing NES era games are hard.
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