Unpopular Opinions about Video Games

There's two sides to that coin.

Thief has a high learning curve but not in a negative way- the more you master the game's controls and systems, the more fun you have with it. You start out struggling but after a little while you're able to use your tools to their full effect and rob your marks blind without alerting them, which to me has always been extremely satisfying.

On the other hand, the Souls type games bored me really quickly because the play style is pretty much limited to "do it the right way, with exact timing, or fuck you". It's hard in the way punishing NES era games are hard.
I don't disagree with that, and I don't mean that having a steep learning curve makes a game bad in any way, just that advertising that fact as a selling point like it's a feature is dumb.
 
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I thought the batmobile was a pretty good addition to the game. I know people bitch about it being used all the time but it was fun so I don’t really see the problem.
My favorite thing about it was how badly it shattered my belief that batman never killed anyone. Shooting rockets into the chase vehicles or just cruising around and slamming into people running into the road at 80 mph and the game acts like I didn't just splatter someone all over the pavement.
 
My favorite thing about it was how badly it shattered my belief that batman never killed anyone. Shooting rockets into the chase vehicles or just cruising around and slamming into people running into the road at 80 mph and the game acts like I didn't just splatter someone all over the pavement.
What made splattering people so hilarious in that game was the fact that the Batmobile was also electrified, as if to say that alone made crashing a 100-ton steel tank into someone's body non-lethal. If anything, it made the Batmobile a veritable engine of death, but nope, non-lethal hit-and-runs. Somehow.
 
Making RPGs fast-paced and simplified ruined the Final Fantasy series

We went from “careful planning and group organization” to “Hold B to attack”
More broadly, chasing a larger audience killed the Final Fantasy series. I mean it's always had the anime shit but the Nomura era pushed it WAY over the top.
 
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Making RPGs fast-paced and simplified ruined the Final Fantasy series

We went from “careful planning and group organization” to “Hold B to attack”
I don't think that's unpopular at all to say. There's a way to make JRPGs more fast-paced while still having strategy without turning the game into masturbation.
 
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My favorite thing about it was how badly it shattered my belief that batman never killed anyone. Shooting rockets into the chase vehicles or just cruising around and slamming into people running into the road at 80 mph and the game acts like I didn't just splatter someone all over the pavement.

It wasn't just the car, if you look closely some of the finishing moves in Arkham Knight blatantly show Batman snapping the thugs necks which is super jarring when you visit Gotham PD and the guys you just fucking killed are in jail cells.
 
There's a way to make JRPGs more fast-paced while still having strategy without turning the game into masturbation.

Yeah, at its simplest it’s to make an ARPG. Hold B to attack works fine if you have to mind your positioning and reflex dodge shit coming at your face.

I really like Ys 8 for its speed.
 
Call of Duty Black Ops 3 was one of my favorite games in the series due to the amount of zombies content alone
 
Making RPGs fast-paced and simplified ruined the Final Fantasy series

We went from “careful planning and group organization” to “Hold B to attack”
This, I hate how many modern RPGS play like dumbed down versions of DmC on tranquillizers. Makes me love Darkest Dungeon even more for proving you can still make turn-based combat exciting.

Many FF fans like to sing praises to FFIX for stirring the series back to the right path and being the only good entry in the series since VII (or VI depending on your perspective), but frankly it's my least favorite PSX iteration of the franchise. I found the game mechanics and settings regressive and uninteresting, the humor mostly consisted of weak slapstick and unfunny puns\references, the characters were either bland or obnoxious (save for maybe Vivi), the mini-games were tedious, the plot was your typical early-FF "gather all the mcguffins" boringness and the antagonist felt like some Sephiroth reject trying way too hard to be Kefka. What I hated the most was the Trance system that had replaced the awesome limit breaks of VII and VIII: No game, I don't want to have even less control over my party than I already have! It'd didn't do a lot for a plot either, as it was just your typical Anime cliché "Your emotions make you stronger" bullshit.
 
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It wasn't just the car, if you look closely some of the finishing moves in Arkham Knight blatantly show Batman snapping the thugs necks which is super jarring when you visit Gotham PD and the guys you just fucking killed are in jail cells.
I've played that game top to bottom and have never seen any finishing moves where he straight up ganks a nigga by the neck.
 
I've played that game top to bottom and have never seen any finishing moves where he straight up ganks a nigga by the neck.
Maybe he means when you fight the horde of Jokers at the end and the finishing moves are all brutal.
 
This, I hate how many modern RPGS play like dumbed down versions of DmC on tranquillizers. Makes me love Darkest Dungeon even more for proving you can still make turn-based combat exciting.

Many FF fans like to sing praises to FFIX for stirring the series back to the right path and being the only good entry in the series since VII (or VI depending on your perspective), but frankly it's my least favorite PSX iteration of the franchise. I found the game mechanics and settings regressive and uninteresting, the humor mostly consisted of weak slapstick and unfunny puns\references, the characters were either bland or obnoxious (save for maybe Vivi), the mini-games were tedious, the plot was your typical early-FF "gather all the mcguffins" boringness and the antagonist felt like some Sephiroth reject trying way too hard to be Kefka. What I hated the most was the Trance system that had replaced the awesome limit breaks of VII and VIII: No game, I don't want to have even less control over my party than I already have! It'd didn't do a lot for a plot either, as it was just your typical Anime cliché "Your emotions make you stronger" bullshit.

One thing I really love about IX is that even people who didn't care much for the game thought Vivi was at least alright.

Goes to show how awesome he is.
 
Will spoiler most of my unpopular opinon cause it spoils a huge part of Danganronpa

Danganronpa, as an series was way better when they were grounded with minor hints of sci-fi elements. And there needs to be a different mastermind for each game

Also Junko is not a good villain whatsoever. She was okay as the villain for the first game (She had good buildup and the twist in DR 1 was really good) but she is not interesting enough to keep reviving/have as a recurring mastermind. She’s not Dio and the DR team needs to stop treating her as one and come up with a villain that has a personality beyond “Despair 24/7”

Also I haven’t played all the way through DR V3 but I want to say that DR 2’s twist that they are all living in a virtual reality like matrix style is so fucking stupid. The twists undercuts the narrative and a lot of the deaths in my opinion. Also fighting against Junko AGAIN in the last case was the most frustrating class trial and not because of the difficulty but because the whole logic in how Junko was “revived” and the whole fucking debate about graduating or “repeating”

From what I’ve heard of V3’s ending tho, I’m not looking forward to it being any better.
 
Will spoiler most of my unpopular opinon cause it spoils a huge part of Danganronpa

Danganronpa, as an series was way better when they were grounded with minor hints of sci-fi elements. And there needs to be a different mastermind for each game

Also Junko is not a good villain whatsoever. She was okay as the villain for the first game (She had good buildup and the twist in DR 1 was really good) but she is not interesting enough to keep reviving/have as a recurring mastermind. She’s not Dio and the DR team needs to stop treating her as one and come up with a villain that has a personality beyond “Despair 24/7”

Also I haven’t played all the way through DR V3 but I want to say that DR 2’s twist that they are all living in a virtual reality like matrix style is so fucking stupid. The twists undercuts the narrative and a lot of the deaths in my opinion. Also fighting against Junko AGAIN in the last case was the most frustrating class trial and not because of the difficulty but because the whole logic in how Junko was “revived” and the whole fucking debate about graduating or “repeating”

From what I’ve heard of V3’s ending tho, I’m not looking forward to it being any better.
Is DR3 the one where they try to go meta? That's the rumor i heard, oh and they fucked up in ending the story of the characters in the games (i think it doesn't include despair girls but i could be wrong) they set up pre 3, the true end of the story for these characters? It's IN A FUCKING ANIME and
SHE BACK AFTER
Should i spoil you about if Junko is really in DR V3?
 
Games should be political.

Of course, its just like literature or film, entertainment is the priority.

Heck, an sjw game could be a good game and just have a message to disagree with, nothing wrong with it as long as the game stands as good.
 
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