- Joined
- Aug 21, 2018
This image got me thinking about how armor in particular effects the psychology of someone entering combat (from left to right I think it goes Hastati, Velite, Triarii, and Princepes types of troop). Velites, being skirmishers, having no protection but a shield makes sense but the leftmost guy, the Hastati, is meant to be the first guy to go into melee combat and all he has for protection in a highly stabby environment is a "please don't stab me directly though the heart" plate and a shinguard for the forward leg in addition to his shield. That's probably good for a soldier that is required to finance his own equipment, but what effect does this have on battle psychology?
Ironically with this example I think the lighter nature of their equipment helps the Hastati fulfill their role better. They are intended to be the first force in full contact with the enemy and if they can't do the job they withdraw and let the second line, the Principes, go in. Being lighter makes tactical withdrawal easier in general and the regimentation probably makes it easier for one to withdraw and maintain enough confidence for it not to turn into a rout.
Skipping over the role of the Principes in the traditional triple-axis Roman formation (they're like Hastati but better equipped and therefore more crunchy in a grind) the Triariaii are the last line, when they need to be deployed shit has gotten real. They are intended to resemble the hoplite infantry tradition of earliest Rome, where grinding attrition warfare is the name of the game and being heavier and less mobile is not a weakness but a strength. They are the rock that the foe will break upon.
Cataphracts would be terrifying to face in combat during the period they were dominant in because they are single unit combined arms powerhouse. Recurve bow, heavy armor, high mobility, strong charge. If this were a video game they'd be stupidly broken. I think what would make a cataphract unit more dangerous than the similarly shooty conventional horse archers is that both the cataphract riders and their targets for destruction can see how well protected the cataphracts are, which must be a bit of a clusterfuck for the morale of the dudes who are about to get charged and while waiting for the inevitable are getting pelted with arrows. meanwhile in comparison friendly counterfire is ineffective.
TL;DR I think that how well armored you are plays a surprising amount into battlefield psychology during the periods where armor was able to keep up with firepower; on one end being equipped as light infantry makes the idea of tactical withdrawal much more palatable and on the other, being equipped as a cataphract makes the idea of a frontal charge much more palatable.
Also, the Pike & Shot era should have been a forewarning of advances in firepower because lots of people in the wars of that time had plate armor but guns and polearm canopeners were able to become wildly dominant over armor to the point that armor only became relevant again when someone invented armored fighting vehicles. Incidentally, the Modern Battle Tank is basically the modern equivalent of a cataphract
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