- Joined
- May 25, 2013
My guess is as long as Sony and Nintendo are still making a profit, there'll be consoles. Microsoft doesn't give a fuck anyway since the Xbox One is just a prototype Windows 10 operating system anyway.
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It's a double-edged sword there, we've got that side of things, but developers being primarily focused on the console market leads to a lot of really sub-standard PC ports and a lot very uncomplex and frankly boring games geared towards console control schemes and a more casual and uninvested audience. Never forget the 7th gen plague of third person cover shooters. Thankfully this is only broadly the case for AAA titles, these days smaller publishers and indie devs kick out a lot of great stuff as well, so I can afford to ignore most major releases these days at least until a few years after launch while still having fun games to play in the mean time.I like how consoles force developers to work within console hardware constraints, and that means entire generations of games that will work on equivalently powerful PC hardware.
It's a double-edged sword there, we've got that side of things, but developers being primarily focused on the console market leads to a lot of really sub-standard PC ports and a lot very uncomplex and frankly boring games geared towards console control schemes and a more casual and uninvested audience. Never forget the 7th gen plague of third person cover shooters.
Thankfully this is only broadly the case for AAA titles, these days smaller publishers and indie devs kick out a lot of great stuff as well, so I can afford to ignore most major releases these days at least until a few years after launch while still having fun games to play in the mean time.
I think this idea had its day, everyone thought this would be the case 10 years ago when smartphones got big and we had angry birds and such for the first time. It didn't turn out to be the same market.Also; while shitty, the rise of mobile phone gaming is really going to put the hurt on console gaming in general.
I agree, but there seems to be some kind of push by developers to force that shit down our throats.I think this idea had its day, everyone thought this would be the case 10 years ago when smartphones got big and we had angry birds and such for the first time. It didn't turn out to be the same market.
Don't the big companies sell pre-assembled gaming PCs and laptops these days for prices comparable to consoles?The slow convergence of console hardware and gaming PCs has been noticeable for a while, and I've never liked it. This trend of releasing upgraded versions of consoles to extend the console generation is especially troubling. But thinking about the total failure of the Steambox concept (just one of many such ideas over the years) has me convinced the dedicated console is here to stay.
Most gamers either already know or could easily learn enough to make their own gaming rigs, and they could do it at a comparable price... but they don't want to. They want to be able to plug a pre-assembled thing in and have it work, and they don't want to worry about a mountain of confusing optional features. So PC gaming is out of the reach of many gamers because they like the "purchase, plug, and play" aspect, and I don't see that changing.
I like that, but it's mostly because I like how consoles force developers to work within console hardware constraints, and that means entire generations of games that will work on equivalently powerful PC hardware.
Probably because video game production is a shitload more expensive than it was 20 years ago and because most games are made to cash in on current trends. It's a much bigger gamble when trying to start a franchise now when back in the day even games that made mediocre sales could still eke out a sequel or two.why don't videa game companies release sequels to their video games like they used to in the older console generations?
Some of the best and most polished games (at least in the 16bit era) kept getting delayed because they were initially meant to be released on the NES, but were then moved to the SNES. Link to the Past is a good example. I know there are a few others, but I can't think of them right now.Probably because video game production is a shitload more expensive than it was 20 years ago and because most games are made to cash in on current trends. It's a much bigger gamble when trying to start a franchise now when back in the day even games that made mediocre sales could still eke out a sequel or two.
Don't the big companies sell pre-assembled gaming PCs and laptops these days for prices comparable to consoles?