New Destiny Update's Coming, and With Big Problems....

Jaimas

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Jun 27, 2014
So the new DLC for Destiny, The Dark Below, is coming out, which seems great, since the game's been pretty spartan for content for quite some time. Unfortunately, it's also coming with a fucking massive battery of problems with it - problems so big that about half the boards are up in fucking arms.

Let me elaborate. Since Destiny came out, there's been enormous amount of bitching (almost-entirely justified) about the game's absolutely fail leveling system.

This is such an issue that it requires its own fucking section, so I'll write this up here:

You eventually level to 20 in the traditional RPG manner, and from there, gaining additional levels requires items that provide Light. The blue-rarity items in the game will only get you to 25, and to get any higher, you will need Legendaries.

Legendaries, which are purple, require enormous amounts of resources and XP to upgrade so you can get their benefits. Each one requires tons of XP, special materials called Planetary Resources, which are found on various planets in Destiny and aren't too annoying to get, and Ascendant Materials, which only drop from the Daily Heroic Story (which awards them at random; there's two kinds to get), rarely from in-game events (and only about once a day), extremely rarely from chests, and from Raiding (which requires you be hugely leveled). Your average piece of armor requires about 72 Planetary materials and 18 Ascendant - and ten fucktons of XP to max it all out.

So you do it. You go through the process of getting all the cool unique gear for your character and max it out. Maybe, if you're foolish, you wind up buying the Faction-based gear, unaware that it's going to essentially give you no statistical advantage over its counterparts, but whatever. You go through all of this, and level it all up.

You are now level 28. What gives?

Well, to gain levels beyond this, you need at least an Exotic piece of armor. This rare, yellow-rarity item is so powerful that you can only equip two - one armor piece, and one weapon. So you go through the trouble of getting an Exotic, likely through Xur (more on this motherfucker below), and level it up in a process that is exactly the same as the process for leveling Legendaries, only takes even longer, about twice as much XP, and requires even more materials. And you better hope to GodJesus BearChrist that the item you got was a helmet, because if it wasn't, you're screwed later and you don't even realize it. On December 1st, Exotics were streamlined, no longer requiring Ascendant materials, but instead requiring Exotic Shards, which are acquirable either via Xur or by dismantling a piece of Exotic gear.

You are now level 29. To get to level 30, you must acquire Raid Armor, which is identical to Legendary gear except it's only found in the retardedly hard you-can-only-do-this-shit-once-a-week Vault of Glass Raid. If the random number generator smiles on you, you can finally get this gear, which you then need to do exactly what you did with the first set of legendary gear, and spend more time, XP, and materials on it. Provided you do all of that, you can finally get to level 30.

Unless you were unfortunate enough for your Exotic armor to be anything but a Helmet. Because the Raid Helmets only drop on the level 30 hard mode Raid. Either way, you go through the trials and tribulations, and after infinite bullshit, you are now level 30. How does it feel? Now you can finally start the DLC content that's coming out on Tuesday. Now with even more grinding!

So this Tuesday, there's a big DLC coming out, and it's finally managed to push the playerbase too far. You may think to yourself: "How the hell did they pull that off? If the playerbase managed to deal with the bullshit under that spoiler tag, Jaimas, surely they have the patience and/or autism to slog on further, correct?" But you would be, surprisingly enough, wrong on this particular circumstance, for the changes they announced via their press-release indicates some ghastly issues.

Apparently, Xur, Agent of the Nine will now be central to upgrading exotic weapons and armor in preparation for the upcoming DLC.

For the uninitiated, Xur swings by the tower about once a week, where he hangs out for about 2 days. During this time, he carries 1 Exotic piece of armor for each class, 1 exotic weapon, and, until December 1st, Exotic Engrams (the type chosen at random). Xur himself carries items completely at random, and has, as of this post, sold duplicate items approximately 47 times. Xur is notorious now for the following acts of complete Faggotry:

* Carrying the same items over and over. The Armamentarium, Voidfang Vestments, Sunbreakers, and Crest of Alpha Lupi have been carried by Xur so many fucking times that it's become a fucking joke on the Bungie Forums.
* Never carrying quality weapons. Xur has, as of thus far, carried a useful or interesting Exotic Weapon exactly THREE times out of about 16 - Week 1, when he carried the Gallajhorn rocket launcher, in October, when he carried the Ice Breaker sniper rifle, and 2 weeks ago, when he carried the Suros Regime auto rifle. Every other week has seen interesting/potentially-useful-but-nowhere-near-as-good-as-other-options weapons like the Plan C fusion rifle, Red Death pulse rifle, MIDA Multi-Tool scout rifle, Truth rocket launcher, and Patience and Time sniper rifle. None of these are anywhere near as good as their counterparts, though they're at least quite usable. Plan C has been available three times, Truth five, and Patience and Time twice. Players who actually wanted the Red Death or MIDA have been pretty much left to rot, since Xur only carried them once.
* Never carrying items advertised since launch. Players have wanted the Hard Light auto rifle and Heart of Praxxic Fire warlock armor (which is a Solaire from Dark Souls reference) since they were first teased as being salable from Xur, which is especially unforgivable given how powerful that armor is for Sunsinger builds. They've simply never been available. The Helm of Saint-14, the single most sought-after Titan helmet, has been in Xur's inventory exactly once, as has the Achlyophage Symbiote Hunter Helm, Mask of the Third Man Hunter Helm, and Light Beyond Nemesis Warlock Helm. The Hunter Knucklehead Radar Helm and Skull of Dire Akamhara Warlock Helm have never been available.

Essentially, Xur arrives each Friday - only now, you need to talk to the fucker to upgrade your exotics to the point where they're actually usable in the new DLC. Each week, he'll offer some (but naturally, not all) exotic items to be available for upgrading.

You need three things to upgrade an item: First, you need the exotic weapon in question, and it needs to be fully-upgraded. Now, you also need an exotic shard, acquirable either via buying it from Xur or dismantling another exotic weapon. Finally, you need to spend a lot of Glimmer - around 7000, according to Game Informer. With all three of these, Xur will upgrade the item, giving it a higher defense/attack cap and enabling it to be stronger - essentially resetting its progress so you can go for a stronger version of it down the line (After more fucking grinding, of course).

The fact that it centers around Xur, of course, is by far the biggest issue. Players of Destiny have put up with its awful random drop crap for months, but Xur has been by far the worst kick in the face in the entire game thus far. Players have literally been waiting for him to carry one or two items that he never fucking does for well on three months now. From Tuesday onwards, this unequivocally means that players will very likely have to wait extended periods to even get the chance of buying an upgrade for their existing gear. This is not an idle thing to worry about, either, because Xur is fucking notorious by now for carrying duplicate items. "Armamentarium/Sunbreakers/Crest" has been on Xur's rotation so often as to become a more-infamous meme than "that Wizard came from the moon." And since Xur stopped carrying exotic engrams, this only makes the problems worse.

There's other issues, too. The amount of time it takes to upgrade an Exotic Weapon or piece of Armor even once is ridiculous, and bear in mind getting to level 28 alone is an act that can take several weeks under ideal circumstances (multiple characters to farm Ascendant Materials, going straight for Raid equipment), so this is only going to piss off a playerbase that is already straining at the end of an ever-weakening leash in regards to how much of a godless grind it's turning into. Seeing an Exotic take 2 weeks or longer just for the XP involved is far from unheard of, to say nothing from the materials one would have to farm from it. Making that suddenly take 4 because of the change has the playerbase as close to a mass-exodus as I've ever seen, and this is, without exception, one of the biggest internal community shit-storms I've seen in recent memory.

Just thought that Destiny players be aware of this change, and non-Destiny players can eke some entertainment value over what's going on, whilst thanking their lucky stars that they dodged a fucking magazine of bullets by never getting into this game in the first place before Bungie had their shit together on it. You guys now know why I've given Destiny my personal nickname of Dysentery. And for those who, like me, have been soldiering through this fuckheap, here's to hoping this shit improves.
 
Remember when Bungie made games that didn't blow?

Halo3coverart.JPG
 
Why the fuck are you playing this still
Up until the patch announcement, there was some hope shit would improve. There's still a bit, but I still won't pretend I understand what the crap Bungie was thinking on these decisions.

I mean, you look at what I spoiler-tagged in the above, and you begin to think: "Wow, that's stupid. Retarded, even."

Whereas you make an observation, Bungie sees a challenge. "YOU THINK THAT'S RETARDED?!" Bungie screams whilst having angry grunting sex with an electrical outlet. "I'LL SHOW YOU RETARDED!"

And thus The Dark Below was born.
 
Feels like the exact same thing that happened to Blizzard; both of their shit has been going downhill ever since they entered a partnership with Activision.

Haven't bought Destiny yet, and it seems I didn't miss out on too much by not doing so. I mean, I really like Bungie, but I also like games not being fucked up either.
 
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Reactions: Jaimas
Feels like the exact same thing that happened to Blizzard; both of their shit has been going downhill ever since they entered a partnership with Activision.

Haven't bought Destiny yet, and it seems I didn't miss out on too much by not doing so. I mean, I really like Bungie, but I also like games not being fucked up either.

The main thing that turned me off about Destiny was the title.

Seriously. It came off like an in-development title. Like something that would be changed later on by one of the producers. But no they went with it. The title felt pretentious. Like Bungie wanted to be Apple or something and make their fanboys cum by the title alone. It's a very unmemorable title and tells you nothing about the game at all.

But it was more than that. Destiny was the game that fully cemented in my head "the guys who made Marathon and Pathways into Darkness back in the 90s no longer work at this company anymore." Which is true in spirit anyway since every game from now on is colored by Halo. Destiny was sold on "this is going to be the next Halo". I don't even remember it's pre-release stuff other than "this is just like Halo", "it looks like Borderlands" and "no pc". And I really don't understand why just so many people preordered the game just off that.

Then there was this
Destiny.png

Which I know shouldn't color my perception of the game, but it was one of the biggest reasons why I didn't get a next gen console.
Remember when Bungie made games that didn't blow?

Halo3coverart.JPG
1021405772-00.jpg
 
The main thing that turned me off about Destiny was the title.

Seriously. It came off like an in-development title. Like something that would be changed later on by one of the producers. But no they went with it. The title felt pretentious. Like Bungie wanted to be Apple or something and make their fanboys cum by the title alone. It's a very unmemorable title and tells you nothing about the game at all.

But it was more than that. Destiny was the game that fully cemented in my head "the guys who made Marathon and Pathways into Darkness back in the 90s no longer work at this company anymore." Which is true in spirit anyway since every game from now on is colored by Halo. Destiny was sold on "this is going to be the next Halo". I don't even remember it's pre-release stuff other than "this is just like Halo", "it looks like Borderlands" and "no pc". And I really don't understand why just so many people preordered the game just off that.

Then there was this
View attachment 10357
Which I know shouldn't color my perception of the game, but it was one of the biggest reasons why I didn't get a next gen console.

Excellently put. I honestly could not see a single exciting thing about the game from prerelease... It just looked so generic. Big budgeted sure but that somehow made it look worse to me.

It doesn't look like it has a soul. It's just a title that sold thanks to a $500 million ad campaign and it disgusts me that it succeeded if only barely.
 
Holy shit, why would you make a game this ridiculously fucking grindy? I know grinding is the heart and soul of MMOs, but this is just going above and beyond what's necessary.
 
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Holy shit, why would you make a game this ridiculously fucking grindy? I know grinding is the heart and soul of MMOs, but this is just going above and beyond what's necessary.
It's insidious. When we played the Beta, nobody suspected that the game would be anywhere fucking near this grindy. Material requirements for the legendary weapons/armor we could see were at least 50% lower, Xur showed up every other fucking day, and there was constant rotation. The December 1 patch was the best thing to happen in Destiny since launch, but it's nowhere near enough considering that you still have to go through a fucking Apocalyptic level of grinding just to get to level 28.

And it gets fucking grindier. The entry-level Raid in The Dark Below is a level 30, which means you need to be 3 maxed basic Legendaries and 1 maxed ascended (that means leveled to max, upgraded via Xur, then upgraded again) Exotic just to do it. It's very likely that you can easily reach 31 via the old Raid Armor/Iron Banner gear and an Ascended Exotic, but this also means that anyone with the misfortune of trying to fight the RNG for the old Raid Armor is now comprehensively fucked, since their armor offers no real advantages, since The Dark Below's Raid Armor will thus be necessary for level 32.

All of which means more grinding armor to max.

Bear in mind, it averages a week - under ideal circumstances - to be able to max one piece of normal Legendary gear. That means having all the available materials (spoiler alert: you won't). That means 72 Planetary Materials and 18 Acendant - for each and every Legendary you get. Meaning that you require, under ideal circumstances, 720-864 Planetary Materials and 160-192 Ascendant Materials per character just to max out by the end of The Dark Below.

And this would be why about half the community has spontaneously rage-quit. Not even the most grind-addicted masochist or caffeine-addicted Autist would be able to to withstand the kind of grind we are talking about right now. A lot of the playerbase was smart and didn't buy the season pass. If Bungie doesn't get their shit together, they're going to seal their own fate.
 
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Reactions: Coster and ASoulMan
I got this game at midnight with my brother and my roommate and we had fun for the first month before it got tiresome fast. We kept holding out that there would be new missions or content of some kind. The queen missions arrived so we checked those out, oh they are the same missions. I stopped playing for about a month and logged in and absolutely nothing had changed. That is when I heard they are already starting work on Destiny 2.

Also if you are going to make your levels based on equipment, you should probably up the drop rate or allow trading. I picked up over 30 legendary engrams got 3 or 4 legendary items and only one was for my class. Thinking back I don't know why we got so excited for it.
 
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I dropped it after I realized it was just a bunch of skinner box systems sewn together. The tragedy is, Destiny's an incredible game waiting to happen, the setting and moment to moment gameplay are superb, it's just the systems in place to keep you invested are deeply lacking and incredibly transparent.
Not gonna lie, I thought I was gonna be getting Skyrim in space or something.

Oh well, at least Farcry 4 delivered in terms of open world shooters this year, and the rather divisive Evil Within stands as my GOTY so far.
 
It got worse. Way worse.

As of this moment, players are locked out of weekly events (including the Weekly Heroic and Nightfall Strikes, which are necessary for XP boosts and Strange Coins) unless they buy the DLC.

Oh, but there's more.

Vendors are now carrying Light +33 gear and enhanced weapons, meaning you can now get to level 31 without the RNG.... And completely and utterly dicking over anyone who did the previous Raid, which did not scale accordingly. If you bought one of the older vendor weapons/items, congratulations: TOUGH SHIT. Any old legendary gear you maxed still has the same shit stats and thus you need to do it all over again for reasons of GO FUCK YOURSELF. The entire VoG is now entirely worthless because the Light boosts are lower than the items you can fucking purchase. Even if you're lucky enough to get the nigh-godly gear from the Raid, it has less stat boosts and lowered performance compared to shit you can now buy.

To those that have played through time and time again, only to be shafted by this game's drop system, kept fighting the VoG because that was the only way to level up, congratulations: Your dozens of hours of effort are now entirely moot, because better gear is fucking purchasable. And yet, impossibly, it fucking gets worse. The new gear now requires Vanguard or Crucible Commendations, which are only earned via ranking up Vanguard and Crucible levels. Unless you already raised those (which most players did) - then you're just fucked and will never be given the commendations for what you've already fricking done.

You are now looking at having to level up each faction 4 times just for a full set of armor that you can now do the new Raid with.

So to surmise:

* You need DLC for Weeklies
* No Commendations for Ranks already earned
* Buyable items that are about 30% better than what the Raid was offering
* But require Commendations, which are now RNG-chained
* Old Legendaries Now Worthless, even if upgraded (God help you if you had Fatebringer or something)
* Old Raid items now worthless
* Ditto Iron Banner
* Ditto Queen's Wrath
* The entire update essentially is a giant middle-finger to the existing playerbase

GG Bungie.
 
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