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-Arin rants how enemies just 'wait and do nothing', which is clearly enemies with attack and defense patterns implemented in their behavior, and all of his examples are easy to discern and dispatch quickly, to give a few examples: Deku Scrubs? They retreat by close proximity so hit with a projectile or bounce seed back. Stalfos? Backflip from their jumpslash and counter with your own. Lizalfos? Jab, shield their counter, jab, repeat. Big Skulltula's? Wait 2 seconds for their backsides to be revealed. Wolfos: Step back from their claw swipes and insta-kill them by stabbing in their exposed backs.
-You know that wait and do nothing not only implies but pretty much tells you they are extremely easy to fight, thing about pattern enemies in megaman or even dark souls is that they are hard and have progressive patterns, not the same pattern that you dont even need to follow to win (seeing as erin clearly didnt bother to learn them and breezed through the game)
- Complains that searching in a room for a switch to hit to open a door 'breaks the movement and immersion and that doesn't qualify for fun'. That's the whole advantage of 3D, that with actual objects in a space the designers could create more elaborate places like these to hide switches in, rather than out in the open.
People have the same complaint about arkham games, this thing is never good in any game it sounds good in theory but in the end its just a menial tasks that instead of challenging is more going through the motions and fucking around till you open the next door to progress in the story, i dont understand how is this an advantage to a 3d landscape when some 2d games do this as well especially those from a top down perspective its bad in any game, not just OOT.
- He thinks Z-targeting is 'complex and adds a strange disconnect' and that both camera angles don't mix. He misses the mark entirely on how Z-targeting was implemented so you won't lose track of a enemy's movement, strafe around it and actually land your blows inconsistently in a 3D space until said enemy is defeated, and you can easily either click out of it or release Z to exit it.
Even nintendo didnt like Z-targeting and the Camera in OOT they completely reworked it for the 3ds edition lol, you are not debating erin at this point to me you are debating nintendo who admits that a system worked like fucking dick, which is why u suggest completely turning it off enemy lock systems worked much better sense.