Brianna Wu / John Flynt - Original Thread

What are you opinions on GamerGate and Brianna Wu / John Flynt?

  • I am of no opinion towards either.

    Votes: 104 8.6%
  • I am neutral on GamerGate, but think that Brianna Wu is a bad person.

    Votes: 631 52.1%
  • I am neutral on GamerGate, and think that Brianna Wu is just trying to get by.

    Votes: 9 0.7%
  • I am ANTI-GamerGate, but still think that Brianna Wu is a bad person.

    Votes: 112 9.2%
  • I am ANTI-GamerGate, and think that Brianna Wu is just trying to get by.

    Votes: 37 3.1%
  • I am PRO-GamerGate, and think that Brianna Wu is a bad person.

    Votes: 309 25.5%
  • I am PRO-GamerGate, but still think that and think that Brianna Wu is just trying to get by.

    Votes: 9 0.7%

  • Total voters
    1,211
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I'm still not exactly sure how much of the game was stuff she did and not the work of others that she seemingly refuses to mention in her 100+ tweets a day.

Admitably, thats what I am really curious about right now

I don't know if there are any rules or guidelines to properly cross posting, but I posted something in the Gamergate thread concerning this that should be taken with a large grain of salt since I don't have access to her company details or the project workflow. However...

The tl;dr of it is: I believe that Brianna Wu, as the "developer" and/or "designer" did little to no work on the actual game itself. Her team did the work for her, as did her husband, who arguably did more "work" on the game then she did by designing space ship and enemy models and level designs. She is responsible for the story and apparently little else, since even as far back as 2009 she was adding Revolution 60 characters, ships, and designs to her goofy ass MLK artwork. It has since come to light in cnet's review of the game that years of on-and-off writing for this masterpiece caused the story to be disjointed and have pacing and flow issues, which leads credence to the idea of Brianna basically just telling the team to do stuff while she posted things on Twitter.

Since she has touted this as a "women only development studio", it's not strange that her husband has been stricken from all mentions of the game in reviews and on her site but both of their livejournal posts, and Wikipedia itself, make mention of his work on the game. It's my belief this is all because she's trying to get tax incentives for being a minority owned and operated business. The irony is that her husband is covered by being of Asian decent, but she isn't because transexuals aren't considered a minority in the governments eyes as far as tax incentives go. But he has a wiener and that's not empowering so he's nixed and she's put in his place.
 
I don't know if there are any rules or guidelines to properly cross posting, but I posted something in the Gamergate thread concerning this that should be taken with a large grain of salt since I don't have access to her company details or the project workflow. However...

The tl;dr of it is: I believe that Brianna Wu, as the "developer" and/or "designer" did little to no work on the actual game itself. Her team did the work for her, as did her husband, who arguably did more "work" on the game then she did by designing space ship and enemy models and level designs. She is responsible for the story and apparently little else, since even as far back as 2009 she was adding Revolution 60 characters, ships, and designs to her goofy ass MLK artwork. It has since come to light in cnet's review of the game that years of on-and-off writing for this masterpiece caused the story to be disjointed and have pacing and flow issues, which leads credence to the idea of Brianna basically just telling the team to do stuff while she posted things on Twitter.

Since she has touted this as a "women only development studio", it's not strange that her husband has been stricken from all mentions of the game in reviews and on her site but both of their livejournal posts, and Wikipedia itself, make mention of his work on the game. It's my belief this is all because she's trying to get tax incentives for being a minority owned and operated business. The irony is that her husband is covered by being of Asian decent, but she isn't because transexuals aren't considered a minority in the governments eyes as far as tax incentives go. But he has a wiener and that's not empowering so he's nixed and she's put in his place.

I can buy that considering that some of her tweets regarding coding reveal how little she understands the subject. It would also explain why just about every review of the game emphasizes the story (though they never provide any details on it).
 
I can buy that considering that some of her tweets regarding coding reveal how little she understands the subject. It would also explain why just about every review of the game emphasizes the story (though they never provide any details on it).
That's what gets me a lot, too. Saying you have 25 endings or whatever means very, very little. I mean, technically, Mass Effect 3 had eight endings.
 
I don't know if there are any rules or guidelines to properly cross posting, but I posted something in the Gamergate thread concerning this that should be taken with a large grain of salt since I don't have access to her company details or the project workflow. However...

The tl;dr of it is: I believe that Brianna Wu, as the "developer" and/or "designer" did little to no work on the actual game itself. Her team did the work for her, as did her husband, who arguably did more "work" on the game then she did by designing space ship and enemy models and level designs. She is responsible for the story and apparently little else, since even as far back as 2009 she was adding Revolution 60 characters, ships, and designs to her goofy ass MLK artwork. It has since come to light in cnet's review of the game that years of on-and-off writing for this masterpiece caused the story to be disjointed and have pacing and flow issues, which leads credence to the idea of Brianna basically just telling the team to do stuff while she posted things on Twitter.

Since she has touted this as a "women only development studio", it's not strange that her husband has been stricken from all mentions of the game in reviews and on her site but both of their livejournal posts, and Wikipedia itself, make mention of his work on the game. It's my belief this is all because she's trying to get tax incentives for being a minority owned and operated business. The irony is that her husband is covered by being of Asian decent, but she isn't because transexuals aren't considered a minority in the governments eyes as far as tax incentives go. But he has a wiener and that's not empowering so he's nixed and she's put in his place.

I have one thing to ask.

WHY WOULD YOU MARRY THAT PIECE OF SHIT?
 
I would assume based on an older post of Wu's back when she was a he that her now-husband was her then-boyfriend. So.. they've been together a while. That's not really a good explanation because she seems like a really shitty person to be around (and also mentally deranged if eyewitness accounts from way back are to be believed), but I really couldn't give you an actual answer if I tried.
 
She looks like a suicide survivor. I saw some pictures of someone who attempted suicide via gunshot to the head and survived. After several facial reconstruction surgeries they ended up looking a little bit better than her. I'm not judging her based on her appearance, i'm just saying she's ugly as fuck. It's simply an observation.
I find it interesting you didn't say you wouldnt fuck her :tomgirl:
 
I have one thing to ask.

WHY WOULD YOU MARRY THAT PIECE OF SHIT?

My gut instinct tells me that Frank is an extreme white knight. He finds an emotionally unstable transwoman, sees that she's a source of ridicule by most people who know her, decides to do what he sees as right, starts protecting her, and eventually becomes the world's ultimate martyr by marrying her and thereby granting us all salvation from our sins.
 
That's what gets me a lot, too. Saying you have 25 endings or whatever means very, very little. I mean, technically, Mass Effect 3 had eight endings.
Those 25 endings could be just text endings, like CYOA books.

My gut instinct tells me that Frank is an extreme white knight. He finds an emotionally unstable transwoman, sees that she's a source of ridicule by most people who know her, decides to do what he sees as right, starts protecting her, and eventually becomes the world's ultimate martyr by marrying her and thereby granting us all salvation from our sins.

I bet they don't sleep in the same bed either way.
 
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trannies.PNG
 
I don't even know where to start with picking apart that blog post other than it shows what a fake Wu is and that all of this is just her way to leech a few dollars off something bigger than her.

I do, however, know exactly what to say about that last tweet. Mrs. Wu, you are on Twitter literally every waking second of your life. You constantly post personal information, make wildly inflammatory posts, and generally act with little to no forethought. There are hundreds of different options you could take to reduce this so-called "harassment" you suffer but everyone knows you won't do it because the very idea that someone else will get attention must be physically (and financially) painful to you. You have elected to remain a lolcow and that's why I'm going to enjoy watching you squirm over the coming months when those Patreon donations stop coming, the press stops calling, and everyone has forgotten who you are.
 
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Does writing "men" instead of "me" count as degendering???

Also maybe I ~don't know how 3D works~ but how does toning down some boobs affect camera angles? Is there going to be an embarrassing amount of space in the frame without them?
 
I have a very loose understanding of how 3D works, but from what I know, toning down some body shapes shouldn't affect camera angles. It would, however, change how some of the characters might move, since changing the body shape but not the "bones" and points of articulation underneath can have some weird results. Likewise, some games and 3D animations are coded to stretch a character to fit the points of articulation, regardless of what their original model is like-that's how you get things like the Pikaman from Brawl. If you had something like jiggle physics you might have to change those points a little bit so you get natural breast movement, but that's only if you have the resource to spare (and the reasons to boot) to make bouncy breasts happen.

Say I wanted to render a character design I had in 3D. Let's say she's very tall and has a very large bust and wide hips. I create her articulation to match, since I'm basically building a skeleton inside her. Now say I tone her proportions down. I have to tone her skeleton down, too. If I don't she'll look totally bizarre in motion, so I have to go back in and rework her so she moves naturally again.

Compared to that, camera angles are a cinematographic problem, not a design one, and changing them would only make sense if you were trying to be overly flattering to a character's ample bosom or something and changing their proportions means you can't anymore. There are, however, some legitimate reasons for watching your camera angles, and it's a lighting thing: some lighting may be weird if your character casts different shadows and if your code has some odd gaps in it concerning lighting and shadows, but that's an over-all thing and not a bust-waist-hips thing. Plus, some character models just have angles or lighting conditions they don't look good at all in. That can be the downside of using a really stylized design style, too, so you can be sure that Rev In 60 Seconds might have a problem there...if it weren't so primitive that lighting is a non-issue for it.
 
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