Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


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I know he was extremely aggressive about this topic for a while, but has Alex considered removing the panty shot/panties as power ups mechanic yet? I would hope after all this time he would wise up to how much of a creep it makes him look like(of course we all know he’s a much bigger creep)
I remember long time ago Alex said there would be a different ending if the player never takes panty shots for Info-chan. Probably it has something to do with the pacifist route.
 
great video thanks for the upload and welcome to the farm
Thank you! I've been lurking here for a few years now and no longer have any hope that Yandere Simulator will be a finished game. Figured I might as well join the Farms officially.

Edit: I know nothing about coding video games, and even I can tell the code is a mess.
 
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Alex is just a classic example of a dumbass who had one really good idea and manages to make money off it, while simultaneously completely fucking up the initial idea. Yandere simulator is one of my guilty pleasures and I really wish it would be placed under competent management.

...but that'll never happen so I'll just watch Al crash and burn instead.
 
Alex is just a classic example of a dumbass who had one really good idea and manages to make money off it, while simultaneously completely fucking up the initial idea. Yandere simulator is one of my guilty pleasures and I really wish it would be placed under competent management.

...but that'll never happen so I'll just watch Al crash and burn instead.

You could argue he didn't even really have an original idea in the first place. Everything is based off of someone else's ideas/works, originally Hitman but swallowing up a bunch of other games/animes/other weeb shit. The one concept you might be able to genuinely attribute to Alex is also one of the biggest roadblocks to the project, the panty shot currency thing. And even then, the only reason it manages to be original is because no other game dev was dumb enough to try and include that as a mechanic for obvious reasons. Hell, there might even be an argument that basic concept was lifted from Yakuza 4/5 where you got new moves by photographing stuff, it was just made pervier by Alex.
 
. The one concept you might be able to genuinely attribute to Alex is also one of the biggest roadblocks to the project, the panty shot currency thing. And even then, the only reason it manages to be original is because no other game dev was dumb enough to try and include that as a mechanic for obvious reasons
Actually, he took that mechanic from game called Natsuiro High School. Pantyshots don't function exactly as currency there, but are still quite important feature I guess.

He made video about it. It was called "Let's examine Natsuiro High School"

So no. He has no original concept at all. This project is just amalgamation of various ideas from other media. The only thing he does by himself is coding, and as we all know, it's utter garbage.
 
So I was watching some Monster Prom videos when I saw that this and was reminded of Alex:

alex2.PNG
 
Hey. I just signed up to share this video I found today. Thought you guys might find it entertaining.
>3:03
Wait, so Yandere-chan becomes nervous near her sempai, even if he is fucking dead? Well, good to know, that game doesn't check this, but checks if the students have ebola.
 
Judging by the video, Alex would have an infinitely easier and quicker time working with his code if he would just make more use of classes.

It’s so funny how he adamantly refuses to do this one thing that would bring about massive improvements. Never change, Alex. Never change.

(Sorry if I’m incorrect in some way. The best I can do is work with Ren’py.)
 
You could argue he didn't even really have an original idea in the first place. Everything is based off of someone else's ideas/works, originally Hitman but swallowing up a bunch of other games/animes/other weeb shit.
Killing students isn't even a new idea.
But nobody was so stupid to turn this into a game, during the time games get blamed for school shootings.

Judging by the video, Alex would have an infinitely easier and quicker time working with his code if he would just make more use of classes.
Pfff. Else if.
 
Killing students isn't even a new idea.
But nobody was so stupid to turn this into a game, during the time games get blamed for school shootings.

Wasn’t the a game last year that go a bit of attention called “active shooter” or something. It looked like a shit asset flip, in which you shoot up a school or something.

How did that game get a lot of attention from the media while yandere sim along with Alex himself went almost completely unnoticed.
 
You could argue he didn't even really have an original idea in the first place. Everything is based off of someone else's ideas/works, originally Hitman but swallowing up a bunch of other games/animes/other weeb shit. The one concept you might be able to genuinely attribute to Alex is also one of the biggest roadblocks to the project, the panty shot currency thing. And even then, the only reason it manages to be original is because no other game dev was dumb enough to try and include that as a mechanic for obvious reasons. Hell, there might even be an argument that basic concept was lifted from Yakuza 4/5 where you got new moves by photographing stuff, it was just made pervier by Alex.
To be fair, making a successful or 'good', whatever that means, game isn't necessarily about being original. Just because an idea's been done before doesn't mean it's been done in a specific way, or combined with other ideas in specific ways, or in a specific context, etc. In the right hands I think Yandere Simulator could actually be a very successful project. It's generated a ton of interest even with progress as slow as it's been.

Now, Alex is not the person to make Yandere Simulator. Whatever he's contributed, he's painfully limited by his own lack of talent as a programmer and a developer, as well as terrible people skills, and his ego appears to be too large to allow him to see his own limitations.
 
To be fair, making a successful or 'good', whatever that means, game isn't necessarily about being original. Just because an idea's been done before doesn't mean it's been done in a specific way, or combined with other ideas in specific ways, or in a specific context, etc. In the right hands I think Yandere Simulator could actually be a very successful project. It's generated a ton of interest even with progress as slow as it's been.

Now, Alex is not the person to make Yandere Simulator. Whatever he's contributed, he's painfully limited by his own lack of talent as a programmer and a developer, as well as terrible people skills, and his ego appears to be too large to allow him to see his own limitations.

That's fair, and given the sheer number of games out there there's no shortage of game X you can argue is like game Y. Alex's lack of originality though has more to do with him not even being particularly creative. He's not trying to take something that was done in a creative way before and adding a new twist or combining it with other mechanics to make a good product. He's just directly taking something without understanding why it worked in the first place because it just happens to be in the latest game he was playing or show he was watching.

I'll give you that the game has generated a lot of interest, but I don't think that means it could be a successful project. The majority of fan interest is more about people's headcannons for the character and less about the gameplay. I'd compare it to the number of Overwatch fans who are surprisingly passionate about the world/characters but don't actually own the game.

I've mentioned it before and don't want to throw out a wall of text, but I think Yansim is one of those projects that is great on paper, but falls apart when you actually try and make it. Even with a competent coder, it is a lackluster stealth game that becomes very repetitive because it takes place in a single location. You can make a few map tweaks between rivals to make things harder, but there's still only so much you can do. Going back to the Overwatch comparison, this is where the game suffers, because unlike Overwatch, the game can't rely on drawing in people who are just looking for a fun multiplayer shooter to play because the gameplay is lacking. The best you can really say is it's fun to mess around for a little bit, maybe a few hours if we're being particularly generous. I think that's why a lot of the similar fan projects haven't really gotten off the ground. It sounds like those teams care more about the project than Alex, but at the end of the day, there's just not a lot you can do with the idea.

I think there's two things people like about the idea of Yansim, having to cover your tracks in a murder sim and having a social stealth game. And these are interesting ideas that could work in a game, but that game is not Yansim. I'd even argue that while both are good ideas, they don't really mesh well. A social stealth game where you ruin someone's reputation could potentially be fun, but a game like that shouldn't have any violence options whatsoever and would rely heavily on writing and creating social challenges. Stealth options could still potentially exist, breaking into someone's room to steal a cellphone or get their computer to send out fake emails or whatever, learn someone's schedule etc. A murder sim where you have to take care of the crime scene is more straight forward because that's basically just adding another layer to a game like Hitman. Maybe even do something where you just play a "cleaner" and have to react to whatever the assassin team you're working with decides to do. Either way, neither of those ideas are forefront in Yansim.

*Quick edit* I will try and give Alex some credit where it is due. I think some of his current ideas could work better under a different medium, maybe a dark humor anime or something along those lines. It would also appeal more to his fanbase which are more interested in the lore/characters and the like.
 
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