Mike Hunt
kiwifarms.net
- Joined
- Jan 15, 2016
So the overwatch league meta is literally a bunch of low damage characters with huge health pools + barriers and shields slowly fighting it out though huge piles of crowd control?
It sounds awful.
I don't play OW anymore but wouldn't that particular problem (and most of OW's problems) be solved if the barriers were simply made to be "two way" barriers and had to actually be used tactically instead of brainlessly? Or if more than one character (through an ultimate, no less) could deal with the barriers instantly?
Yeah, it’s pretty much two teams poking and prodding, trying to focus fire on a single character but taking time to do so because thick, and the heal stacking is solid. Then it’s just whoever can build ults faster.
As for the barrier thing, that’s why Sombra is seeing more play now in OWL alongside two tanks and three supports. Her ult disables skill usage but the problem there is that teams know to expect that ult and are quick enough or position their supports well-enough to not all be affected with said ult and can react to the Sombra ult with a support ult to keep the team topped up.
Blizzard tried a half-hearted fix in reducing armor effectivity as well as a Reaper buff that supposedly would make him a tank-buster. OWL players know how to deal with a Reaper, so he’s still relatively ineffective in high level play while being OP in tiers where 90% of the player base play.
The bigger issue for Blizzard is that a lot of players, and more critically, streamers, have dropped Overwatch in favor of Apex Legends. Remains to be seen if Apex can keep players hooked, but there’s a lot of room for growth game-wise, still.