- Joined
- Jul 1, 2015
While I am usually a fan of video game music as a whole, I was never really interested in the music in Blizzard Games at all, and pretty much kept it on mute all the time.
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While I am usually a fan of video game music as a whole, I was never really interested in the music in Blizzard Games at all, and pretty much kept it on mute all the time.
Even Starcraft 1 and Brood War? The music in those games was killer.
While I am usually a fan of video game music as a whole, I was never really interested in the music in Blizzard Games at all, and pretty much kept it on mute all the time.
I played plenty of The Lost Vikings, Starcraft, Warcraft 3, Overwatch, and World of Warcraft. Can't hum a single bar of a single song from any of those. That music is very forgettable.
Because it’s not as immersive, overly focused on shooting zombies, it dropped the time limit and made the main character very unlikeable.I actually enjoyed Dead Rising 4 more than 1. Dead Rising 4 is considered the black sheep of the series and I don't really get it.
One thing I liked about Frank's character in 1 is that he never celebrated the death of any the psychos or had a one liner for them. He'd usually try and talk them down rather then provoke them and feel sad or disgusted after having killed one, he even went as far as understanding for the Vietnam veteran that lost his grand daughter.Because it’s not as immersive, overly focused on shooting zombies, it dropped the time limit and made the main character very unlikeable.
Just having 1 of these 4 wouldn’t have made it a bad game but all 4 really impacted it a great deal
It was also extremely buggy and ugly. Like the NPC models and zombie models looked worse than the original. I still don’t know how they got away with things like the ball launcher not generating any physics object balls and just phasing through walls.
- The original Dead Rising was almost simulator like in how much depth it had. Like Crowbcat’s Dead Rising 4 video showcases a lot of this. Like you could make food like smoothies by gathering vegetables and putting them in a blender. The game’s engine even would be aware of how hard an object would be and if it would shatter a window if you threw it at one. A lot of this was because using guns was only 1 aspect of the game. Most of the time Frank would have to improvise and use what was in his environment to his advantage. So they built the game around that first and foremost.
- This made the game feel very generic. In the original Dead Rising and in DR2 the zombies were more akin to an obstacle the player was encouraged to find creative solutions around. Killing them was usually a waste of time
- The time limit is an aspect to DR1/2 that made the game more replay able. You couldn’t do “everything” unless you were extremely good at the game and most of the time you’d only see some of the content and not all of it. It encouraged experimentation and playing the game multiple times to see all of the endings. It’s an element where making the game more convenient just made it less replay able. The time limit had such an enormous impact on how Dead Rising 1 was designed that I genuinely think the developers dropping it was what resulted in the world being much simpler and having far less things to interact with. If there isn’t a reason to do things like find a microwave to cook pizza in to get more health then why would you?
- Frank is very unlikeable in DR4 compared to 1. He makes a lot of very unfunny jokes, is voiced by a different person and doesn’t really have a reason to be in the story as much as he’s thrown into it.
Oh and they ended the game on a cliffhanger and locked the true ending to the story in a dlc. No wonder the studio got liquidated a year later.
Crowbcat’s video really highlights a lot of these problems. When you look at Dead Rising 4 you see a game that looks less advanced than a game made 10 years prior to it.
While I am usually a fan of video game music as a whole, I was never really interested in the music in Blizzard Games at all, and pretty much kept it on mute all the time.
Play Arcanum. It was made by Tim Cain and co after they left Interplay post Fallout to form their own company TroikaI honestly wish there were more games like the old school Fallout games. Beyond there being Wasteland 2, the only other developer that even bothers to try a isometric post-apocalyptic style was some Russians who literally made their own love letter to Fallout.
Oh I know of Arcanum, I just wish that for every game that tries to be a post-apocalyptic RPG, there'd be more that tried the old school formula of Fallout.Play Arcanum. It was made by Tim Cain and co after they left Interplay post Fallout to form their own company Troika
Plays extremely similarly to Fallout except it's open world and fantasy based.![]()
Arcanum: Of Steamworks and Magick Obscura on Steam
Imagine a place of wonder, where magick and technology coexist in an uneasy balance, and an adventurer might just as easily wield a flintlock pistol as a flaming sword. Welcome to the land of Arcanum.store.steampowered.com
Treasure has never made a good game.
Maybe you kind of had to be there for it, but having an arcade-perfect experience at home was mind-blowing in the 90's. And I have a lot of fond memories of playing Metal Slug with my friends at a pizzeria. It's well animated and comical and stuff blows up real good.I just don't understand why the Neo Geo is so beloved. Just about everything on there that I've tried has been fun for about five minutes, and then I just wanna play something else. Metal Slug is okay I guess, but it's just a less-good Contra.
I guess the system is biggest with fighting game fans, but I've never been into fighting games and I only ever have fun playing the
WRONG ONES
like Smash Bros. and Mortal Kombat (but only 9 and later). Fighting games without a big spectacle are tedious and just all run together for me.
(That being said, I'm open to recommendations of any other fighters with big spectacles, I really don't know much about the genre)
Not sure if I agree or disagree with that. With Amiibo at least you get a neat little figure to display on a shelf and know what you're paying for, whereas lootboxes can be a literal waste of money where you get nothing of value or items you don't need and don't want.Amiibo is worse than loot boxes.
it's either the hard to get and expensive guarantee, or the cheap and easy to get gambleNot sure if I agree or disagree with that. With Amiibo at least you get a neat little figure to display on a shelf and know what you're paying for, whereas lootboxes can be a literal waste of money where you get nothing of value or items you don't need and don't want.
At the same time, Amiibo come in limited supply, meaning that unless you're quick you might not get the one you want or have to suck it up and buy one from a scalper.
But then, lootboxes are usually cheap as fuck, whereas Amiibos are way more expensive.
Fuck that's a hard choice to decide which one is worse. But then, I've grown a healthy dislike of Nintendo over the years because of how inept and greedy they've become, so I'm probably gonna have to agree with you on that.