Obscure game you have played - What have you played that you think, maybe, nobody else here has played?

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This game was...highly experimental. To put it lightly. Also very buggy because I assume it was made by rogue Taito programmers. The English translation patch fixes some of the bugs, but eh.

Anyway it's worth a playthrough. It's like Dungeon Keeper but with Feng Shui and all the monsters you summon to guard your hovel are based on the Chinese Zodiac.

Don't expect to get the best ending playing it blind though. It's kinda bullshit.
 
started playing King's Field on my modded PlayStation Classic

I don't know if you're playing the US KF1 (KF2) or JP KF1, If it's the former then fuck that firebreathing slug.

Also where Seath the Scaleless comes from, except the reason he didn't have scales was cause. lol PS1 don't have the ability to render a scales texture like that. (at least nobody was really doing it that early on in the PS1's life)
 
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Going back through my Atari ST disks and found this. Transarctica.


Now this is a game that really deserves a modern reinterpretation. In it, you are a - wait for it - RAILWAY PIRATE.

That's right. You and your loyal crew spend your time chuffing round a steampunk ice age, trading cargoes, attacking, boarding, and looting enemy trains, avoiding packs of wolves and mole people, hunting woolly mammoths, and trying to work out why the fuck we're in a steampunk ice age in the first place. I believe it was also released on PC and Amiga. I actually finished this back in the day and without a solution either; you need to piece together the plot from rumours in towns and then it should be fairly clear what to do and where to go. Unfortunately the interface is rather cumbersome and the train battles are a bit slow paced. Also, you spend an inordinate amount of time stoking coal because your guys can only shovel either no coal or go at it like shovel-wielding hamsters on meth; you can't set them to automatically insert n kilograms of coal per minute or suchlike.
 
The Clue! was a fantastic game that has some dedicated cult following. It is a heist game and a really good one, it really has everything that I want from a heist game.
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It's set in Britain in the early 50's, the end goal is stealing the crown jewels. The journey to that is a long one, this is the first target in the game(the tutorial of sorts).
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It is important to find seedy people with the right skills to help out so a pub is a good place to hang around in.
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You also need the right tools and the money to buy them.
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Buy an appropriate car for the job.
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Find the right kind of fence for the stolen goods.
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Before that the target needs to be staked out to get an understanding of who comes and goes.
After that it's time for the planning phase and this part is really brilliant.

It's hard to see but it's top down like Hotline Miami.
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During this phase, the planning, you control the burglars you have recruited.
Let's say you start with the guy that disables alarm, you steer him towards the alarm and sets him to disable it. What you are actually doing is recording his movements/actions so when the safe cracker is chosen it switches the clock/timer from zero and you are moving alongside the recording of the guy cutting the alarms. Then when the safe cracker is in position you switch to the alarm disabler and when he's done you might just walk him out to the car because his work is done. It gets more complicated with more characters with different skill sets and it takes some thinking trying to juggle where everyone is at any given point in time and how things should flow.

By switching between characters you record the "perfect" execution of how things will go down and the timer shows you exactly how long things are taking, this is important if a police car passes by every five minutes. Guards and dogs also plays out their routes in this planning stage and there is no penalty for failure.

When the plan looks good you execute it for real and sit back and watch, hoping that something won't go wrong or that the guy you hired cheaply won't fumble something and take an extra 5 seconds to perform his task. Even during the getaway the piece of shit car you bought might have trouble starting costing a couple of precious seconds, that is something that is hard to plan for.

It is also available as a free open source version that runs on modern windows and includes all the original game files. It's a great game and very unique.
 
I had a game... I can't remember what it was called though. But you played as a dot, on a 2d plane, and tethered to the dot is a ball. And the ball grows larger over time plus every time you swing it through goals that appeared at random on the screen. Also it grows denser. And as it grows denser the tether gets tighter, as if it's elastic and can only support so much weight. So when you get good at it you are balancing the heavy arc of this wrecking ball to ensure it hits as many goals as possible on its way down. I wish I could remember what it was called, it made me pretty good with a mouse.
 
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Sometimes I feel like I'm the only person ever who played A Dog's Life on PS2. Nobody I've brought it up with has heard of it.

It's a cute slice of life style adventure that has you playing as the family dog but it has a supremely fucked up ending that young me just couldn't beat, which made the fucked-upness even worse. I wonder how many kids must've been scarred for life from this seemingly innocent game.
 
Sometimes I feel like I'm the only person ever who played A Dog's Life on PS2. Nobody I've brought it up with has heard of it.

It's a cute slice of life style adventure that has you playing as the family dog but it has a supremely fucked up ending that young me just couldn't beat, which made the fucked-upness even worse. I wonder how many kids must've been scarred for life from this seemingly innocent game.
I see it mentioned on /v/ from time to time.
 
Sometimes I feel like I'm the only person ever who played A Dog's Life on PS2. Nobody I've brought it up with has heard of it.

It's a cute slice of life style adventure that has you playing as the family dog but it has a supremely fucked up ending that young me just couldn't beat, which made the fucked-upness even worse. I wonder how many kids must've been scarred for life from this seemingly innocent game.

Weirdly enough it is made by David Braben, the Elite guy, and developed by Frontier, the Elite: Dangerous/Planet Coaster/Jurassic World studio. After A Dog's Life they had a really cool looking game in the works for the 360/PS3 called "The Outsider" that was cancelled, sadly enough. It looked(was presented as) the best part of Alpha Protocol mixed with what Watch Dogs seemed to be when revelead, neither of those game had been released at the time so it sounded fantastic. That's just speculation, who knows that they actually had. It seemed really cool and ambitious game from the developer who's previous game was A Dog's Life.

~2005 reveal trailer, probably more like 2006 or even 2007 but there's no easy dates to find.
 
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Totally Accurate Battle Simulator - a physics-based "strategy" game where you have to construct an army of absolutely incompetent Play-Doh men, then watch them fight the enemy army and hope your stupid strategy works better than the opponent's stupid strategy. If you want to, you can seize control over one of your Play-Doh men and try to win the battle yourself. It's deceptively simple, but shit sometimes really makes you think outside the box.
I wouldn't exactly call this game obscure since there's plenty of big dick Youtubers playing it, but it's not really known outside of those circles, so I hope it counts.
 
Apparently this game, Creature Crunch, was piled up in variety stores not long after release but almost nobody has played it.
I fired it up recently and it's still pretty entertaining for an adventure game, forced and groan-worthy Martin Short humor aside, though it seems to crash upon attempting to load the ending cutscene so I couldn't earn my bragging rights.
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Frankenstein: Through the Eyes of the Monster.

Point and click adventure game from 1995 that had Tim Curry voicing Dr. Frankenstein. Been ages since I played it, but I remember the atmosphere of the game being perfect.

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I think one of the more obscure games that i regularly play that isn't obscure due to language barriers is Dominions 5
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It's a 4x turn based strategy that's actually pretty solid, but does require a fair amount of prior reading or watching tutorials to understand what the fuck you are doing.

the most obscure that I know of and have played is funny enough, not Russian, but Japanese, the ERAtouhou games. That's a fucking Rabbit hole and a half to go down.
 
Battle B-Daman on the Gameboy Advanced, and it`s sequel. Basically, you build little robots that shoot marbels at eachother, with special moves and parts. I have 100% completed both games, got every part, even the secret areas. The first game was on a rack of games my grocery store had for, like, three weeks. I got the second one off Amazon for a pittance.
I recomend them, I had fun, and I think they are hidden gems. Or at least hidden neat rocks.
 
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Some Genesis games I might play this Memorial Day thinking of Obscure gmaes

Master of Monsters: Its a turn based strategy game with RPG elements, imagine Advance Wars but with units you build that level up and evolved. The only one I played as it is also the only one released outside of Japan. Map graphics are dated but has some atmosphere music to make up for it.


Granada: A tank overhead shootem up. Pretty unique and stages are varied in settings. A Telenet game so it has some interesting and cool mechanics and gameplay while having some that don't work well.


Earnest Evans and El Viento: A series of 2D action platformer games based on early 20th century mixed with Indiana Jones and Lovecraft. Its Telenet produced expect the same experimentation of stuff that works and don't. Earnest Evans get criticized by its ragdoll animation but I find it amusing and the Sega CD version is the best just for the audio.


Eliminate Down: A personal favorite of Japanese only shooters on the Genesis with the H.G Giger enemy designs and interesting level designs. Difficulty spikes at the 4th level and the BS mining machine section is terrible.

 
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