I was always a fan of the old arcade shooter CarnEvil, a blast from the past that should have stayed.
Way back when, I was utterly obsessed with that game when I was an edgy twelve year old in the early-to-mid 2000's, mainly because the mall nearest to me had an arcade with that game that was always in good condition and only cost a single quarter for a play, while all the other games were either 50 cents to play, or sometimes 75 cents or a full dollar to play in the case of the more expensive large cabinets like Time Crisis 3 and the Dance Dance Revolution games.
Not only did both of the main malls in my area have it in their Tilt arcades, but so did a local laundromat that was even closer to my house, and we frequently went to that laundromat on the weekends to wash heavy duty laundry like towels, blankets, and bed sheets or very large loads of regular clothes (my family had a washer and dryer at home, but it was cheap and old, so it couldn't really handle heavier laundry)
Needless to say, I was hooked and so were my younger brother and one of my friends I knew from church.
Like, we would talk about ideas for our own stages, monsters, and boss fights. I even remember reading the Wikipedia article for CarnEvil and seeing a lot of stuff that in retrospect was blatant fan fiction that remained on the page for years because of how obscure the game was (especially before stuff like video game long-plays became a thing on YouTube)
Heck, some of the Wikipedia fanon even entered into the "common knowledge" of the game, stuff such as Frank Welker doing voice work for the game or the player characters being named Jacob and Lisa to the point that even DeviantArt spergs codified a typical "look" for both of them, despite the actual player character being unseen and unnamed and intended as a generic self-insert for the game's intended teenage fan base.
However, I can kind of see why the game was able to attract a very small but devoted cult fandom despite its relative obscurity and the demise of arcade gaming in America.
The game was literally released on Halloween (October 31, 1998 to be exact) and unlike a lot of the fan lore surrounding the game, that was actually true (the creator of the game confirmed it in an interview, which I will link below at the end of this post) and was a surprise hit in the arcades, which were still relevant in the late 1990's, but were just starting to decline.
In fact, CarnEvil was one of Midway's top-selling releases that year, and is often quoted as Midway's most successful entry into the shooter genre ever. Despite its success, the game was never released to consoles although there were plans to do so, neither of which got off the ground.
IIRC, there were two known attempts at a console release.
The first was intended as a direct arcade port that was presumably shelved due to Columbine, given the time frame.
The second attempt supposedly involved Midway licensing the IP to a third-party developer and do an original survival horror game that was supposed to be a remake/re-imagining of the arcade original, and this one is mentioned briefly in the article.
Unfortunately, the game entered legal limbo following an unspecified rights dispute at Midway (possibly related to the second attempt at a console port) and the departure of Jack Haegar, the game's creator around the same time.
I've heard the game had a very brief mini-rivalry with House of the Dead at the time, as both were campy light-gun horror games that were popular in the arcades during the late 1990's.
Makes sense, given the similar premises yet very different styles.
House of the Dead had a lot of Sci-Fi elements and occult references (the bosses being named after Tarot cards) and was more clearly inspired by Japanese horror movies.
On the other hand, CarnEvil was a splatter-punk goofball thrill ride with a style that was as American as apple pie and bubblegum.
There's a certain kind of weird charm to CarnEvil, with its bizarre mix of violent bloody gore (that looked realistic by late 90's standards) and equally insane levels of surreal cartoon-inspired black comedy and gallows humor. Seriously, the game was like a crossover of Evil Dead, Scooby-Doo, and Looney Tunes.
If an obscure arcade game like that can still maintain a small yet dedicated internet following two decades after it was released, I'm curious as to how things would have been if CarnEvil was successfully released to consoles. Maybe it could've become a true franchise? Who knows?
Here's the article I mentioned, posted last Halloween for the game's 20th anniversary.
https://www.gamesradar.com/the-stor...led-the-most-twisted-video-game-ever-created/