- Joined
- Dec 28, 2014
It's hard to blame notch for selling it when he sold it for literal fuck you money but still.
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It seem they fired 225 people and only have left 25 to finish TWD Final season(don't know if they would fired them after it).
Also, they cancelled The worlf among us 2 (sad about that)
You suck.the new episode came out, if anyone cares. i liked it. thats all that matters to me at least
You suck.
they wanted to have a multi season deal with hbo.In all fairness, I don't see how they could possibly have continued the Game of Thrones story with the way they ended off, at least without making like two or three separate games altogether.
Imagine saying this after your company went bankruptOver the past 12 months, multiple former employees of The Walking Dead developer Telltale Games, which closed down last year, have told stories about the brutal crunch culture within the studio. Narrative designer Rachel Noel has spoken of 80-hour work weeks, and this week another former narrative designer, Emily Grace Buck, told GameInformer that last-minute changes to games mandated crunch for a "huge percentage of the studio". Following that report, studio co-founder and former CEO Kevin Bruner told the publication that working at Telltale was "trial by fire", but that crunch was necessary to keep the studio afloat for as long as possible.
"For other studios, it happens all the time in games where, 'Our release date is this fall' and then the studio will announce that fall, 'Oh you know what, the game wasn’t ready, we pushed it out until next spring.' And that really wasn’t something that Telltale could do," he said. "We didn’t have the budgets to delay production that long; we didn’t have the cushion."
Bruner, who left Telltale in 2017, said that crunch was "really hard to manage" because employees were determined to make their games a success, but that ultimately the quality of the output outweighed the negatives of crunch. "I’m not saying it was easy, but the fact that so many people made really compelling, really great, highly regarded content to me makes it seem like Telltale was a nurturing place," he said.
"It was trial by fire, but there were definitely opportunities to succeed there and many, many people did. I take a lot of pride in that but it cuts both ways. Succeeding there was hard."
Earlier this week, in GameInformer's original report, Bruner suggested that the studio tried to "create an environment" where employees had to work long hours to survive.
“For me, at an executive level, all the way down to the animator, if you see an opportunity to make the game better, and you know it’s going to ship in a week and you care about the content, it’s really hard to walk away from the content and just say, ‘You know what? This is as good as it’s going to get. I’m going home,’” he said. “We tried to create an environment where you really had to do that to survive at Telltale, because we didn’t have these three-year-long production cycles.”
"For other studios, it happens all the time in games where, 'Our release date is this fall' and then the studio will announce that fall, 'Oh you know what, the game wasn’t ready, we pushed it out until next spring.' And that really wasn’t something that Telltale could do," he said. "We didn’t have the budgets to delay production that long; we didn’t have the cushion."
"Following that report, studio co-founder and former CEO Kevin Bruner told the publication that working at Telltale was "trial by fire", but that crunch was necessary to keep the studio afloat for as long as possible. "
If that statement doesn't tell you all you need to know about how poorly run that company was, nothing will. If you need to run your operation as a soul-sucking, life destroying, machine for every project, there is something wrong with how you run your business.
I was wrong, they didn't removed it from Steam because of bankruptcyThe games are now being removed from steam, and they are now under a proper bankruptcy proceedings
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The Walking Dead: The Telltale Definitive Series is due out on the Epic Games Store on September 10.
I hope Epic Games dies solely so exclusives on PC games don't become normalised. Like it or not, this is one of the advantages of a monopoly. What "innovation" could be spurred between two distributors competing? Valve going deep in on their VR pet projects? How many people give enough of a shit about that to justify dumb property grabbingI was wrong, they didn't removed it from Steam because of bankruptcy
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https://www.pcgamer.com/the-walking-dead-the-telltale-definitive-series-is-coming-soon/ (http://archive.vn/xsCMD)
Fuck this shitI was wrong, they didn't removed it from Steam because of bankruptcy
View attachment 830132
https://www.pcgamer.com/the-walking-dead-the-telltale-definitive-series-is-coming-soon/ (http://archive.vn/xsCMD)