Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


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The new bodyguard mechanic just seems incredibly poor from a design perspective. I can understand the developer not wanting it to be too easy to eliminate a character who is meant to pose an actual threat to the player but isn't yandev already forgetting about something that stops the player from randomly murdering people in the school? The fucking police? I believe that's the whole point of the police as a gameplay mechanic: to prevent you from getting away with random and not-well-thought-out murders. If this mechanic isn't enough why not just buff the police rather than adding a limiting bodyguard to the rival? The bodyguard seems like a mary-sue type who is TOO powerful. It just railroads the player into only taking a few possible routes in killing Osana which just makes it seem like he's desperate to show off his fancier animations.

I really don't see the point of this at all. Seems a waste of time.

When you have to use an OP overpowered broken character to BALANCE out your game, you know you've fucked up big time on the game design.
 
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I said that Yandere Simulator is a V-slice

so a professional development team can make an actual game with new code and new assets.

So it's not a v-slice, because the code is poor and non performant, so it wont be the basis of whatever the new devs will do with it, and the mechanics aren't fleshed out or competent enough to be representative of what a full release would look like.

Got it.
 
I'm not defending the character...but there are still a ton of ways to get her out of the way. She's an obvious set up for Budo to matchmake the two together. The biggest problem is figuring out her likes and dislikes. Other than that you can poison her and there's a thing he did where you can get info cham to send an emergency text to any student that makes them leave and be gone the whole day...so it's really not impossible to get rid of her in order to kill Osana...it's just another tedious step to get to her.

But I do find it silly you can't do all these other things like befriend her by doing a quest for her. I'm fine with not being able to kill her if you could only fight back. Maybe in order to fight back you needed max strength and it still is extremely difficult. She should still be able to be distracted. Maybe you can't talk to her except when she's not moving and you can't do much with her until after you do a quest with her. There are ways to make her more interesting and not feel so over powered at face value.
 
1. Why is she so overpowered when she's part of the tutorial? The player is going to be facing her at what is essentially level 1.
The demo is supposed to be as hard as a rival from the middle of the finished game, so demo-Raibaru and final-Raibaru will have very little in common.
I guess what would make sense is making Raibaru a normal killable student who is valuable as a source of info on Osana and can at most be a witness of Osana's death. But we're talking Alex here.
So it's not a v-slice, because the code is poor and non performant, so it wont be the basis of whatever the new devs will do with it, and the mechanics aren't fleshed out or competent enough to be representative of what a full release would look like.
You can use actual vertical slices as a metaphor to represent this project:
Alex says: "You have seen my vertical slice, give me money so I can make an entire delicious cake", but his slice looks like this:
cake5.jpg
 
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The demo is supposed to be as hard as a rival from the middle of the finished game, so demo-Raibaru and final-Raibaru will have very little in common.
I guess what would make sense is making Raibaru a normal killable student who is valuable as a source of info on Osana and can at most be a witness of Osana's death. But we're talking Alex here.

You can use actual vertical slices as a metaphor to represent this project:
Alex says: "You have seen my vertical slice, give me money so I can make an entire delicious cake", but his slice looks like this:
cake5.jpg

Even if he made it with the Kickstarter this would be what his "cake" looked like

funny-cake-fails-expectations-reality-56.jpg
 
Sorry to disappoint, but
I give him a pass on Femetsu because it is the kind of “pun” he should be going for. It means something related to the character and in my light research, does appear to be an actual Japanese name.

However, Yandere Simulator is the only instance I’ve found of “Raibaru” being used as a name.
 
I think Raiburu’s appearance is kind of a cute throw back to the original “Osana”... but I came here only to complain that “Raibaru” literally just translates to rival in Japanese. At least her last name appears to be an actual name...
:story: holy shit hahahah I thought y'all have been calling her "raibaru" as a joke because of the exact reason of being rival in japanese but he really is that unoriginal. How does he expect anyone to take his game seriously
 
>spend 5 years developing game mechanics
>realise that rival can be one-shotted
>add npc that ignores all mechanics designed for manipulating npcs
>thinks it's good game design
>figure out how to beat her
>literally just
do the bucket thing then set her on fire when no one is around
>oh noes muh "brain dead strategy"

when are the autists developing these "games" going to realise that having lethal mechanics breaks the game and they're always going to have this problem no matter how many "penalty" mechanics you add (e.g. sanity meter).
it's simple just make it all social manipulation then it's possible to flesh out your rivals organically through the mechanics (e.g. discovering a secret, stalking them and finding their friends).
if people wanted to run around killing people they wouldn't be playing your shitty yandere unity3d sandbox game.

I'm not sure what will happen if the Kickstarter campaign does not make enough money.

@Cleveland Rock addresses what happens if it doesn't make enough money here.

RockVonCleveland said:
We will get the full game, though. If the crowdfunding fails (please don't let it fail), then he'll probably be forced to clean up the V-slice and optimize it to be used as the foundation for the full game, which is something that it was unfortunately never meant to be. If the Kickstarter succeeds, then there's a light at the end of the tunnel.

tl;dr: if kickstarter fails, the v-slice will have the other "slices" (the rivals) added to and that will be the completed game.
 
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Sorry, to disappoint you all. But what would you expect from Eva?
Not really a disappointment since this was already known. For many builds, prior to Osana getting a real design, this model was the placeholder Osana and she would stand in the courtyard doing nothing, and the player was unable to interact with her.

So for once, I think using the character in this fashion (as a shadow following the real Osana) was intentional and not just laziness, even if using this model did save some time.
 
Some dumb shit I noticed about this update:
1. Alex' problem is that he believes it's too easy to kill your rival. Alright, then what solution does he come up with? Making sure the rival always out with her little clique of friends who can all perform their own reaction and each cause a game over, making it harder to get away with murder the more witnesses there are? Of course not. He creates an invincible bodyguard called "Raibaru"
2. "Raibaru"? Seriously? After YandereDev went on a full "this is not a meme game" tirade and said that he wanted to make names that sounded more legitimately Japanese? Hory shet, this isn't even difficult. What about RAIko SuBARU? Rai + the feminine -ko suffix + an actually existing last name that includes "baru". Also a quick google search will reveal that Raiko can either mean "Thunder Child" or... circumcised.
3. So YandereDev wants an invincible obstacle whom you can't overpower. Alright, fair enough... so like how the teachers originally were when they were first implemented?

This yet again reveals a consistent problem with YandereDev's worldbuilding: he keeps adding in elements he thinks are cool, not worrying about whether they make sense or whether they contradict established worldbuilding. Consider this: Raibaru is strong and invincible, yet Budo beat her and is therefore stronger. You can't even surprise Raibaru from behind due to her lightning fast reflexes... but you can face Budo head-on if your strength stat is high enough? Yandere Dev also alluded to the Delinquent Rival being the "strongest girl in school", which would make her stronger than Raibaru and maybe Budo... yet you're expected to beat her in hand-to-hand combat? And somehow Raibaru is stronger than any of the teachers too, despite all teachers having extensive martial arts training? But Yandere Dev explains some students (like "Fureddo") having martial arts training despite not being club members because Raibaru taught them some martial arts. I guess she also instructed the teachers then, I guess?

See how everything collapses if you try to make the worldbuilding consistent? The solution is simple: Just get rid of Raibaru and make the teachers invincible once again. Get rid of this obsession with retard yandere strength and just make Yan-chan an ordinary (but twisted) high school girl. Just ensure that the rivals are rarely alone (this shouldn't be difficult, real life high school students rarely dwell the school alone) and have the teachers actually do their job and patrol high density areas of the school during break (like having one teacher oversee the roof and another the area near the fountain, so they can do their fucking jobs and intervene if problems arise). Voila, an invincible obstacle (or "guard") between you and the rival. An obstacle you need to get rid of (by, for example, infiltrating the VA room and announcing that the teacher in question should report to the teacher's lounge for a special phonecall, giving you a small window of opportunity where she's not overseeing her assigned area).

Alex identifies a real problem but comes up with a retarded "just throw something at it and see if it sticks" solution rather than retracing his steps and trying to have the world make sense.
 
Some dumb shit I noticed about this update:
1. Alex' problem is that he believes it's too easy to kill your rival. Alright, then what solution does he come up with? Making sure the rival always out with her little clique of friends who can all perform their own reaction and each cause a game over, making it harder to get away with murder the more witnesses there are? Of course not. He creates an invincible bodyguard called "Raibaru"
2. "Raibaru"? Seriously? After YandereDev went on a full "this is not a meme game" tirade and said that he wanted to make names that sounded more legitimately Japanese? Hory shet, this isn't even difficult. What about RAIko SuBARU? Rai + the feminine -ko suffix + an actually existing last name that includes "baru". Also a quick google search will reveal that Raiko can either mean "Thunder Child" or... circumcised.
3. So YandereDev wants an invincible obstacle whom you can't overpower. Alright, fair enough... so like how the teachers originally were when they were first implemented?

This yet again reveals a consistent problem with YandereDev's worldbuilding: he keeps adding in elements he thinks are cool, not worrying about whether they make sense or whether they contradict established worldbuilding. Consider this: Raibaru is strong and invincible, yet Budo beat her and is therefore stronger. You can't even surprise Raibaru from behind due to her lightning fast reflexes... but you can face Budo head-on if your strength stat is high enough? Yandere Dev also alluded to the Delinquent Rival being the "strongest girl in school", which would make her stronger than Raibaru and maybe Budo... yet you're expected to beat her in hand-to-hand combat? And somehow Raibaru is stronger than any of the teachers too, despite all teachers having extensive martial arts training? But Yandere Dev explains some students (like "Fureddo") having martial arts training despite not being club members because Raibaru taught them some martial arts. I guess she also instructed the teachers then, I guess?

See how everything collapses if you try to make the worldbuilding consistent? The solution is simple: Just get rid of Raibaru and make the teachers invincible once again. Get rid of this obsession with exceptional individual yandere strength and just make Yan-chan an ordinary (but twisted) high school girl. Just ensure that the rivals are rarely alone (this shouldn't be difficult, real life high school students rarely dwell the school alone) and have the teachers actually do their job and patrol high density areas of the school during break (like having one teacher oversee the roof and another the area near the fountain, so they can do their fucking jobs and intervene if problems arise). Voila, an invincible obstacle (or "guard") between you and the rival. An obstacle you need to get rid of (by, for example, infiltrating the VA room and announcing that the teacher in question should report to the teacher's lounge for a special phonecall, giving you a small window of opportunity where she's not overseeing her assigned area).

Alex identifies a real problem but comes up with a exceptional "just throw something at it and see if it sticks" solution rather than retracing his steps and trying to have the world make sense.

Exactly, Alex's mentality for fixing gameplay issues is the same for when he fixes coding issues. Just slap shit on the wall and hopes it sticks, even if that shit I slapped on is exactly the problem in the first place.

Example - If-else spaghetti code causing bugs? Slap more if-else code on it to fix it!

EDIT - Alex privately complained about how Gremlins ruined his prospects of ever getting another job, I googled his name and he wasn't lying. 1st results are pictures of his incel face so any potential employer know the results pertain to him. 2nd result is a lolcow.wiki article on him. 3rd result is tumblr posts showing his various discord shenanigans. 4th result is this very thread.
 
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EDIT - Alex privately complained about how Gremlins ruined his prospects of ever getting another job, I googled his name and he wasn't lying. 1st results are pictures of his incel face so any potential employer know the results pertain to him. 2nd result is a lolcow.wiki article on him. 3rd result is tumblr posts showing his various discord shenanigans. 4th result is this very thread.

Now try it in incognito mode (ie. without your google user settings on). Then the first link is his facebook page, there's some stuff from his old university and the lolcow wiki doesn't show up until the second page. You still get A LOT of his face though.
 
I don't think he's ever gonna get a real job as a game dev (even though that's barely what he's doing) no matter what the outcome of a kickstarter is going to be. Yan Sim is completely solidified as a meme game at this point and now there's no way to change that image, not that he actually seems to be trying. Using the name "Raibaru" is already pretty lazy but putting in Fred Jones is even more so. No matter what he does Yan Sim is never going to be a serious Hitman-style game and is nowhere near as well designed. Not even close despite how much Alex obsesses over the comparison. When there's problems with Yan Sim he slaps on a bandaid instead of improving his ideas. It's clear that he hasn't evolved at all from his original cringey product and would rather have everyone else do the work for him. When things aren't going exactly the way he wants he whines and blames everyone else despite not wanting to actually do his work. He's a complete contradiction.

No one could take this bastard seriously if he ever tried a new game idea. It would be even MORE damning for his reputation if he didn't finish Yan Sim at this point because it would just be another failure in his portfolio of pathetic-ness.
 
I don't think he's ever gonna get a real job as a game dev (even though that's barely what he's doing) no matter what the outcome of a kickstarter is going to be. Yan Sim is completely solidified as a meme game at this point and now there's no way to change that image, not that he actually seems to be trying. Using the name "Raibaru" is already pretty lazy but putting in Fred Jones is even more so. No matter what he does Yan Sim is never going to be a serious Hitman-style game and is nowhere near as well designed. Not even close despite how much Alex obsesses over the comparison. When there's problems with Yan Sim he slaps on a bandaid instead of improving his ideas. It's clear that he hasn't evolved at all from his original cringey product and would rather have everyone else do the work for him. When things aren't going exactly the way he wants he whines and blames everyone else despite not wanting to actually do his work. He's a complete contradiction.

No one could take this bastard seriously if he ever tried a new game idea. It would be even MORE damning for his reputation if he didn't finish Yan Sim at this point because it would just be another failure in his portfolio of pathetic-ness.
Tbh, he would look less qualified if he had Yandere Sim on his resume
 
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