The name gave me an interesting idea: Æther, the historical interpretation was the "luminiferous" substance that they used to think light had to pass through to reach Earth, under the false assumption that light waves, like sound waves, needed a medium to travel through. So going with that thought, something a big more gaseous would look dandy, I think.
Soo I threw one of my unused space arts and a simple font and it turned out ok
Gaseous is what I was going for, clearly I failed since it looked more like gel. Although my goal was to make the letters look like gas. Honestly it did look better before I tried to make it have a transparent background (I put grey as a placeholder to see how it would look against a colored background.
Gaseous is what I was going for, clearly I failed since it looked more like gel. Although my goal was to make the letters look like gas. Honestly it did look better before I tried to make it have a transparent background (I put grey as a placeholder to see how it would look against a colored background.
I see. You should work backwards then. Take a font, rasterize it, blur it, and then ERASE what you don't want with a cloud brush or a custom cloud brush.That way what is taken out has the impression of a gas. Another thing I've learned from painting nebulae is that you can duplicate a layer and erase a different part than the copy underneath. When you merge them, it makes for great misty stuff as well.
I did that to the text and the BG as well to demonstrate. Good luck!
I see. You should work backwards then. Take a font, rasterize it, blur it, and then ERASE what you don't want with a cloud brush or a custom cloud brush.That way what is taken out has the impression of a gas. Another thing I've learned from painting nebulae is that you can duplicate a layer and erase a different part than the copy underneath. When you merge them, it makes for great misty stuff as well.
I did that to the text and the BG as well to demonstrate. Good luck!
here is my brush set, it isn't configured, but I turn on stuff like brush dynamics > angle jitter and size jitter, dual brush > multiply, scatter and other stuff that makes it "random".
Seeing these past few posts makes me which I was into this digital painting stuff already. I'll have to see if they even teach a class for it around here or not. I'd have to start at the basics since I've never done stuff like this before.
With that, here's some of my weekly doodles to share!
Got bored at uni, doodled some birbs. Robin, blue tit, and coal tit to be precise - some of the many birds I get in my garden. Bird keeping is one of my hobbies so I've pretty much made the garden Bird Hell.
Lecture doodles. Boring lecture. :v
Grumpy robins are my lifeblood.
I also make fursuits, good fun. :v
This one below is a work in progress hence why it isn't perfectly fitted. Was a first time putting the whole thing on and there is still considerable tweaking to do - also the head is unfinished (lacking mouth detail, mostly). All of those spots were individually hand sewn. This suit took me ages. RIP.
Hey, I want to show you a few quick post-editing techniques. I really feel like you could benefit from.
First of all, everything is technically alright with this, sound anatomy, and it is very pretty imo, but a few quick edits could make it even better. The focus in this piece could be improved.
First Edit:
[Layer > New Adjustment Layer > Curves]
If you aren't familiar with adjustment layers and masks, I highly recommend cozying up to them. They are very helpful things. This layer in particular is a curves adjustment layer, or as I call them "instant values".
By pivoting the curve down in the quadrant III and up in quadrant I, I dropped the darker values with the first curve edit, and increased the intensity of the lighter values. Your values were already set up nicely, so that is what makes this first edit really effective. It also brought out your texture overlays nicely, too. This same edit, curve and everything is how I prepare scanned sketches, as it whites out faint lines and makes the lines darker and more crisp.
The other thing is a texture recipe.
1) Make a new overlay layer
2) paintbucket fill it with 50% brightness, 0% saturation gray. (fun fact: this is the perfectly transparent color for the overlay algorithm, akin to multiply and it's opposite screen, mathematically it is like a middle ground between those two settings.)
3) [Filter > Noise > Add Noise] and set the filter to about 50% - 70% noise, set it to Gaussian, whether to set monochromatic or not gives little difference, I leave the monochromatic off.
4) Then Ctrl-Shift-U to unsaturate that layer.
5) [Filter > Blur > Gaussian Blur] Set it to about 1.5-3.0 pixel blur radius.
6) Adjust the master layer opacity to 20%-50%
Hey, I want to show you a few quick post-editing techniques. I really feel like you could benefit from.
First of all, everything is technically alright with this, sound anatomy, and it is very pretty imo, but a few quick edits could make it even better. The focus in this piece could be improved.
First Edit:
[Layer > New Adjustment Layer > Curves]
If you aren't familiar with adjustment layers and masks, I highly recommend cozying up to them. They are very helpful things. This layer in particular is a curves adjustment layer, or as I call them "instant values".
By pivoting the curve down in the quadrant III and up in quadrant I, I dropped the darker values with the first curve edit, and increased the intensity of the lighter values. Your values were already set up nicely, so that is what makes this first edit really effective. It also brought out your texture overlays nicely, too. This same edit, curve and everything is how I prepare scanned sketches, as it whites out faint lines and makes the lines darker and more crisp.
The other thing is a texture recipe.
1) Make a new overlay layer
2) paintbucket fill it with 50% brightness, 0% saturation gray. (fun fact: this is the perfectly transparent color for the overlay algorithm, akin to multiply and it's opposite screen, mathematically it is like a middle ground between those two settings.)
3) [Filter > Noise > Add Noise] and set the filter to about 50% - 70% noise, set it to Gaussian, whether to set monochromatic or not gives little difference, I leave the monochromatic off.
4) Then Ctrl-Shift-U to unsaturate that layer.
5) [Filter > Blur > Gaussian Blur] Set it to about 1.5-3.0 pixel blur radius.
6) Adjust the master layer opacity to 20%-50%
Oh gosh, that's actually really helpful! I appreciate it very much and I love the look of the touched up version, It really brought out the colours and looks much more like a finished piece than my little doodle. I actually didn't know much about the filtering, saturation, and other tricks, so this is all super helpful. I'll try them out on my next piece! Thank you so much again!
I did this like two years ago (came across it while going back in my art tag on Tumblr) as a ceiling tile (roughly 3' by 3') at my formerly-local Tijuana Flats. Nothing like a good ol Earthbound homage. My mom has gone there rather recently and it's still up so that's a Good Thing. Also a couple progress shots here.
I might have starting drafting my next tattoo design even though it'll be months before I can afford to get another one. This + other composition elements that I am still debating (banner? floral?? both??? who knows????) to be centered on my sternum and sit nicely along my collarbones. If I go with a banner it'll have the Mew lyric "Would you like to be a creature to us all?" from Cartoons and Macrame Wounds - a band, song, and line near and dear to my head. Will probably go back to the same guy who did my magpie back tattoo. Bringing this sketch with me tomorrow to my appointment to discuss. :v