Epic Games General Thread - Its time to talk about what the AAA gaming industry does not understand about the PC console.

It's an Obsidian game. This is literally an impossible scenario unless they're Obsidian in name only. They're known for their great ideas, but absolutely awful and bug ridden mess of an execution with basically no QA period.
You sure that's not Bugthesda and their broken engine you are thinking about? Tyranny and the Pillars of Eternity series were pretty alright from what I remember. One of the reviews I read/watched mentioned maybe one bug in 30-40 hours of play, with the rest uncovering none of them.
 
It's an Obsidian game. This is literally an impossible scenario unless they're Obsidian in name only. They're known for their great ideas, but absolutely awful and bug ridden mess of an execution with basically no QA period.

They aren't shitting this one out using someone else's engine while trying to hit an insanely tight release window (unlike Fallout : New Vegas, and Knights of the Old Republic 2).
 
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Yeah, they got dicked over with New Vegas and KOTOR 2 both being shoved out the door by the IP owners before the games were done, not really obsidian's fault. And they made New Vegas pretty right before they stopped patching it. KOTOR 2, well, I'm pretty sure they would have finished it had they been given the opportunity.
 
r/fuckepic is very smart and has excellent photoshop skills.
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I've been sort of a weird fan of Obsidian since they were called Black Isle, and nah, honestly all games they've ever put out have been buggy messes, Icewind Dale despite its fantastic aspects included. New Vegas and KOTOR 2 are just more well known titles because they had way larger playerbases than say, Alpha Protocol and Neverwinter Nights 2.
 
I've been sort of a weird fan of Obsidian since they were called Black Isle, and nah, honestly all games they've ever put out have been buggy messes, Icewind Dale despite its fantastic aspects included. New Vegas and KOTOR 2 are just more well known titles because they had way larger playerbases than say, Alpha Protocol and Neverwinter Nights 2.
In the case of Alpha Protocol, though, the SEGA funds freezed up mid development and they weren't allowed to work on the game until more funding came along. Even though they offered to pay out of their own pockets.
 
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Like 80% of their reputation for bugs is because they kept pulling wildly aggressive development schedules while doing contract work for publishers. 20% is because CRPGs always have tons of bugs because they are murderously complex. When they actually got to work themselves they put out decent work. Pillars 1/2 and Tyranny are not notably buggier then, say, Bioware games from back when they still gave a damn.
 
Like 80% of their reputation for bugs is because they kept pulling wildly aggressive development schedules while doing contract work for publishers. 20% is because CRPGs always have tons of bugs because they are murderously complex. When they actually got to work themselves they put out decent work. Pillars 1/2 and Tyranny are not notably buggier then, say, Bioware games from back when they still gave a damn.
I’ve been thinking about picking up pillars 2 for about a year and replaying 1. You have any recommendation on a class to play after doing wizard like 3 years ago?
 
Druid is a pretty solid alternative to wizard, the big thing in PoE2 is hybrid builds which makes recommendations pretty complicated. You can take two classes and gain most of the benefits from both but you get the same amount of skill points and can only go to the 7th of 10 tiers of abilities (iirc). This makes some build ideas that would be pretty squirrly in PoE1 (like melee wizard) more doable. I was kind of thinking about playing cypher/paladin my next game and be a Bowman with high constant auto attack damage while still retaining some utility.
 
You sure that's not Bugthesda and their broken engine you are thinking about? Tyranny and the Pillars of Eternity series were pretty alright from what I remember. One of the reviews I read/watched mentioned maybe one bug in 30-40 hours of play, with the rest uncovering none of them.

What ever happened to that No Man's Sky guy who got humiliated when it was discovered shit wasn't implemented like I remember he was on Colbert
 
What ever happened to that No Man's Sky guy who got humiliated when it was discovered shit wasn't implemented like I remember he was on Colbert
Still works at Hello Games on No Man's Sky. All things considered, he did turn that game around, far better than 76 ever will.
https://twitter.com/NoMansSky/status/1159449285039026176 - Latest update for NMS.

Apparently he has restored goodwill with the community after him and his team have worked continuously on this game. An IGN interview with him in August about this game has nothing but praises.
 
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No Man's Sky debacle was just a doofy nerd who got drunk off of investor money then drowned in MBA bullshit. I haven't bothered with the game but the few dozen people I know who played it are all pretty happy with what happened afterwards. Doofy nerd went back to making a game instead of a stupid.
 
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No Man's Sky debacle was just a doofy nerd who got drunk off of investor money then drowned in MBA bullshit. I haven't bothered with the game but the few dozen people I know who played it are all pretty happy with what happened afterwards. Doofy nerd went back to making a game instead of a stupid.
A bit more than that, they lost a good amount of data in the office flood during development didn't they?
 
A bit more than that, they lost a good amount of data in the office flood during development didn't they?
You can't lose what doesn't exist. According to this Polygon article, at the time they were flooded they had barely anything started on NMS past some press previews since they were still three years out from release, and they were able to recover it along with the source code for their Joe Danger games either from Sony or their own off-site backups relatively quickly. In the meantime they worked in a temporary office on what they had, and that was only for two months so even the relocation didn't really delay development. It was just good old fashioned mismanagement that made No Man's Sky the mess it was.
 
Calling it now: Epic Games will spend a gajillion dollars buying exclusivity to Minecraft 2, only for it to fail when it’s just another Skinner box.
 
A bit more than that, they lost a good amount of data in the office flood during development didn't they?
Even if for the sake of the argument they were idiotic on the level of not having any backups off-site, which everyone does, all stories of suddenly losing progress on development because of "an act of god" should be subject to scrutiny. Even if it were a legitimate case where you lost a year of progress, most of that progress is conceptual and remaking it wouldn't take more than a month or two. The road to the end product in game development is much longer than someone making the end product after it already exists.
 
So 'Death Stranding' is being released on PC. By 505 Games, which has Epic Store Exclusives. Notably, 'Control', for which 505 was paid 10 million for a year exclusive. Also, most of Sony's recent PC ports are Epic Store Exclusives. Death Stranding also partially uses the Unreal Engine. No PC platforms were announced.

Anyone taking bets on if its an Epic Store Exclusive and for how long? My bet is yes and for at least....hm. AAA Studio, big AAA release...a month, month and a half. You're approaching high 8 figure territory here.
 
So 'Death Stranding' is being released on PC. By 505 Games, which has Epic Store Exclusives. Notably, 'Control', for which 505 was paid 10 million for a year exclusive. Also, most of Sony's recent PC ports are Epic Store Exclusives. Death Stranding also partially uses the Unreal Engine. No PC platforms were announced.

Anyone taking bets on if its an Epic Store Exclusive and for how long? My bet is yes and for at least....hm. AAA Studio, big AAA release...a month, month and a half. You're approaching high 8 figure territory here.
It’ll refuse the epic store!

and be a stadia exclusive for 6 months
 
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So 'Death Stranding' is being released on PC. By 505 Games, which has Epic Store Exclusives. Notably, 'Control', for which 505 was paid 10 million for a year exclusive. Also, most of Sony's recent PC ports are Epic Store Exclusives. Death Stranding also partially uses the Unreal Engine. No PC platforms were announced.

Anyone taking bets on if its an Epic Store Exclusive and for how long? My bet is yes and for at least....hm. AAA Studio, big AAA release...a month, month and a half. You're approaching high 8 figure territory here.

Console peasants BTFO. Maybe this one will be the one that bankrupts Epic.
 
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Console peasants BTFO. Maybe this one will be the one that bankrupts Epic.

You got that right. Oh my god, the salt on Twitter is fucking amazing.

Hopefully. I mean 505 has been laughing at Epic all the way to the bank, so they're probably going to want a RDR2 sort of deal. 50 million+ for a month or so, which they'll never make back.
 
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