Polygon: "Why Gone Home is the Most Important Game of the Decade" - Polygon does it again

Article is pretty much "most important because queers".

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It feels more like this was the first proper game people at Polygon played that was a walking Sim with even a sprinkling of a half decent story and this is why they gush so much about it.

Personally I think What Remains of Edith Finch or The Vanishing of Ethan Carter was more interesting but neither of them were really important or revolutionary either, just very damn pretty and had a half decent plot to follow along.

The problem with these games though is the absolutely zero replayability value. Gone Home especially was very, very forgettable, while I still remember the bath scene from Edith Finch, or the puzzle house in Ethan Carter quite well.

Hell, I find myself endlessly listing more and more walking Sims that were more interesting. Everyone's Gone to the Rapture or as I call it "The Archers Apocalypse: The Video Game" (as pretty much the entire cast was involved providing the VA work) and the latest thing from them Draugen were all far more interesting and memorable.
 
Although it was released in 2009, I think Minecraft is indisputably the most influential game of the decade at this point. The impact it's had on the industry is enormous. I guess you could put something like Dark Souls in the running too. Meanwhile, the only proof the article gives that this forgettable game was influential is that Uncharted 4's epilogue was sorta kinda inspired by it and apparently since Death Stranding is ribbed as being a walking sim it owes its existence to this game despite the two actually playing very differently. Also, something something lesbians and that apparently means the whole industry. Someone in the comments wrote that the game is a cult hit that nearly every developer is referencing, even unintentionally, which is just incredible.

Also, goobergate is mentioned, so fuck this article just on that. Luckily Polygon does have an article by a different writer that has Minecraft as the most influential, so this seems to be a clickbait gimmick.
 
Wait, when the guy left the server, didn't she later crawl out and screech how she was still the victim and wasn't responsible for his death.
Yep, Null talked about how she was on suicide watch because of it on his livestream lol.
 
I remember when Gone Home came out, how all the gaming review outlets were falling over themselves about how amazing and wonderful it was. And me, still being woefully naive and wanting to buy some games to play on my new PC, I bought into it hook, line, and sinker... and an hour and change later, reality hit me in the face like a bucket of ice: all of these people are completely full of shit.

But... Gone Home was indeed a turning point for me: It was at that point I stopped trusting game journalism institutions whole cloth. Most important game of the decade? Nah. But it was one of the bricks that made the foundation of the shithouse we now call the modern games industry.
 
One thing I can say about Gone Home is that despite being looking like a group of massive berks, they haven't tried blaming or scapegoating anything for the comparatively tame success of their post-GH products. They've quietly got on with things and keep going, avoiding the temptation to screech about gibblygoobers undermining them.
 
I remember when Gone Home came out, how all the gaming review outlets were falling over themselves about how amazing and wonderful it was. And me, still being woefully naive and wanting to buy some games to play on my new PC, I bought into it hook, line, and sinker... and an hour and change later, reality hit me in the face like a bucket of ice: all of these people are completely full of shit.

Gone Home caused one positive change for the industry. Now you can refund fucking bullshit like this.
 
Article is pretty much "most important because queers".

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There's a hilarious irony about them playing the queer card as their instant win button these days (which only works if you easily bend the knee, otherwise they start panicking).

Wait, when the guy left the server, didn't she later crawl out and screech how she was still the victim and wasn't responsible for his death.
She's as guilty as any swatter: didn't DIRECTLY cause death, but she sure as hell 'started the conversation' for others to do the dirty work.
 
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  • Agree
Reactions: EveyDwyer
The only real innovation Gone Home spawned was in companies trying to charge 10 times what a game was actually worth. But that's ok because there is nothing game journos love more than those poor oppressed upper-class white lesbians.

"It’s a story previously untold in mainstream games"

Pretty sure lesbians have been around for quite a while.

"as Willamette Week put it, of GamerGate"

And your random inappropriate gamergay namedrop to ensure the article covers all the bases.

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In some cultures, there is the belief that chanting certain buzzwords and phrases will make you immune to bullets.

YET MORE GAMERGATE DEATH THREATS! DONATE TO MY PATREON I HAD TO FLEE MY HOUSE

walking simulators aren't even new though, they're just text adventure games where you control them with a dpad instead of a keyboard

you walk into a room
there is a lamp in the room
turn lamp off
the room becomes dark
 
This is outrageous transphobia, clearly Revolution 60 is the most important game of the decade!

Journalists probably only like Gone Home so much because the other games are too difficult for them.
 
Watch their next article be: "why gone home didn't do enough for trans representation and why it's problematic".

If there's one thing I learned from the people bitching about the new Overwatch 2 black woman hero (REEEE WHY DIDN'T YOU PUT HER IN THE GAME BEFORE), is that some people just never want to be happy.
 
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