walking simulators aren't even new though, they're just text adventure games where you control them with a dpad instead of a keyboard
you walk into a room
there is a lamp in the room
turn lamp off
the room becomes dark
Even comparing this bullshit to something like the classic Infocom games is ridiculous. Consider Suspended. You're dropped into a complete disaster without any explanation. You're a suspended brain controlling a giant facility that is supposed to be self-maintaining, but something has happened. You don't know what, only that it's increasingly obvious the whole place is going to blow if you don't figure it out.
Your only way of interacting with the facility is through a number of robots you can give orders in text and that return information in text or numbers, often cryptically and with very limited understanding, because each robot only specializes in one sense, so you only get the information they can actually detect.
And guess what? Only one of them can see and is broken when the game starts. So you have to fix it even though you're completely fucking blind and so are all your robots.
Also if one of them gets killed, tough. You're no longer able to get that kind of information or interact with the objects it can interact with. So generally, then, you get killed. Sometimes after figuring out more of what's going on and how to avoid that next time.
Ultimately, you die. Again and again and again and again. If you ultimately win the game, it's only by slowly figuring out the world you're in and what's going on in it, and how to stop your impending doom.
Suspended was released in fucking 1983.
In Gone Home, you can rummage through some bull dyke's possessions. You can pick them up and, umm. . .put them back down again. Fucking awesome. Innovation! A new fucking paradigm.
Flash games made in the 2000s probably have more impact.
Not even a shitpost. Super Meat Boy was a flash game on Newgrounds in 2008 and had vastly more impact than this piece of shit.