Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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>watch a youtuber complain about how easy the game is
>goes to fight bea
>uses revives
>look at his champion video
>leon fucks him into the dirt while he spams revives.

I dont usually watch vidya streamers and lets players, but id be really embarrassed to say how easy the game while using the items.

Ive always thought about the idea of banning all medicine from in battle use besides battle items like x accuracy. Limit it to only the berries a pokemon is holding.
 
Ive always thought about the idea of banning all medicine from in battle use besides battle items like x accuracy. Limit it to only the berries a pokemon is holding.
Honestly, that would be a pretty good change for the games. Although, I feel that rule should apply only to trainer battles. Just to keep it fair. Yeah, some people are going to complain about not being able to cheese fights against the gym leaders and such, but I feel that change would bring in a whole new level of difficulty for the games and would be welcomed for the most part.
 
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Honestly, that would be a pretty good change for the games. Although, I feel that rule should apply only to trainer battles. Just to keep it fair. Yeah, some people are going to complain about not being able to cheese fights against the gym leaders and such, but I feel that change would bring in a whole new level of difficulty for the games and would be welcomed for the most part.
I feel that the new difficulty would cut complaints about it entirely from the normie audience, only people that actually play pokemon would still have an easy time. from what i was seeing, the guy i was watching would have jobbed a decent bit when fighting the leaders. also had the balls to complain that none of them didnt have 6 pokemon.
 
Did he also leave on the free switch Pokemon when you faint a Pokemon on the other team though? I've seen a lot of people complain about difficulty in Pokemon's story mode when their entire team is fast wallbreakers abusing free switch ins.
 
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Did he also leave on the free switch Pokemon when you faint a Pokemon on the other team though? I've seen a lot of people complain about difficulty in Pokemon's story mode when their entire team is fast wallbreakers abusing free switch ins.
Tbf the game can be difficult with the free switch ins. Games like pokemon reborn have made that fact known to me.
 
Honestly, that would be a pretty good change for the games. Although, I feel that rule should apply only to trainer battles. Just to keep it fair. Yeah, some people are going to complain about not being able to cheese fights against the gym leaders and such, but I feel that change would bring in a whole new level of difficulty for the games and would be welcomed for the most part.
I see no real issue with introducing it for gym leaders as well. Right now in Pokémon there’s 3 ways to easily defeat gym leaders:
1. Exploit type weaknesses and advantages, perhaps switching out a team member or two specifically to counter a particular gym
2. Overlevel the gym leader and steamroll them with sheer difference in strength
3. Cheese the battle with heals and revives

#1 is the intended method, and the game mechanics in SWSH really make this actually not a fucking pain in the ass - you can swap out party members pretty much anywhere, you can selectively power up a single party member using a fairly common resource, and you can re-learn old moves for free.
#2 is made fairly easy with the Wild Area - just wander around and grind down “strong looking” Pokémon until your team is higher-level than the gym leader. You can also do a bunch of raids and pour all the XP candy into a single Pokémon, allowing you to recreate the “starter sweeper” strat that many a kid used back in the old days. This, while a little bit cheesy, is still a valid strat, and is more a problem with RPG leveling as a whole than with Pokémon in particular.

Removing #3 - the most expensive, least fun method for defeating a gym leader - shouldn’t really be an issue when #2 provides a perfectly adequate solution for less-skilled players.
 
You know what would help with this in the current games?

Smogon.

Seriously, all GF would have to do in order to make some tougher teams in general would be to incorporate some strats from Smogon. Don't even have to think.

Or hell, have the fans submit their teams and take ideas from them.
One major problem (besides the obvious one Marissa already pointed out), GF doesn't give a fuck about competitive singles. VGC (the official format) is doubles and only doubles, and it's evident when you consider all the nerfs that happened in gen VII were specifically due to what was popular in gen VI's VGC (Mega Kanga's Parental Bond, Talonflame's Gale Wings, Smeargle and Dark Void, priority in general with the nerf to Sucker Punch, the addition of Psychic Terrain, multiple abilities that negate priority moves and Dark types gaining immunity to Prankster-boosted moves).

They seem to have thrown single battlers a bone with the Heavy-Duty Boots to negate entry hazards (which are rare to non-existent in doubles) but that's about it.
Did he also leave on the free switch Pokemon when you faint a Pokemon on the other team though? I've seen a lot of people complain about difficulty in Pokemon's story mode when their entire team is fast wallbreakers abusing free switch ins.
I always leave the battle setting to set for this reason. No matter how easy a region gets that always gives an automatic difficulty boost.

On the subject of the battles in SWSH themselves though, it was the typical standard fare for me. The only standouts for me were Nessa who I was forced to cheese with a random Eldegoss out of the sheer principle that my team was woefully unprepared (all I had was a Sizzlipede and an Applin, the latter of which would normally be perfect for such a gym but Applin has no movepool to speak of and you can't evolve it until after Nessa), Raihan because I didn't have much to hit his Duraludon (only Superpower on my Copperajah), and Leon just out of sheer level difference (I sneaked several levels with the EXP Candies over the course of the game and there was still a sizable gap between us) and lack of a Fairy type.
 
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One major problem (besides the obvious one Marissa already pointed out), GF doesn't give a fuck about competitive singles.
This is one of my biggest pet peeves with Gamefreak, honestly. There are some strategies that feel like they could be good in singles, but end up falling to the wayside due to Gamefreak not giving a shit about the format. Trick Room is probably the best example of this- it still doesn't have so much as a terrain extending item, and trying to build a viable team around the move just isn't worth it most of the time.
 
This is one of my biggest pet peeves with Gamefreak, honestly. There are some strategies that feel like they could be good in singles, but end up falling to the wayside due to Gamefreak not giving a shit about the format. Trick Room is probably the best example of this- it still doesn't have so much as a terrain extending item, and trying to build a viable team around the move just isn't worth it most of the time.
That's the, ahem, tricky thing about extending Trick Room turns. In singles it would make an otherwise very niche move viable, but it would DESTROY doubles. Doubles is already an extremely fast-paced format where games can be decided in only a couple of turns, so extending a move that completely negates the speed wars, along with all the nerfs to priority already in place that could circumvent it, would completely turn the meta on its head.
 
Holy shit, fuck Opal’s Togekiss. Nearly swept my entire team.
... did I get the entire Opal fight wiped from my brain? I have Togetic and Togekiss as “seen” in my Pokedex but do not remember actually fighting any of them. The amusing implication of this being that I probably beat her while half asleep.
 
I wish they would have given raihan a real gen 5 weather wars team. Really fuck up a normies day with a sandstorm ttar or a good old rain team. The idea of making a gym based around a more obscure mechanic like that was genius.
 
Personally, I think we should just have a difficulty setting. Easy, Normal, Hard, and Champion. Easy can be the setting we currently have now. Normal being trainers using items, good movesets, and good 'mons that are the same level as yours. Hard would be trainers use full teams with Smogon-tier movesets, items, strategies, and high-power, high-level 'mons (obviously excluding legendaries). Champion is the same as Hard only you don't get free switch-ins, you can't use items in battle, and your opponents' 'mons would have perfect stats/natures/EVs, etc.

This way everyone gets what they want. Noobs and casuals can still enjoy the game at their own pace, and veterans can have their fun without making the game ridiculously difficult for everyone else.
 
Personally, I think we should just have a difficulty setting. Easy, Normal, Hard, and Champion. Easy can be the setting we currently have now. Normal being trainers using items, good movesets, and good 'mons that are the same level as yours. Hard would be trainers use full teams with Smogon-tier movesets, items, strategies, and high-power, high-level 'mons (obviously excluding legendaries). Champion is the same as Hard only you don't get free switch-ins, you can't use items in battle, and your opponents' 'mons would have perfect stats/natures/EVs, etc.

This way everyone gets what they want. Noobs and casuals can still enjoy the game at their own pace, and veterans can have their fun without making the game ridiculously difficult for everyone else.

I wonder if there are any hackroms with a difficulty setting :thinking:
 
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Personally, I think we should just have a difficulty setting. Easy, Normal, Hard, and Champion. Easy can be the setting we currently have now. Normal being trainers using items, good movesets, and good 'mons that are the same level as yours. Hard would be trainers use full teams with Smogon-tier movesets, items, strategies, and high-power, high-level 'mons (obviously excluding legendaries). Champion is the same as Hard only you don't get free switch-ins, you can't use items in battle, and your opponents' 'mons would have perfect stats/natures/EVs, etc.

This way everyone gets what they want. Noobs and casuals can still enjoy the game at their own pace, and veterans can have their fun without making the game ridiculously difficult for everyone else.
I really don't understand why this is an impossible concept for GF to grasp. It's such an easy solution to please every sector of their fanbase yet they continue to refuse to do it and dumb the games down over and over with no option whatsoever for players who want something more challenging. Hell even when they did made a hard mode they still fucked it up by making it a version exclusive post-game reward.

Though what do you expect from a company that touted a movable camera, the most absolute bog standard basic mechanic that's been in games for multiple decades, as an advertisement-worthy feature...
 
Still hold x to run and not press x to toggle between running and walking.

tbf they did try with easy/challenge mode in bw2 once. Nothing too sophisticated of course, and you can already choose between shift and set battle style in menu yourself.

What I hope for is the option of an ironman mode where no in battle items was allow and faint pokemon left your party for good because they're disappointed in you as a trainer. Then again, you can kinda able to do that yourself manually already.
 
If I may sperg a bit, despite all the negativity Sword and Shield caused, can we at least all agree the new anime opening is slammin'?
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That Corgi pokemon looks really stupid because they gave it the face of a French Bulldog. Also lost opportunity by not giving it an ability to have a fairy pokemon ride it.
 
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