Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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I think that's the million dollar question. Who are the new fans of Pokemon? Is it kids who honestly quite playing Fortnite to go on a Pokemon adventure or are they just capturing adults who disregarded the series in the past but now see it as more relevant with a character creater, a skin tone slider and supporting characters of different racial and ethnic background?

I'd be curious to find out what age the majority of the player base actually is because nobody truly knows except maybe Google and the NSA.

It is funny because i think i've read something similar about Sonic before, i don't remember exactly where, but it was something like, "It is weird how kids want Sonic to be less childish, while adults in their 20s or even 30s want Sonic to be more childish", and i think it also applies to Pokemon, kids nowadays like action games, Fornite, TF2, GTA, COD, you name it, and they will probably find how Pokemon desperately tries to appeal to them by being kid-friendly either annoying, boring, lame of heavily patronizing, while a lot of adults seem to love Pokemon for that exact same reason, for how cute, colorful and non-theatening it looks
 
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Who are the new fans of Pokemon? Is it kids who honestly quite playing Fortnite to go on a Pokemon adventure or are they just capturing adults who disregarded the series in the past but now see it as more relevant with a character creater, a skin tone slider and supporting characters of different racial and ethnic background?
I don't even think its a "DIVERSITY" thing, more like "the switch is the next hot shit, I have to join in."
It is funny because i think i've read something similar about Sonic before, i don't remember exactly where, but it was something like, "It is weird how kids want Sonic to be less childish, while adults in their 20s or even 30s want Sonic to be more childish", and i think it also applies to Pokemon, kids nowadays like action games, Fornite, TF2, GTA, COD, you name it, and they will probably find how Pokemon desperately tries to appeal to them by being kid-friendly either annoying, boring, lame of heavily patronizing, while a lot of adults seem to love Pokemon for that exact same reason, for how cute, colorful and non-theatening it looks
Pokemon at this point is just sonic with the nintendo bonus
 
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so someone modded the game to actually be somewhat challenging
Kids aren't into Pokemon now? Its either a big shift or wishful thinking, and I am going to guess the later, because they were certainly into Go two or three years ago.
The way I see it, I'm sure the franchise as a whole is popular but IDK how the ratio is with the mainline games since they are the smallest part of the franchise now. the anime, merch, and go have a much wider reach for consumers.
 
Reminder that Gamefreak also released TOWN this year.
Yeah that game that I bet you already forgot. They took away half their company to make it, and most people say it was shit.
Hopefully the modding scene will cause Nintendo to do some investigating of how competent game freak are as a developer because the sales are sadly doing well.

I had to look into Town to see what it was supposed to be about. Found this image.

Switch_LittleTownHero_03.jpg


Oh. I see.


Homerun, Gamefreak.
 
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I had to look into Town to see what it was supposed to be about. Found this image.

Oh. I see.


Homerun, Gamefreak.
I mean say what you want but that trash tier writing is one of the better aspects of the game. A video I saw put it succinctly when the guy said that "Gamefreak were counting on Toby Fox to carry the game." as the the music is the only aspect I'd look at positively. But for a company that has had profits essentially spoonfed to them ever since 1998 it's a bit embarrassing that they release not only a really disappointing phone in version of their staple product but a shitty alternate product that took resources away from what everyone was looking forward to.
Game Freak should really hand Pokémon to big N at this point if they want to try different games; maybe then they'll realise they are actually quite below average when it comes to development teams.
 
so someone modded the game to actually be somewhat challenging

The way I see it, I'm sure the franchise as a whole is popular but IDK how the ratio is with the mainline games since they are the smallest part of the franchise now. the anime, merch, and go have a much wider reach for consumers.

Honestly, to me (my GF got me a copy of sword btw) it's not so much the EXP share that's the problem with the difficulty of the game.

Rather it's the fact that the opponents and 'bosses' of the games have too few pokemon. Like, rarely will you come across a team of six or such in the game (I think only the champ has that honor).

Like, when I got to the final gym against the Dragon Gym Leader, I was honestly surprised that he was using a sandstorm double technique. Yeah, it was barebones, but it was such a breath of fresh air.

Honestly, while I do enjoy single battles, double battles are where the actual challenge of the games come into play. I think that's why people enjoyed Colosseum's battle system a bit more since it offered a bit more of a challenge in the game since practically every battle was a double battle.

And one of the worst offenders was Bede, like, he was a good rival in concept and I did like what they were attempting with his character, but it fell flat with how easy it was to beat him. Like, they practically made his team easy to sweep with a good dark type move.

Like, give some variety in the teams. That's all I'm asking, and go a bit harder with them.

I'd actually like to see a mod where people actually included more pokemon into the trainer's teams, like at least the rivals and gym leaders.
 
Honestly, to me (my GF got me a copy of sword btw) it's not so much the EXP share that's the problem with the difficulty of the game.

Rather it's the fact that the opponents and 'bosses' of the games have too few pokemon. Like, rarely will you come across a team of six or such in the game (I think only the champ has that honor).

Like, when I got to the final gym against the Dragon Gym Leader, I was honestly surprised that he was using a sandstorm double technique. Yeah, it was barebones, but it was such a breath of fresh air.

Honestly, while I do enjoy single battles, double battles are where the actual challenge of the games come into play. I think that's why people enjoyed Colosseum's battle system a bit more since it offered a bit more of a challenge in the game since practically every battle was a double battle.

And one of the worst offenders was Bede, like, he was a good rival in concept and I did like what they were attempting with his character, but it fell flat with how easy it was to beat him. Like, they practically made his team easy to sweep with a good dark type move.

Like, give some variety in the teams. That's all I'm asking, and go a bit harder with them.

I'd actually like to see a mod where people actually included more pokemon into the trainer's teams, like at least the rivals and gym leaders.
Honestly game freak just needs to add the one thing every other JRPG does have at this point to fix this, a difficulty option that changes team composition, because so far the only real way you can really change how hard the game is right now is via setting the game to have set or shift for battle style.
 
Honestly game freak just needs to add the one thing every other JRPG does have at this point to fix this, a difficulty option that changes team composition, because so far the only real way you can really change how hard the game is right now is via setting the game to have set or shift for battle style.

I mean it wouldn't even be that difficult to do, all you'd have to do is program the teams. Heck, slap some held items onto some of the mon that cut some of damage from super effective damage.
 
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Beat the game. That was um, that was something alright...

The Pros:

Once you get past the furbait garbage the new mons are neat as expected. Used Centiskorch, Flapple, Cramorant, Copperajah, Arctozolt and Polteagist. No matter what happens I always get a great sense of joy traveling around with a ragtag group of oddballs.

Camp. I didn't expect to enjoy this as much as I did but there's something about getting to see your whole team out of their balls and interacting with each other in real time that's genuinely charming. The idea of a giant centipede on fire, worm dragon with apple rind wings, spaced out waterfowl with a portion problem, massive metal elephant, horrific science experiment gone wrong and specter made of fucking tea all having a sense of camaraderie is amusing in itself.

The Wild Area, while simplistic and rather small, was a nice feature as an "escape" from the main story and raid battles were addicting for a while.

EXP Candies are wonderful for quickly catching up new members without having to waste any time.

The name rater and move reminder not only being combined into one NPC but also being readily available in every Poke Center was a godsend, as was remembering moves not requiring items anymore.

They really captured the feel of England, both real and fiction. Loved the Glimwood Tangle in particular, the more mischievous, asshole-y fae side of the Fairy type was something sorely lacking up until now, and that location and the new mons within it captures such qualities perfectly. They aren't all gay pink sunshine and rainbow bullshit dammit.

The Cons:

Characters were mostly annoying/forgettable/fapbait. Special shout out to Not Hau for never shutting his fucking mouth and making every battle with him twice as long by having to throw in a quip after every goddamn turn.

What semblance of plot there was, it was an utter joke. Makes the exposition dump in X/Y look like Shakespeare. It's like they wanted to combine old and modern versions of Pokemon storytelling and failed miserably at both. It goes from just being about getting the 8 badges like in gen I-II (only replace Team Rocket with, well, nobody, Team Yell isn't even worth the mention), to suddenly whipping back to the modern "gotta stop the big bad legendary" plot beat at the very, very end.

Music was easily the worst in the series, what didn't sound awful just flat out didn't fit the area or the events transpiring. There were only a couple tracks I legitimately enjoyed, and for Pokemon (who's music I usually listen to for hours on end) that's a special level of disappointing.

While the game was more or less balanced for it, permanent EXP Share was annoying when I was trying to remain lower level, or when I wanted to give one mon who was falling a little behind more EXP to catch up without others getting it at the same time. Yes, you could box them, but there was always the risk of getting OHKO'd by something you didn't expect. Should've just left the option there istead of needlessly taking away player choice.

TMs are fucking useless now (in other words if your mons' level-up movepool sucks, have fun grinding raid battles until the TR you want drops or buy them for absurd amounts of Watts that take forever to accumulate).

Outside of the Wild Area the handholding and railroading is just as insulting as ever if not worse to the point where you barely have to buy potions they heal you that frequently.

It goes without saying at this point but the presentation blew. Pop-ins everywhere, frame drops everywhere (online Wild Area becomes a slideshow to the point of outright freezing frequently at points), camera barely pans upwards in Wild Area, the infamous mouse during the credits, just lack of polish at every corner. This absolutely was a 3DS shoddily ported to the Switch last minute and nobody can tell me otherwise.

In conclusion, it felt like for every improvement, every sparkle of greatness, there were another 3 globs of mud to blot them out. Such a sorry excuse of a game, Pokemon or otherwise... I can only hold on to the fool's hope that things get better from here due to the games being made from the ground up on Switch after this mess.
 
I mean it wouldn't even be that difficult to do, all you'd have to do is program the teams. Heck, slap some held items onto some of the mon that cut some of damage from super effective damage.
the strange part to me is that held items are barely used outside of the battle facilities and one or two battles per game, it really does give players a huge advantage that they have an entire mechanic the rest of the world cant use
Music was easily the worst in the series, what didn't sound awful just flat out didn't fit the area or the events transpiring. There were only a couple tracks I legitimately enjoyed, and for Pokemon (who's music I usually listen to for hours on end) that's a special level of disappointing.
This is the most surprising part about the game to me, other then gen 6 most of the series has absolute god tier osts, hell even spin offs have some bangers
then you have gen 8 which has a ton of tracks which feel like they have no idea what they want to do, a bunch of meh ones and one or two good ones
 
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then you have gen 8 which has a ton of tracks which feel like they have no idea what they want to do, a bunch of meh ones and one or two good ones

I dunno, I found the music to be enjoyable.


I actually really love this song, especially when they use actual wolf howls as part of the song, which fits really well with the theming of the games. Gives it a nice little emphasis to cap off what is supposed to be one of the more empowering moments of the game against Eternus.

the strange part to me is that held items are barely used outside of the battle facilities and one or two battles per game, it really does give players a huge advantage that they have an entire mechanic the rest of the world cant use

Actually, I remember in USUM that you got to unlock tougher trainers that had pokemon on regular occassion had held items, one of the most notable ones was fighting against a Kadabra that had a burning orb and actually switched it with your pokemon. It threw me for a bit of a loop.

I wouldn't mind seeing more unique enemies as regular trainers, not something that you have to unlock by beating all the wimps.
 
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I dunno, I found the music to be enjoyable.


I actually really love this song, especially when they use actual wolf howls as part of the song, which fits really well with the theming of the games. Gives it a nice little emphasis to cap off what is supposed to be one of the more empowering moments of the game against Eternus.
Don't get me wrong, I like some of the music. Circhester, Route 10, Bede's theme, Slumber Weald and a couple others to name some.

But the main problem is even the songs I don't dislike has this weird dissonance issue, especially with Wyndon in particular. Why is there happy cheery music playing when you storm the Wyndon tower? Why is half of Wyndon's theme this foreboding unnerving tune? Why is Rose's theme One-Winged Angel? All of the music of that area can't seem to make up its mind of if there's serious shit going down or if it's an ironic romp in the park that you don't need to be worried about.

Actually, I remember in USUM that you got to unlock tougher trainers that had pokemon on regular occassion had held items, one of the most notable ones was fighting against a Kadabra that had a burning orb and actually switched it with your pokemon. It threw me for a bit of a loop.
It was more than even that. Each trainer class does a specific action, similar to gen V and VI's trainers. Rich/elderly trainers had Full Restores, chefs had Leftovers, scientists used X items, ect. I don't really recall seeing any of that with SWSH except for breeders being liberal with potions.
 
It was more than even that. Each trainer class does a specific action, similar to gen V and VI's trainers. Rich/elderly trainers had Full Restores, chefs had Leftovers, scientists used X items, ect. I don't really recall seeing any of that with SWSH except for breeders being liberal with potions.

You know what would help with this in the current games?

Smogon.

Seriously, all GF would have to do in order to make some tougher teams in general would be to incorporate some strats from Smogon. Don't even have to think.

Or hell, have the fans submit their teams and take ideas from them.
 
You know what would help with this in the current games?

Smogon.

Seriously, all GF would have to do in order to make some tougher teams in general would be to incorporate some strats from Smogon. Don't even have to think.

Or hell, have the fans submit their teams and take ideas from them.
Your plan has failed before it even began.

Both those options still require work from Gamefreak. The solution needs to be work free from their end.
 
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