- Joined
- Sep 9, 2016
Really, I had heard that Yokai Watch collapsed a few years ago and was being thoroughly trounced by Pokemon in sales and tv show views for the past few years?
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yeah, the yokai watch train passed. Kids like fortnite.Really, I had heard that Yokai Watch collapsed a few years ago and was being thoroughly trounced by Pokemon in sales and tv show views for the past few years?
I think that's the million dollar question. Who are the new fans of Pokemon? Is it kids who honestly quite playing Fortnite to go on a Pokemon adventure or are they just capturing adults who disregarded the series in the past but now see it as more relevant with a character creater, a skin tone slider and supporting characters of different racial and ethnic background?
I'd be curious to find out what age the majority of the player base actually is because nobody truly knows except maybe Google and the NSA.
I don't even think its a "DIVERSITY" thing, more like "the switch is the next hot shit, I have to join in."Who are the new fans of Pokemon? Is it kids who honestly quite playing Fortnite to go on a Pokemon adventure or are they just capturing adults who disregarded the series in the past but now see it as more relevant with a character creater, a skin tone slider and supporting characters of different racial and ethnic background?
Pokemon at this point is just sonic with the nintendo bonusIt is funny because i think i've read something similar about Sonic before, i don't remember exactly where, but it was something like, "It is weird how kids want Sonic to be less childish, while adults in their 20s or even 30s want Sonic to be more childish", and i think it also applies to Pokemon, kids nowadays like action games, Fornite, TF2, GTA, COD, you name it, and they will probably find how Pokemon desperately tries to appeal to them by being kid-friendly either annoying, boring, lame of heavily patronizing, while a lot of adults seem to love Pokemon for that exact same reason, for how cute, colorful and non-theatening it looks
The way I see it, I'm sure the franchise as a whole is popular but IDK how the ratio is with the mainline games since they are the smallest part of the franchise now. the anime, merch, and go have a much wider reach for consumers.Kids aren't into Pokemon now? Its either a big shift or wishful thinking, and I am going to guess the later, because they were certainly into Go two or three years ago.
the anime, merch, and go have a much wider reach for consumers.
Reminder that Gamefreak also released TOWN this year.
Yeah that game that I bet you already forgot. They took away half their company to make it, and most people say it was shit.
Hopefully the modding scene will cause Nintendo to do some investigating of how competent game freak are as a developer because the sales are sadly doing well.
I mean say what you want but that trash tier writing is one of the better aspects of the game. A video I saw put it succinctly when the guy said that "Gamefreak were counting on Toby Fox to carry the game." as the the music is the only aspect I'd look at positively. But for a company that has had profits essentially spoonfed to them ever since 1998 it's a bit embarrassing that they release not only a really disappointing phone in version of their staple product but a shitty alternate product that took resources away from what everyone was looking forward to.I had to look into Town to see what it was supposed to be about. Found this image.
Oh. I see.
Homerun, Gamefreak.
so someone modded the game to actually be somewhat challenging
The way I see it, I'm sure the franchise as a whole is popular but IDK how the ratio is with the mainline games since they are the smallest part of the franchise now. the anime, merch, and go have a much wider reach for consumers.
Honestly game freak just needs to add the one thing every other JRPG does have at this point to fix this, a difficulty option that changes team composition, because so far the only real way you can really change how hard the game is right now is via setting the game to have set or shift for battle style.Honestly, to me (my GF got me a copy of sword btw) it's not so much the EXP share that's the problem with the difficulty of the game.
Rather it's the fact that the opponents and 'bosses' of the games have too few pokemon. Like, rarely will you come across a team of six or such in the game (I think only the champ has that honor).
Like, when I got to the final gym against the Dragon Gym Leader, I was honestly surprised that he was using a sandstorm double technique. Yeah, it was barebones, but it was such a breath of fresh air.
Honestly, while I do enjoy single battles, double battles are where the actual challenge of the games come into play. I think that's why people enjoyed Colosseum's battle system a bit more since it offered a bit more of a challenge in the game since practically every battle was a double battle.
And one of the worst offenders was Bede, like, he was a good rival in concept and I did like what they were attempting with his character, but it fell flat with how easy it was to beat him. Like, they practically made his team easy to sweep with a good dark type move.
Like, give some variety in the teams. That's all I'm asking, and go a bit harder with them.
I'd actually like to see a mod where people actually included more pokemon into the trainer's teams, like at least the rivals and gym leaders.
Honestly game freak just needs to add the one thing every other JRPG does have at this point to fix this, a difficulty option that changes team composition, because so far the only real way you can really change how hard the game is right now is via setting the game to have set or shift for battle style.
the strange part to me is that held items are barely used outside of the battle facilities and one or two battles per game, it really does give players a huge advantage that they have an entire mechanic the rest of the world cant useI mean it wouldn't even be that difficult to do, all you'd have to do is program the teams. Heck, slap some held items onto some of the mon that cut some of damage from super effective damage.
This is the most surprising part about the game to me, other then gen 6 most of the series has absolute god tier osts, hell even spin offs have some bangersMusic was easily the worst in the series, what didn't sound awful just flat out didn't fit the area or the events transpiring. There were only a couple tracks I legitimately enjoyed, and for Pokemon (who's music I usually listen to for hours on end) that's a special level of disappointing.
then you have gen 8 which has a ton of tracks which feel like they have no idea what they want to do, a bunch of meh ones and one or two good ones
the strange part to me is that held items are barely used outside of the battle facilities and one or two battles per game, it really does give players a huge advantage that they have an entire mechanic the rest of the world cant use
Don't get me wrong, I like some of the music. Circhester, Route 10, Bede's theme, Slumber Weald and a couple others to name some.I dunno, I found the music to be enjoyable.
I actually really love this song, especially when they use actual wolf howls as part of the song, which fits really well with the theming of the games. Gives it a nice little emphasis to cap off what is supposed to be one of the more empowering moments of the game against Eternus.
It was more than even that. Each trainer class does a specific action, similar to gen V and VI's trainers. Rich/elderly trainers had Full Restores, chefs had Leftovers, scientists used X items, ect. I don't really recall seeing any of that with SWSH except for breeders being liberal with potions.Actually, I remember in USUM that you got to unlock tougher trainers that had pokemon on regular occassion had held items, one of the most notable ones was fighting against a Kadabra that had a burning orb and actually switched it with your pokemon. It threw me for a bit of a loop.
It was more than even that. Each trainer class does a specific action, similar to gen V and VI's trainers. Rich/elderly trainers had Full Restores, chefs had Leftovers, scientists used X items, ect. I don't really recall seeing any of that with SWSH except for breeders being liberal with potions.
Your plan has failed before it even began.You know what would help with this in the current games?
Smogon.
Seriously, all GF would have to do in order to make some tougher teams in general would be to incorporate some strats from Smogon. Don't even have to think.
Or hell, have the fans submit their teams and take ideas from them.