Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
There's two generations where I could be a bit more understanding if GF said they were going to cut the roster due to asset creation. BW animated all the sprites as well as introduced the highest number of new pokemon. XY converted everything to 3D models. If they had said at those points, especially with XY, that they were going to cut the roster back but instead provide brand new 3D models, fan reaction would have been a lot less negative.

Even my friends who don't play pokemon are complaining about the janky animations and jittery battle camera when they see me playing it.

I'm still early in the game but oh my god it's so piss easy. There's heals everywhere. Does this get any better or is it baby mode the entire time?
 
There's two generations where I could be a bit more understanding if GF said they were going to cut the roster due to asset creation. BW animated all the sprites as well as introduced the highest number of new pokemon. XY converted everything to 3D models. If they had said at those points, especially with XY, that they were going to cut the roster back but instead provide brand new 3D models, fan reaction would have been a lot less negative.

Even my friends who don't play pokemon are complaining about the janky animations and jittery battle camera when they see me playing it.

I'm still early in the game but oh my god it's so piss easy. There's heals everywhere. Does this get any better or is it baby mode the entire time?

That's the entire game.
 
So, while grinding for my first shiny Pokemon(currently at 174 battled) I got a shiny for a Pokémon I’ve only fought 11 of.

With a Docile Nature.

And it’s the special shiny.
You can change your pokemon's nature with mints now at the Battle Tower once you become champion. I changed my Zacian's nature to be jolly so it would be a super fast doggo
 
  • Like
Reactions: MightyBiteySnake
So how are things looking now that it’s had a week to air out? Was it ever determined if the physical version was bricking things, and what are the good and bad things mechanically?
 
I'm personally on the fence about it. The battle mechanics seem to work just fine. The new pokemon are pretty good, or at least some of them are. The essential components are there in terms of catching things and battling other trainers, but it's just missing something. A lot of something. Everything about it screams unfinished. This is very much an unfinished 3DS game hastily ported to the Switch at the last minute.

The wild areas are a huge missed opportunity. It's basically a big safari zone with random things popping in and out all the time. It doesn't really feel like a "wild" area, more like a carefully manicured park. I was expecting/hoping for more of a Breath of the Wild Area, and that is definitely not what we got. The scale of the routes feels more like something that would be appropriate for a handheld and not a console game. It's hard to do max raids with NPCs. It seems like GF designed the NPC trainers you get for those to punish you for not paying for an online service that doesn't work very well anyway.

You can't even ride your pokemon around in them, and you can only fish in specific spots. There's a lot of boring talking interrupting you. A lot. Be prepared to mash the A button to get past it.

I'm not going to say that pokemon is over because of this game, but this is a pretty lackluster release.
 
@Questionable Ceviche brought up a lot of good points in general but allow me go into deeper details in regards to the negatives....
The wild areas are a huge missed opportunity. It's basically a big safari zone with random things popping in and out all the time. It doesn't really feel like a "wild" area, more like a carefully manicured park. I was expecting/hoping for more of a Breath of the Wild Area, and that is definitely not what we got.
Expecting a BOTW-style open area from GF after the release of LGPE is being a bit optimistic especially considering that the B-Team, the ones usually responsible for making remakes and sequels, was working on Sword/Shield while their A-Team was working on Little Town Hero.
The scale of the routes feels more like something that would be appropriate for a handheld and not a console game.
Oh definitely, a lot of the routes still follow the "long corridor with no little hidey-holes" design that's been present in the series since SM. It's also affecting towns (if we exclude USUM's Ultra Megalopolis) now, just look at Spikemuth.
It's hard to do max raids with NPCs. It seems like GF designed the NPC trainers you get for those to punish you for not paying for an online service that doesn't work very well anyway.
Agreed, although the Eternatus method I mentioned earlier on is a good way to cheese Max Raids as long as your NPC partners don't spam passive moves (with Life Dew being the ONLY exception to this, that's saved me on a couple of raids).
You can't even ride your pokemon around in them...
This is one of he things that mildly annoyed me as well. While I'm not annoyed with the fact that I can ride MY Pokemon in it I'm annoyed that they got rid of idea behind Ride Pokemon when they could've used the feature as a means of closing off certain parts of the Wild Area, we still have that to a certain extent thanks to the bike upgrade you get in the late game.
...and you can only fish in specific spots. There's a lot of boring talking interrupting you. A lot. Be prepared to mash the A button to get past it.
I blame this on GF still having a "handheld" mindset in terms of development despite the Switch being more powerful than the 3DS and in terms of making it easier on casual players, IIRC Fishing Spots started out in Sun and Moon.
I'm not going to say that pokemon is over because of this game, but this is a pretty lackluster release.
It really is. Don't forget that Gen VII's lacklusterness made people annoyed with the mainline games while LGPE's casual air, Dex cut, and embracement of Go mechanics and connectivity really got people into a frothing rage. And this is all before GF announced Sword and Shield's own Dex Cut too!
 
So how are things looking now that it’s had a week to air out? Was it ever determined if the physical version was bricking things, and what are the good and bad things mechanically?
I think it's confirmed as it's going to get on the bricking bugs. It seems to be infrequent but has affected some people. It seems to affect both physical and digital copies. It has been ruled out that it was just hacked switches.

I doubt there will be more confirmation beyond that. Game Freak will never acknowledge it and if they do patch the problem I doubt they will say so in patch notes. Nintendo wouldn't even acknowledge the joycon drifting and that was wide spread. It took a class action lawsuit to even get them to start repairing them.

I don't expect a news site to pickup the story either because it doesn't benefit them financially and a game like pokeman ticks too many boxes for woke journalism for them to say anything negative about the game.

Edit: I think the only thing I could offer up as advice to try to avoid it is to avoid suspending the software by using the home button. It may be safer to save the game and go back to the game's home screen before closing the software and to avoid leaving the software running in the background while the switch is sleeping.
 
Last edited:
Yeah, I agree with a lot of what you said. I’m playing through the game at a drip feed rate at the moment, as I can only play after work and I’m usually too tired to play very long, but something feels... off about it that I can’t put my finger on.

On the positive side, I’m impressed by how they’ve captured the atmosphere of the English countryside while still making it feel like Pokemon. The variety of ‘mons you can catch early on is great too. I haven’t even reached the first gym and I already have a team I’m happy with.

On the negative side, the handholding is actually worse than it was in Ultra Moon. It feels like I get pulled into a cutscene/NPC talk every time I take a step. The exp share is also even more broken than X and Y. I don’t mind the exp share as I find grinding a bore, but it should be optional, and it shouldn’t make things too easy - I want to feel like I’m putting at least some effort into building my team. Here, it feels like I’m just sleepwalking through the training process.

Graphically I haven’t encountered many problems, but I don’t like the way characters glide to a halt after coming out of a walk rather than ending on a step. The game also looks... muddier than Let’s Go Pikachu/Eevee. It’s not as nice to look at.

I’m sure I’ll find other stuff to like as the game gets going, but I’ve put my playthrough of Omega Ruby on hold for this, and I’m slightly regretting doing that now.
 
Don't forget that Gen VII's lacklusterness made people annoyed with the mainline games while LGPE's casual air, Dex cut, and embracement of Go mechanics and connectivity really got people into a frothing rage. And this is all before GF announced Sword and Shield's own Dex Cut too!
After USUM, Let's Go PE, and now this, I'm out on purchasing any new mainline titles. A lot of the core issues with the series, like the low difficulty, handholding, poor writing, and repetitive featureset, aren't getting addressed. Which really sucks to say. I grew up with pokemon, and it's really sad to see that the developer is phoning in the releases now. Them saying in an interview that they're prioritizing non-pokemon content makes sense with how lackluster the last few main games have been.

There's a lot of frothing screaming shitfits out there online by fans. I'm not mad about it, just disappointed. You can see that there's kernels of great ideas in the games, like the wild areas, but they're all half realized at best or broken at worst. I like my dumb electric corgi and goth raven, but I won't be completing a livingdex for this generation.

A lot of pokemon fans are working adults now. We have jobs and responsibilities that make our time more valuable. GameFreak's haphazard releases like this with half-baked features isn't the kind of thing I want to spend as much of my free time on. I think someone who is super casual with pokemon would enjoy this title, or someone who hasn't played the series in a long time. I think even a child would get frustrated at the sheer amount of interruptions and reams of forced dialogue. I would not recommend it to any more involved fans of the series or anyone that's looking for a challenge. Go play BW or PMD Explorers of Sky instead.
 
Oh definitely, a lot of the routes still follow the "long corridor with no little hidey-holes" design that's been present in the series since SM. It's also affecting towns (if we exclude USUM's Ultra Megalopolis) now, just look at Spikemuth.
I still am surprised how much 3d fucked up how they designed areas, when the 2d games feel like more well defined and memorable worlds you know you fucked up
I think even a child would get frustrated at the sheer amount of interruptions and reams of forced dialogue.
Yeah if there's one thing kids hate it's condescension, which these 3d games do in spades
 
Might as well give my thoughts too. For what its worth, I have previously played Yellow and Chrystal, as well as some of the N64 spin-offs, the TCG and watched the show back in the day. So I have been out of the loop for awhile...

The first thing I'll say is that I like how the game lets you build an actual team early on, as opposed to early series giving you shitmon until halfway through. Forget Dexit, going to the wild area for the first time, it was overwhelming how many of the little bastards were available to catch all at once. You could really start customizing your team, though you don't really stop swapping out members until after the fourth gym, at least in my case.

The Wild Area sort of breaks leveling though, because if you want to spend the time Catching 'Em All, and to an extent I did, then you will be overlevelled when going into the first few gyms. I blew through the first two with my team in their twenties, which is apparently a common experience. I also thought some of the towns were good, apparently things have changed a lot over the years because that Seaside town we got was bigger than anything bar Goldenrod in Chrystal. Others like the Fairy town were very small though. Shout out to no HMs, too. Apparently they took this out in Sun/Moon and I am happy for it. The core Pokemon formula is also, twenty years later, still quite strong. The gameplay is addictive but not unhealthy, some of the monsters are cute, cool, or nostalgic and its a decent return on your money, even if you are like me and have no real interest in online/competitive play.

Overtime, I became less overlevelled as I became less interested in wandering around in the tall grass for five minutes to catch a pokemon I didn't really care about, and finally found a real struggle with the Champ. I cheesed him with revives, first time I had to do that in a battle that I had gone into full strength. To be fair, the typing on his pokemon was in one or two cases not obvious or was well set up to beat my remaining team, so good on GF at least sticking in one worthy opponent.

Oh man, it sounds like I really liked the game? Well, onto the negatives. The Wild Area itself was empty and desolate, it could have done with a few Bellsprout Towers or other such challenges to keep you busy. This is not made up for in the traditional routes, too, which are small, some of them pathetically so. Other people have complained of the lack of mazes but the simple fact is that the poor field of vision and lack of camera control the game gave you made wide open routes of the old style impossible. Controlling a camera in 3D is something that other game companies figured out in the PS2 era, GF should have done a better job. Everyone else also figured out how to have enemies pop in more then twelve feet away from your character. Oh, and on those routes? Very few different character models. Given the game's simplistic graphics, its frustrating that they couldn't have given us more old and new trainer classes, as well as more battles with them. Some of this battling was cut to make up for shared XP (which I like) but it was also a means to its own end back in the day, without these where are you ever going to get to fight 3 or 4 Pokemon in a gym-type battle outside of another human. It all made the world feel small, you know, because it was. It was a small world, after all.

And the so-called story. Oh, Hop, Hop, please fuck off, Hop. This has become an over-done complaint over the past week but its true. He's a charisma black hole, he talks too much and his dialogue cannot be FFed through, he interrupts the natural gameplay flow before or after every gym. He's a putz who takes the Pokemon which is weaker than yours and is then shocked when you burn his Grookey up. Sonia gets away with being in a lot of cases simlar because she's a QT but from a purely analytical point of view, she stopped being relevant pretty quickly- half of her appearances might as well have been given to a signpost. I view with contempt the game just giving you a legendary in a cut-scene. That stuff used to be hard. Also, and this has been a complaint from G/S onward, but almost every legendary looks like crap. Its another dog, or its a digimon, can't it just be a fat ice eagle again?

Oh, and if Gigantomaxing is the game's main gimmick? Would have been better off without it. Nothing better than coming down to the last pokemon in a battle and, instead winning it through clever move use, winning it through retard strength from one of the one or two moves given to you. I thought the trainer challenges were okay, standard fare, some could have been expanded to full mini-games, others just a little time wasting.

I mentioned repeated character models above but really, it bares repeating on its own. In a 3D game like this, it doesn't make sense to walk into a hair salon and have it populated by two of the same very stylized character model. Or the league official, who pops up everywhere, often standing right next to himself. Also, not a complaint, but he looks just like a Mischief Maker...

Really, despite the game being rushed, it is still guaranteed to be one of the biggest games of the year, one of the biggest games on the system its on and as such its disappointing how many bells and whistles weren't put into the game. Very few minigames (only the cooking, which I had no interest in, camping which is suitable only for three year olds and the extremely basic bike rally.) If this was any other game, people would expect more. If Assassin's Creed only had twenty character models, if Mario popped in level objects a first down away from you, if Madden interrupted every game for unskippable moments with the other team's coach talking about how great he was while losing 50-3, people would rip it to shreds. Those games are all sold for the same price as Pokemon, and they all will, to varying degrees, sell less than it. They all come out every year, and yet they give more.

Also, its time for the Mareeple to wake up and realize that the whole multiple version thing is them fucking us. Setting aside the gym battles I won't get to have, or the Sir Fetch'd I won't get to catch, as an adult, I find trading to be less of a thing, I don't have a recess or lunch break with the target audience to trade with anymore and although online trades with strangers are a thing, how is that supposed to be fun and not frustrating? Thats what the multiple versions was for, back in the day, it was to encourage people to trade and talk about the game and thats not what gaming culture is like anymore. Even kids watch youtube now, we all know all of the stuff, we aren't going to need a friend at recess to tell us what about his Sword. I'm glad its still an option, but not being able to evolve my Haunter without trading is total fucking bullshit....

TL;DR: It was fun, wish it was better.
 
Also, its time for the Mareeple to wake up and realize that the whole multiple version thing is them fucking us.
if the two versions didn't cause even the most loose with his money to realise "WTF why am I paying 120 bucks for two copies of the same game" it won't ever happen
If this was any other game, people would expect more. If Assassin's Creed only had twenty character models, if Mario popped in level objects a first down away from you, if Madden interrupted every game for unskippable moments with the other team's coach talking about how great he was while losing 50-3, people would rip it to shreds. Those games are all sold for the same price as Pokemon, and they all will, to varying degrees, sell less than it. They all come out every year, and yet they give more.
That's my issue with this shit, people seem to give pokemon a free pass when it comes to shitting out a mediocre entry when no other series does because of "nostalgia".
 
There's two generations where I could be a bit more understanding if GF said they were going to cut the roster due to asset creation. BW animated all the sprites as well as introduced the highest number of new pokemon. XY converted everything to 3D models. If they had said at those points, especially with XY, that they were going to cut the roster back but instead provide brand new 3D models, fan reaction would have been a lot less negative.

Even my friends who don't play pokemon are complaining about the janky animations and jittery battle camera when they see me playing it.

I'm still early in the game but oh my god it's so piss easy. There's heals everywhere. Does this get any better or is it baby mode the entire time?
That's the entire game.
I'm a little over halfway through and I've only now had to buy potions they heal you that fucking often.
 
I think even a child would get frustrated at the sheer amount of interruptions and reams of forced dialogue.

Hasn't the percentage of child players (the demographic, and specifically Japanese) dropped since Gen V? Yo-kai Watch is what all the kids want to play these days, if only because the "old people" haven't caught on to it, yet. Perhaps the kiddification of Pokemon compared to the previous generation is what they've mistakenly believed would bring those players back, but it's pissing off the older fans and it doesn't seem to be drawing any more kids than they would like. Is even the anime taking a hit because of this? I've heard the Sun/Moon season was pretty good from those who've stuck with it (even before Ash won the League), but did the art-style change work in attracting audiences, or did the ratings drop or not change?

Hell, why is it that the anime's taking a different turn now with the new series? Have we finally reached the stagnation point in the franchise and are going to hit a bottleneck?
 
Hasn't the percentage of child players (the demographic, and specifically Japanese) dropped since Gen V?
I think that's the million dollar question. Who are the new fans of Pokemon? Is it kids who honestly quite playing Fortnite to go on a Pokemon adventure or are they just capturing adults who disregarded the series in the past but now see it as more relevant with a character creater, a skin tone slider and supporting characters of different racial and ethnic background?

I'd be curious to find out what age the majority of the player base actually is because nobody truly knows except maybe Google and the NSA.
 
  • Thunk-Provoking
Reactions: Neet Tokusatsu
Back