Pokémon (Not-So) Griefing Thread - Scarlet and Violet Released with 10 Million Copies in First 3 Days in Buggy States

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It was lamented in this thread already, but fucking Christ on a barbecue I can't believe how much worse they've made the online. All I want to do is complete the dex so I can get the shiny charm and hatch a few sparkles for old time's sake (used to be an avid shiny breeder during gen VI and VII) but thanks to no GTS and all my reliable trading buddies from the past not being around anymore I'm at the mercy of Surprise Trades just to finish these last few annoying exclusives.

Not even trying to find raids that have exclusives helps because even if you do find one (which is hard to do on its own due to the asinine posting system) there's a 99% chance you won't even connect.

To think I thought the Plaza was the worst online work GF ever put out, only for them to prove me wrong in every way possible. How did they regress THIS BADLY from the frankly god-like PSS of gen VI?
The Yearly schedule has made them grow lazy, and tired. They can rake in the money with half the effort.
 
Nintendo just deleted their own video about them giving SwSh fake praises
are they trying to win the award for worse PR since Fallout 76?
Don't even compare the two.

Fallout 76 is way beyond SWSH levels of bad.
SWSH might be half assed pokemon game.
But it's hard to call Fallout76 a game.
Even PR wise.
 
are they trying to win the award for worse PR since Fallout 76?

But did they at least reach Blizzard's HK PR fiasco levels of fail yet?

Don't even compare the two.

Fallout 76 is way beyond SWSH levels of bad.
SWSH might be half assed pokemon game.
But it's hard to call Fallout76 a game.
Even PR wise.

A closer comparison to SWSH would be The Sims 4, since that game also either removed or butchered features in past games, is also quite buggy, has a generally casual fanbase, and their fanbase also has it's share of supporters and ass-kissers, i.e. people in the EA Game Changers program.
 
So it appears that folks have found an exploit that allows them to refresh raids without clearing out Dens, change the weather in the Wild Area, and refresh items spawns and people are bitching about it.
Archive: http://archive.li/3KTIe

Can't really say I'm surprised by this, Pokemon games have always had some sort of exploit that uses the calendar. These people are going full retard expecting GF to patch it though.
 
So it appears that folks have found an exploit that allows them to refresh raids without clearing out Dens, change the weather in the Wild Area, and refresh items spawns and people are bitching about it.
Archive: http://archive.li/3KTIe

Can't really say I'm surprised by this, Pokemon games have always had some sort of exploit that uses the calendar. These people are going full exceptional individual expecting GF to patch it though.
The bad part is that a lot of people do it with online on, and because of how absolutely fucking exceptional their online is it fills the Max Raids with dead non-functional lobbies. The actual exploit itself just helps with how shitty the RNG with the Wild Area is, it should be much, much easier to reroll actives dens and weather. Fuck trying to get a rare pokemon with a hidden ability AS INTENDED since Online basically doesn't work. Every year it's two steps forward once step back with RNG.

It's also solid using it to EV train your pokemon. The minigame EV training was cancer but at least it was easy and you could do it in 10 minutes.
 
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OK, so, I may have figured out why Game Freak has been a shit-show for a while. Doing a bit of a run-down of previous games, I noticed a common trend among them:

The games with relatively efficient file structure and which didn't have a complete shit-show of issues were all ones that Iwata was involved with - I.E. the games after Red and Blue, and going all the way to X and Y, which is when his health problems got bad enough that he pulled out (and sadly, died a bit later).

When we think of games, we tend think of them from a fluff and feature standpoint, rather than crunch. Iwata, however, basically was the crunch man and GodJesus Bearchrist was he important to the series, Kiwis. He pretty much single-handedly developed the algorithm that cut the file size for Pokemon Silver and Pokemon Gold, due to his experience with working with the Game Boy in the past. This is essentially what allowed Game Freak to include Kanto in those games. He also rebuilt the Pokemon Battle System for other platforms, so it could be used on other systems. Pokemon Stadium basically only exists because he did this; Game Freak didn't write anything down regarding the battle system from the original games, so he broke it down and re-did it. The later seperation of Special Attack and Special Defense also happened on his watch.

When you go and look at the games he had no hand in, such as Pokemon Sun and Moon, you'll notice, from a data and correlation perspective, that the game is laughably inefficient, with countless duplicate model and animation entries, to the point where the file size is nearly 7 times what it needs to be. That's a problem common to early-gen 3D games, not something that just came out in 2019 with a crew of career veterans.

But there's a pattern here: The most inelegant and mechanically broken Pokemon games are the ones Iwata did not work on. The implication seems to be that without Iwata's experience and "hands on" nature helping the experience along, Game Freak is back to where they were during Gen 1 and Early Gen 2, and that is very concerning.
 
OK, so, I may have figured out why Game Freak has been a shit-show for a while. Doing a bit of a run-down of previous games, I noticed a common trend among them:

The games with relatively efficient file structure and which didn't have a complete shit-show of issues were all ones that Iwata was involved with - I.E. the games after Red and Blue, and going all the way to X and Y, which is when his health problems got bad enough that he pulled out (and sadly, died a bit later).

When we think of games, we tend think of them from a fluff and feature standpoint, rather than crunch. Iwata, however, basically was the crunch man and GodJesus Bearchrist was he important to the series, Kiwis. He pretty much single-handedly developed the algorithm that cut the file size for Pokemon Silver and Pokemon Gold, due to his experience with working with the Game Boy in the past. This is essentially what allowed Game Freak to include Kanto in those games. He also rebuilt the Pokemon Battle System for other platforms, so it could be used on other systems. Pokemon Stadium basically only exists because he did this; Game Freak didn't write anything down regarding the battle system from the original games, so he broke it down and re-did it. The later seperation of Special Attack and Special Defense also happened on his watch.

When you go and look at the games he had no hand in, such as Pokemon Sun and Moon, you'll notice, from a data and correlation perspective, that the game is laughably inefficient, with countless duplicate model and animation entries, to the point where the file size is nearly 7 times what it needs to be. That's a problem common to early-gen 3D games, not something that just came out in 2019 with a crew of career veterans.

But there's a pattern here: The most inelegant and mechanically broken Pokemon games are the ones Iwata did not work on. The implication seems to be that without Iwata's experience and "hands on" nature helping the experience along, Game Freak is back to where they were during Gen 1 and Early Gen 2, and that is very concerning.

So in reality the real pokemon master was Iwata. He was the very best, that there ever was, and now that he gone, It's nonstop.

giphy.gif

At game freak.


That super sad to know.
 
It continually surprises me how much of my childhood Iwata is responsible for. Jesus Christ his death is a tragedy.
It's ok TPC will get all it's money back from some random guys on the internet for "irreparable brand damage" that didn't have anything to do with hurting pr or sales, those pictures of the strategy guide revealed "trade secrets" that will totally destroy their intellectual properties. They can actually increase in their budget for the next generation of games.
 
God, the more I think about it, the more I dread the inevitable Sinnoh remakes. Just imagine; the Underground unrecognizably butchered (if it will even exist at all). The Distortion World is most definitely getting axed since these will be Diamond/Pearl remakes and not Platinum. At best, it will be this gen's "wormholes" that they can shove all the returning legendaries into. Watch trainer customization get cut too just like it was for ORAS. Can't even put it past them to not make HMs a thing again for "nostalgia's sake." Hell, with TRs now being a thing they can delete TMs altogether and just have those for the full gen IV experience.

In other words I expect Murphy's Law to go down, hard.
 
Played the entire game. Here's my thoughts as someone who was excited for this game.

Good shit
- More freedom to explore. SuMo was frustrating because the plot kept interrupting any chance I had to explote. SwSh is a lot more hands off.

- Actually good online stuff. Before it was just getting stomped into the dirt by Smogon faggots and children in online battles but the max raids are actually pretty fun except for something I will get into later. They also give you a chance to grab version exclusives from the other games.

- Some of the characters I ended up really liking. Cool I guess? Bede is a bitch though.

- More YMMV than good but I actually liked the pacing. I'm more into exploration than just trying to blaze through as fast as possible but I can see why others wouldn't be fond of it.

The Bad
- Story was poorly explained nonsense and dumb. It resolves way too quickly.

- Gyms and Champion Cup were too easy. I OHKOed Leon's Charizard which is sad for him.

- When you do online max raid battles 4/5 times it spits out an error when you try to join someone else which is frustrating.

- No more GTS so I have to try and find a foreign Ditto through Reddit or some shit and Reddit blows.

Agreeing with the other poster 6/10. Fun but could be better.
 
Whoever mentioned Pokémon clover a week or two back, thanks for that. It’s pretty much what I wanted in terms of an actually difficult Pokémon game and having a starter that learns Explosion is both amusing and an interesting thing to manage strategically. Being able to fast-forward combat makes it even better.
 
Whoever mentioned Pokémon clover a week or two back, thanks for that. It’s pretty much what I wanted in terms of an actually difficult Pokémon game and having a starter that learns Explosion is both amusing and an interesting thing to manage strategically. Being able to fast-forward combat makes it even better.

Kinda interesting how a bunch of neckbeards managed to make what's probably one of the nest Pokemon romhacks ever made, hell i'd dare to say it is even better than any official gen 3 game
 
Kinda interesting how a bunch of neckbeards managed to make what's probably one of the nest Pokemon romhacks ever made, hell i'd dare to say it is even better than any official gen 3 game
Thats the thing, The game was made with not only love, but care. They knew what fans who play romhacks/fangames are looking for, and likely had fun making it.
 
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