The Final Fantasy Thread

The people who worked on the games two decades ago will be doing something different, at another company, or even dead, and they won't remember any of their plans they had that long ago anyway. The original development materials will have been deleted to save space or just lost so there won't be any plans for someone else to pick up either. You'll either get some "Greedo shot first"-level retcon crap like FF7R, or just the same old game with a lazy "superdungeon" or two tacked on, full of clumsily remixed and new generic content.
Although I agree part of what interests me about remakes is realizing things with the advantage of new technology. Even if it might not necessarily be 100% the original vision, there's no doubt that you would do certain things differently with current hardware and development tools.

I'd love a final fantasy 6 remake but I want it to be faithful and completely rendered in the art style of Yoshitaka Amano. So that's never gonna happen.
God, I'd kill for a game that's 100% Amano's artstyle. I don't think you could do a traditional game though given how fucking ethereal and dreamlike his style is. Maybe some kind of walking sim like Journey or something.

I’m probably in the minority, but instead of a remake of any of the older games, I’d like them to just forge ahead with Final Fantasy XVI.
FFXV was promising but it still had a lot of problems that have plagued the series as of late. Part of me hopes that doing things like FF7R gets them back to why people loved the series in the first place.
 
Remake FFXI as a single player game, but make it so you still have to grind like you would in the MMO so it takes ten thousand hours to complete.
People would just hex edit in values and items.

Also you can do Amano's style in games in quite a few ways. His dreamlike characters can be done especially since you have companies like Vanillaware which do full animated 2d sequences for their character animations. Not only that but the shit that goes into stuff like Dragon Quest and DBZ games to make them look like 2D cells would be the same method to having stuff resemble a 2d painting with line textures. The numerical calibrated values of the shader would be different. Borderlands does textured 3d post production effects as well, but it resembles a comic book.

If you want full blown spirit/ether clouds and atmosphere like that, that was possible way back on the PS3 with El Shaddai.

Most would be some level of post production effect for a game but you could bring his paintings into 3 dimensions and have them be explorable.
 
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A lot of FFXIV players are just single player console main line players who rode the hype of 2.0 being this big comeback story and it being on the ps3 and later on the ps4 made it very accessible to them alongside FFXIV having a very baby's first MMO beginning.

They usually don't know how MMOs work and bitch about how FFXIV works like one, like expecting the game to be balanced at all, and not like whatever their favorite single player console FF is. So they don't know how to play, they don't want to learn how to play, and being asked to learn how to play/git gud is wrong becaue that is toxic WoW elitist mentality which dampers the "Great Community BTW" perception.
This also happened in the past with XI as well. I played back in the day and it was very obvious a lot of the players never touched any other mmorpgs before and only got it because it had the FF label. FFXI fans were the laughingstock of the mmorpg community until WoW came out and took that title. I remember fans of other mmorpgs looking down on the FFXI community the same way a lot of people look down on FFXIV’s community today.

I wouldn’t be surprised if the biggest assholes in the FFXIV community were originally old school FFXI players who migrated over.
 
This also happened in the past with XI as well. I played back in the day and it was very obvious a lot of the players never touched any other mmorpgs before and only got it because it had the FF label. FFXI fans were the laughingstock of the mmorpg community until WoW came out and took that title. I remember fans of other mmorpgs looking down on the FFXI community the same way a lot of people look down on FFXIV’s community today.

I wouldn’t be surprised if the biggest assholes in the FFXIV community were originally old school FFXI players who migrated over.

FFXI players, especially really old ones from the early 2000s when FFXI was at its peak, hate FFXIV and a good amount that I've met quit and just went back to FFXI or stay around anyway and continue to bitch about how it doesn't take 8 hours to get one level anymore or that you can't de-level when you die or some other nonsense.

I had the displeasure of being in a guild with a leader who despised FFXIV because it wasn't like FFXI and how they should just make FFXIV a HD FFXI, they'd go on for eternity about how FFXI did everything right and even said FFXIV 1.0 is better because it was more like FFXI. If you've browsed the FFXIV official forums as much as I used to you'll find a good chunk of people who claim to have played FFXI and hate how FFXIV didn't make classes/content/basically everything except graphics like they did in FFXI. The most common ones were Dark Knight and Red Mage.

The difference with FFXI vs FFXIV is that FFXI's grind back in the day was so difficult because of how party reliant even the most basic encounter in the open world was, that people just quit eventually or learned how to play to some degree. FFXIV is a stupid easy MMO to play on a basic level so people didn't really quit by level 20 and don't need to know what they're doing except for 8 man raid content.
 
This also happened in the past with XI as well. I played back in the day and it was very obvious a lot of the players never touched any other mmorpgs before and only got it because it had the FF label. FFXI fans were the laughingstock of the mmorpg community until WoW came out and took that title. I remember fans of other mmorpgs looking down on the FFXI community the same way a lot of people look down on FFXIV’s community today.

I wouldn’t be surprised if the biggest assholes in the FFXIV community were originally old school FFXI players who migrated over.
I admit, FFXI was my first (and last) MMORPG because of the Final Fantasy franchise, although I did play a few MUDs before that (which could be considered text-based forerunners to the MMORPG genre). I can't compare FFXI's community to other MMORPG communities for obvious reasons, but it had some hilariously and publicly stupid players back in the day who were basically lolcows before the term existed. (My favorite was that Rowina girl who consistently misspelled her ADD "attention defecite disorder" oblivious to the fact that she was only one letter away from shitting herself, and had frequent hilarious chimp outs.) Of course, the fact that FFXI uniquely made players all around the world speaking different languages play on the same server caused unique issues for the community as well. It did expose you to other country's lolcows, like that one arrogant French guy whose name I can't remember, the "50% of the time it works every time" guy. Which was funny, but you basically had three times as many asshats because you had three different regional groups (NA, JP, and EU); the ordinary players were just kind of there and you didn't interact much because of the language barrier, but the asshats were bot-claiming your NMs, stealing your Dynamis zones, and so on.

I tried FFXIV, but it was too WoW-ish for me to really love. The world and storyline weren't bad, but too many aspects of the gameplay felt overly artificial, contrived, and over-simplified, in contrast to the organic messiness of FFXI. Balance was greatly improved, but the cost was high. The itemization was so unbelievably bland and boring. I couldn't name a single piece of equipment of note that I ever earned because no such thing even exists. FFXIV's gear progression is a simple ladder going straight up, compared to FFXI's countless weird, unique items with specialized effects and uses that are a vast, sprawling shrub. FFXI's jobs felt more like professions that fantasy people actually did, where FFXIV's jobs are interchangeable components in a three-piece machine. FFXI's jobs keep every ability that they ever had, where FFXIV's jobs get completely overhauled with every expansion to the point where core gameplay mechanics like Tactical Points can just vanish one day. Elements and creature types are just lore with no significant gameplay effect. And so on. Still though the biggest problem was that I just don't have the time and obsessive focus to play MMORPGs like I used to.
 
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FFXI players, especially really old ones from the early 2000s when FFXI was at its peak, hate FFXIV and a good amount that I've met quit and just went back to FFXI or stay around anyway and continue to bitch about how it doesn't take 8 hours to get one level anymore or that you can't de-level when you die or some other nonsense.

I had the displeasure of being in a guild with a leader who despised FFXIV because it wasn't like FFXI and how they should just make FFXIV a HD FFXI, they'd go on for eternity about how FFXI did everything right and even said FFXIV 1.0 is better because it was more like FFXI. If you've browsed the FFXIV official forums as much as I used to you'll find a good chunk of people who claim to have played FFXI and hate how FFXIV didn't make classes/content/basically everything except graphics like they did in FFXI. The most common ones were Dark Knight and Red Mage.

The difference with FFXI vs FFXIV is that FFXI's grind back in the day was so difficult because of how party reliant even the most basic encounter in the open world was, that people just quit eventually or learned how to play to some degree. FFXIV is a stupid easy MMO to play on a basic level so people didn't really quit by level 20 and don't need to know what they're doing except for 8 man raid content.
Oh god did your guild leader’s name happen to be Synfrag or any sort of variant like Syn Kazama? Dude is fucking crazy on Reddit with his rampant XI fanboyism and a hardcore 1.0 apologist.
To be fair even with the grind of XI didn’t stop the community from being stupid as hell. As I said before fans of other older mmorpgs like UO and old school EQ flat out hated XI fans. I also remember the infamous mass bans for the big Salvage exploit where SE spent an entire year looking at logs before hitting a shitload of people wirh permabans. So many neckbeards throwing shitfits over getting caught.

Also while I do agree that XI has more depth and XIV could really use more complexity XI is way too much on the opposite end. The horizontal gear progression was overly excessive to the point where parties would flat out reject you for not having that super rare item from a heavily camped NM. I like having more gear options but having to carry four different gear sets to swap out got too overwhelming. Subjobs were great but were nothing but an illusion of choice after awhile. Also looks kind of dumb seeing a tank using Ninja weeb magic to blink away damage instead of being a meat shield.

Job balance was terrible and feedback to improve them always fell on deaf ears. Instead of improving and buffing jobs that already existed they just kept adding more jobs with each expansion pack.

Don’t get me wrong I had a blast with XI and played it for over a decade. However I don’t have the energy or time to commit to the time sink again.
 
Oh god did your guild leader’s name happen to be Synfrag or any sort of variant like Syn Kazama? Dude is fucking crazy on Reddit with his rampant XI fanboyism and a hardcore 1.0 apologist.
To be fair even with the grind of XI didn’t stop the community from being stupid as hell. As I said before fans of other older mmorpgs like UO and old school EQ flat out hated XI fans. I also remember the infamous mass bans for the big Salvage exploit where SE spent an entire year looking at logs before hitting a shitload of people wirh permabans. So many neckbeards throwing shitfits over getting caught.

Also while I do agree that XI has more depth and XIV could really use more complexity XI is way too much on the opposite end. The horizontal gear progression was overly excessive to the point where parties would flat out reject you for not having that super rare item from a heavily camped NM. I like having more gear options but having to carry four different gear sets to swap out got too overwhelming. Subjobs were great but were nothing but an illusion of choice after awhile. Also looks kind of dumb seeing a tank using Ninja weeb magic to blink away damage instead of being a meat shield.

Job balance was terrible and feedback to improve them always fell on deaf ears. Instead of improving and buffing jobs that already existed they just kept adding more jobs with each expansion pack.

Don’t get me wrong I had a blast with XI and played it for over a decade. However I don’t have the energy or time to commit to the time sink again.

Nah his name was Xatsh I believe, he was a fairly active poster on the official forums up to at least Heavensward from what I remembered. Your name does sound somewhat familiar, but honestly stupid people that play FFXIV kind of blend together to me especially FFXI fanboys because they all say the same talking points while ignoring all the flaws FFXI had.

I ultimately agree that games like FFXI will just be autisticly broken down around all their choices to the point where their is no choice anymore if you try to play with any degree of seriousness because math always checks out eventually. Because MMOs aren't single player games you have to actually play with people and people unfortunately have standards especially in content you need to try in. It is why I prefer FFXIV because beyond some questionable balance issues, like Paladin in general and launch Astrologion, you can generally play whatever you want as long as some try hard shitter that thinks you need the best dps comp to beat an easy enrage doesn't show up.

In the end in an MMO you have to balance stuff, because almost no one likes playing shitty jobs and no one likes just being an outcast because they picked the wrong job so no one wants to play with them. I'll take gear simplicity any day then having to have another situation where if you were a Paladin or an Astrologion you can just get fucked and go play Warrior or Scholar instead.
 
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Looks like the FF7 remake is getting delayed to the 10th of April. I wonder why? Too much pressure from other game releases coming in March?
EDIT: Ignore that last part, turns out the new date happens to coincide with Cyberpunk 2077's release date and the RE3make.
 
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Nioh 2 and Doom Eternal to be in the week between REMake 3 and Cyberpunk?
 
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Eh I'm fine with this. If it was to come down between Doom Eternal and Final Fantasy VII Remake, I'd have gone with Doom Eternal anyway.

Don't get me wrong Cyberpunk looks great but I'm gonna wait and see first, especially when it comes to PC performance.
 
My prediction is that FFVII Remake will be like the Xenosaga. Ok first game, 2nd game changes a lot of things and made it worse, 3rd game fixes a lot of things broken by the 2nd game, but no one is interested in playing it anymore
 
I have darker predictions for the FFVII remake. I mean they said they took Midgar and made it in to a whole ~20 hour game. My thought is: who the hell asked them to do that? Why bloat FFVII's already slightly bloated story? Also with how long this thing took to develop... I'm guessing FFVII Remake is going to be a trash fire, people are going to be pissed that the first game isn't a complete story, and by the time the final entry drops no one will care anymore.

I really hope I'm wrong but literally every sign I've seen says this won't end well, from splitting the game up in to full-priced parts to the excessively long and troubled development cycle which usually doesn't end well for Squeenix. I suppose at least I can't be rated optimistic.
 
I have darker predictions for the FFVII remake. I mean they said they took Midgar and made it in to a whole ~20 hour game. My thought is: who the hell asked them to do that? Why bloat FFVII's already slightly bloated story? Also with how long this thing took to develop... I'm guessing FFVII Remake is going to be a trash fire, people are going to be pissed that the first game isn't a complete story, and by the time the final entry drops no one will care anymore.

I really hope I'm wrong but literally every sign I've seen says this won't end well, from splitting the game up in to full-priced parts to the excessively long and troubled development cycle which usually doesn't end well for Squeenix. I suppose at least I can't be rated optimistic.

"Already bloated" seems a bit of a stretch tbh; I know it was a long game for its time, but it felt a lot leaner to me than FFV/FFVI (both of which i liked a lot). What parts of VII would you consider bloat?
 
"Already bloated" seems a bit of a stretch tbh; I know it was a long game for its time, but it felt a lot leaner to me than FFV/FFVI (both of which i liked a lot). What parts of VII would you consider bloat?
I'm not really here to argue about VII's pacing, I haven't played it in at least a year or more (though I do plan to play again in the next month or so), I do agree it had better pacing than V or VI. All I'm really saying is that no one asked for Midgar to be stretched in to a full game and it's a dangerous precedent to set in many ways least of all from a storytelling and pacing standpoint. It would be like if Star Wars consisted of Luke finding out his parents were dead and leaving Tatooine and then the movie just ended, only they stretched the movie to like 20 hours to show scenes of Luke just farming and shooting whomp rats.

Now would Star Wars fans enjoy that sort of cut of the movie? Some of them absolutely would. But the public at large will hate it.
 
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