John Carmack stepping down as CTO of Oculus to work on AI - Carmack helped put Oculus on the map

Feels like the last (if only) important person in VR just left the building. Maybe try VR again in 4-8 years.

People must have lost money investing in VR businesses and stuff. There was so much hype, but you don't hear anyone admitting defeat.
 
wrong John

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Hanging a TV on the front of your face has never, ever worked no matter how furiously Jared Lerner or Ray Kurzweil masturbate to the idea of it. It isn't Not There Yet, it'll never "be there", barring something that is no bigger, nor heavier than a pair of sunglasses. And wireless. AR comes closer, honestly, to what you want out of "virtual reality" than VR itself does.

Yes, playing Zombie Smasher or an iteration of Portal or something is amusing for about 15-20 minutes but...it's just not going to be mainstream. It isn't. That Carmack has gone and Valve has gotten distracted by something shiny (again) should tell you all you need to know about the gimmick. It's the Moller Flying Car of computer peripherals. It's the Segway of computer peripherals.
 
I think the bigger story is: John Carmack has given up on VR.

carmack hit the optimization wall. Its down to fractions of a percent gain, for hours of tweaks and fixing, and he's bored with it.
He'll give it a few years, scratch the itch elsewhere, come back with some new insight and a fresh perspective and nudge the industry forward again.
Unless he winds up building the precursor to skynet, or retires to mars.


I think hes got a touch of the tism, or he's a hardcore dopamine fiend that gets his fix from computational problem solving.
 
Carmack is probably the best programmer alive, so it looks like he knows something we don't. Time to brush up on AI programming.
 
Watch Joe Rogan's recent podcast on Youtube with John Carmack where they discuss, among other things, what/where VR needs to be and where it is right now and the challenges that lies ahead. Even smell-o-vision comes up. It was really good and the VR stuff was the least interesting part.

I wonder how far he will get. He mentioned on twitter that all he knows is high school math. Reading his wiki he did some amazing stuff, Carmack's reverse, etc. Considering the fact that AI is based on advanced math, I doubt that he will make a dent.

That's him being humble, he's obviously advanced much further than that over the years. But back in the days between Quake 3 - Doom 3 he said that getting really solid at trigonometry was the most important kind of math a graphics programmer would need because that was the type of math that could be boiled down(optimized) into the fast math a CPU or GPU could churn through when programming in a language like C or the early shader languages. That's where the high school math thinking comes from and he was completely right. Before and after that he's obviously been pouring through papers WAY above high school math to find ideas or solutions to problems, binary space partitioning wasn't something he created, it was something he found and figured out how implement really well after pouring over research papers.
 
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He was a programmer on Doom. To think he'd go on to End times technology
 
Hanging a TV on the front of your face has never, ever worked no matter how furiously Jared Lerner or Ray Kurzweil masturbate to the idea of it. It isn't Not There Yet, it'll never "be there", barring something that is no bigger, nor heavier than a pair of sunglasses. And wireless. AR comes closer, honestly, to what you want
VR isn't hanging a TV to your face. While that may be the closest thing to compare to, it isn't. Give VR a try if you haven't, and not occulus go or Google cardboard. Also AR is worst, considering apple is really only doing it and the hololens are still MIA.
 
Carmack is finally giving up on Faceberg completely because of how inefficient and political to get anything done at Meta.

I resigned from my position as an executive consultant for VR with Meta. My internal post to the company got leaked to the press, but that just results in them picking a few choice bits out of it. Here is the full post, just as the internal employees saw it.
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This is the end of my decade in VR.
I have mixed feelings.
Quest 2 is almost exactly what I wanted to see from the beginning — mobile hardware, inside out tracking, optional PC streaming, 4k (ish) screen, cost effective. Despite all the complaints I have about our software, millions of people are still getting value out of it. We have a good product. It is successful, and successful products make the world a better place. It could have happened a bit faster and been going better if different decisions had been made, but we built something pretty close to The Right Thing.
The issue is our efficiency.
Some will ask why I care how the progress is happening, as long as it is happening?
If I am trying to sway others, I would say that an org that has only known inefficiency is ill prepared for the inevitable competition and/or belt tightening, but really, it is the more personal pain of seeing a 5% GPU utilization number in production. I am offended by it.
[edit: I was being overly poetic here, as several people have missed the intention. As a systems optimization person, I care deeply about efficiency. When you work at optimization for most of your life, seeing something that is grossly inefficient hurts your soul. I was likening observing our organization’s performance to seeing tragically low number on a profiling tool.]
We have a ridiculous amount of people and resources, but we constantly self-sabotage and squander effort. There is no way to sugar coat this; I think our organization is operating at half the effectiveness that would make me happy. Some may scoff and contend we are doing just fine, but others will laugh and say “Half? Ha! I’m at quarter efficiency!”
It has been a struggle for me. I have a voice at the highest levels here, so it feels like I should be able to move things, but I’m evidently not persuasive enough. A good fraction of the things I complain about eventually turn my way after a year or two passes and evidence piles up, but I have never been able to kill stupid things before they cause damage, or set a direction and have a team actually stick to it. I think my influence at the margins has been positive, but it has never been a prime mover.
This was admittedly self-inflicted — I could have moved to Menlo Park after the Oculus acquisition and tried to wage battles with generations of leadership, but I was busy programming, and I assumed I would hate it, be bad at it, and probably lose anyway.
Enough complaining. I wearied of the fight and have my own startup to run, but the fight is still winnable! VR can bring value to most of the people in the world, and no company is better positioned to do it than Meta. Maybe it actually is possible to get there by just plowing ahead with current practices, but there is plenty of room for improvement.
Make better decisions and fill your products with “Give a Damn”!
 
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