The Sims Modding Community - "[Sims 4] Incest, Teen Romance, Babies For Everyone and more! UPDATED FOR 1.5.149.1020!"

Am I the only one who prefers 3 over 2? Don’t get me wrong 2 is a fantastic game. It was the first Sims title I owned (I played the first one occasionally at a friend’s house) and while I poured so many hours into it for some reason Sims 3 pulled me in more. Which is funny because when 3 first came out I was one of those people who stuck with 2 and didn’t want to move on. Then I got into it and found the game so much more fun. Granted it is an extremely slow buggy mess without mods but there is something charming about it that the other entries lack. I think it is because of the open world and being able to spy on Sims from other households. I love zooming in on community lots and watching Sims outside my control doing stupid shit without my interference. I also love going to other houses and harvesting their plants. I love the gardening system and all the unique skills like cooking, wine making, sculpting, science, alchemy, etc. I hated how Sim 4 neutered most of them.

That said I do miss all the romantic interactions and systems from 2. I found a mod that added some of it back but it is extremely outdated.
 
Am I the only one who prefers 3 over 2? Don’t get me wrong 2 is a fantastic game. It was the first Sims title I owned (I played the first one occasionally at a friend’s house) and while I poured so many hours into it for some reason Sims 3 pulled me in more. Which is funny because when 3 first came out I was one of those people who stuck with 2 and didn’t want to move on. Then I got into it and found the game so much more fun. Granted it is an extremely slow buggy mess without mods but there is something charming about it that the other entries lack. I think it is because of the open world and being able to spy on Sims from other households. I love zooming in on community lots and watching Sims outside my control doing stupid shit without my interference. I also love going to other houses and harvesting their plants. I love the gardening system and all the unique skills like cooking, wine making, sculpting, science, alchemy, etc. I hated how Sim 4 neutered most of them.

That said I do miss all the romantic interactions and systems from 2. I found a mod that added some of it back but it is extremely outdated.
There's actually a significant portion who prefer 3 over 2, at least judging by simsecret. I think pretty much everyone wished that 4 was a mix of 3 and 2 instead of .... 4.
 
I’ve played the Sims titles since SimCity and Sim Safari, and the Sims 2 was my favorite, but after sinking a lot of time into 4 I think it’s the title out of the series that actually gets unfairly judged. I’m not going to say it is in the same level of 2 or 3 but it’s not a bad game. It suffers from the same disease as many EA games in that it’s not a complete game without expansions as discussed here but the Sims have personalities and AIs that remind me extensively of the Sims 2.

In the Sims 2 your Sim plotted out their personality points for each category but the limited coding of the game meant if you changed your Sim’s personality with boolprop, you suddenly basically had two personalities your Sim was coded to act from. Nervous Subject is the classic example of this.

#4 uses the trait system but it also assigns every sim in the game a set of random, hidden traits. There’s a lot of outdated information on Google I noticed, as the sites talking about hidden traits only include the markers the game gives to your Sim to indicate if it is left/right handed, whether they’ve kissed/woohoo’d, and the aspirational traits, but it also randomizes and gives your Sim at least one hidden trait from the trait selection screen. I don’t know if the Sims made in CAS get one but babies born into your game do. When a baby is born they can also receive any number of hidden traits they inherited from the parent Sim.

I have a family of evil mastermind Sims who popped out a Good child, only noticeable by the fact that the whole family becomes angry as hell just by being in the room with the toddler. Then that toddler grew up and must have picked up a Mean hidden trait because the whole fucking neighborhood hates that child.

I have a ton of evil Sims in my game and they have a great deal of autonomous actions. If you have Get to Work, Evil Sims will autonomously choose to interact with the Satellite and make your whole neighborhood piss itself.

Over. And over. And over. Then they’ll control the Hivemind to make everyone dance in their piss. If you start a club and select as an action for them to use the Science objects they’ll also use it but it is slightly less autonomous than your Evil butler choosing to fuck with your house.

I’ve seen some really fun autonomous actions in this game. Is it the Sims 2 or 3? No, but it also isn’t quite the dumpster fire everyone here is touting it as. I wrote it off too until I watched CallMeKevin play and realized there was a lot more depth than what people seem to highlight. Even Kevin barely touches on the aspects of the game. Sims 4 requires more patience than the previous two games when starting off. I love the Sims 2 SO much but after what I’ve seen in this one I don’t think I could go back.
 
I’ve seen some really fun autonomous actions in this game. Is it the Sims 2 or 3? No, but it also isn’t quite the dumpster fire everyone here is touting it as. I wrote it off too until I watched CallMeKevin play and realized there was a lot more depth than what people seem to highlight. Even Kevin barely touches on the aspects of the game. Sims 4 requires more patience than the previous two games when starting off. I love the Sims 2 SO much but after what I’ve seen in this one I don’t think I could go back.

It's probably more about the mods that Kevin uses, i.e. the Extreme Violence Mod, since he focuses on the killing aspect of the game, and Sims isn't his primary focus on his YouTube channel. Compare that to say, other channels that solely focus on The Sims series, I'm not sure if those autonomous actions would stand out just as well.

Also, people give Sims 4 flak (which is justified), because of how lazy the game comes off as being. The 20th Anniversary "gifts" was one of the many stand-out moments of that, and some of the Stuff Packs seem to have been created so EA can get more $$$. The Photography studio being in the Moschino, I mean Mosquito, Stuff Pack seems like EA threw it in there as an excuse to get people to buy that Stuff Pack, while that item would have easily fit into the Get Famous EP. The same can be said about the Murphy Bed, as it would have been a fitting edition with either City Living or Discover University, but EA decided to have it be the focus of a Stuff Pack based on the tiny homes trend.
 
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It's probably more about the mods that Kevin uses, i.e. the Extreme Violence Mod, since he focuses on the killing aspect of the game, and Sims isn't his primary focus on his YouTube channel. Compare that to say, other channels that solely focus on The Sims series, I'm not sure if those autonomous actions would stand out just as well.
Uh no, the stuff I quoted happened in my game with no custom content. Kevin doesn’t use custom content in his early Sims 4 videos either except when he downloads the Book of Chaos mod. The one you talk about didn’t come till much later.

and I don’t play with CC because the Sims 4 corrupts much easier than the other games. I hate that about it. You had to work hard in the Sims 2 to corrupt the game.
 
Uh no, the stuff I quoted happened in my game with no custom content. Kevin doesn’t use custom content in his early Sims 4 videos either except when he downloads the Book of Chaos mod. The one you talk about didn’t come till much later.

and I don’t play with CC because the Sims 4 corrupts much easier than the other games. I hate that about it. You had to work hard in the Sims 2 to corrupt the game.

You could corrupt the Sims 2 by looking at it funny. The game’s built-in “delete family” button would corrupt the neighbourhood sometimes because it wouldn’t delete the family properly and would leave random bits of data behind that would confuse the game.
 
You could corrupt the Sims 2 by looking at it funny. The game’s built-in “delete family” button would corrupt the neighbourhood sometimes because it wouldn’t delete the family properly and would leave random bits of data behind that would confuse the game.
Hell, you could even corrupt the game by just letting a premade Sim's pregnancy come to term, if it didn't have a particular patch applied.

The Ottomas twins originally shipped with a serious neighborhood-corrupting bug. When they're born, the twins' father when looked in the family tree might be connected to random Sim, whether it's a townie, an NPC, the Grim Reaper, or even a pet. Moreover, the babies might look deformed. When the twins are left born in an unpatched game, they will eventually lead to neighborhood corruption. The bug is fixed in the Seasons patch, but it will only fix instances of the family that are in neighborhoods that have not been loaded since the Seasons expansion pack was installed. The other solution would be to terminate Samantha's pregnancy using a third-party mod or hack, such as the InSimenator. Players who have the Ultimate Collection will have the Seasons patch, and thus do not have to worry about this bug.
 
Hell, you could even corrupt the game by just letting a premade Sim's pregnancy come to term, if it didn't have a particular patch applied.

The Ottomas twins originally shipped with a serious neighborhood-corrupting bug. When they're born, the twins' father when looked in the family tree might be connected to random Sim, whether it's a townie, an NPC, the Grim Reaper, or even a pet. Moreover, the babies might look deformed. When the twins are left born in an unpatched game, they will eventually lead to neighborhood corruption. The bug is fixed in the Seasons patch, but it will only fix instances of the family that are in neighborhoods that have not been loaded since the Seasons expansion pack was installed. The other solution would be to terminate Samantha's pregnancy using a third-party mod or hack, such as the InSimenator. Players who have the Ultimate Collection will have the Seasons patch, and thus do not have to worry about this bug.
Has anyone incorporated this bug into a story? Gotta kill the mother the devil’s spawns to save the world.
 
Doesn't this like totally miss the point of video games? Vidya is supposed to allow you to forget about your shitty mundane life for a few hours, not recreate it. Who the fuck wants allergies in a game? I want to have magical powers that let me defeat demons and shit.

Sims players want to imagine themselves in a perfect life.

Then again, animal haters might want to make a algery as part of their story, for whatever reason. (Oppression of the dogs or autism in remaking themselves.)
 
So I decided to join FreeSO after reading this thread, and boy, let me tell you what a bunch of fucking drama queens play this game. Never expected to run into SO many people with Lolcow personalities. The FreeSO discord is like a high school fight about who is more popular with people grabbing screenshots of each other so they can say “Look, they were SO MEAN to me!” This is the type of community who would go out of their way to dox someone on discord because heaven forbid you never put out a plate of food for their Sim when they got on the lot.
 
So I decided to join FreeSO after reading this thread, and boy, let me tell you what a bunch of fucking drama queens play this game. Never expected to run into SO many people with Lolcow personalities. The FreeSO discord is like a high school fight about who is more popular with people grabbing screenshots of each other so they can say “Look, they were SO MEAN to me!” This is the type of community who would go out of their way to dox someone on discord because heaven forbid you never put out a plate of food for their Sim when they got on the lot.

And to think that EA still wants to try to make an online Sims game work with the TS5 rumors about it being online as well...
 
To be fair, TS4 has it's merits. The building system is good (and fast), the moodlets are a genius idea, playing carrers is nice, the gallery is somewhat a good way to quickly find cool player-made lots to put into your game, the amount of sim-to-sim interactions, the mentioned hidden traits... Even the neighborhoood map, a thing I despised at first, is a good idea badly implemented.

The real problem is how EA is such a low-effort cartoon-villain-tier company going out of their way to milk the cow and destroy it in the process, alienating the fanbase more and more. TS4 barely feels like a finished game, and they are in the process of making a sequel based on the same terrible "everything is online" idea with buggy cross-platform features.

I'm sticking to TS2, thanks. It has a lot of limitations, but it is a finished game. And the amount of mods fixes almost all the problems.
 
I'm sticking to TS2, thanks. It has a lot of limitations, but it is a finished game. And the amount of mods fixes almost all the problems.

The other advantage of playing TS2 or TS3 is that EA won't screw up game mods by updating the game like they do with TS4.

And in regards to the latest results for the community nominations for the new stuff pack content, apparently the clothing that won the community vote is eerily similar to items that are already in the game. Yep, it's quite fitting, given how EA loves to re-use the same content, change it around a bit, and sell it as something "new".
 
To be fair, TS4 has it's merits. The building system is good (and fast), the moodlets are a genius idea, playing carrers is nice, the gallery is somewhat a good way to quickly find cool player-made lots to put into your game, the amount of sim-to-sim interactions, the mentioned hidden traits... Even the neighborhoood map, a thing I despised at first, is a good idea badly implemented.

The real problem is how EA is such a low-effort cartoon-villain-tier company going out of their way to tard cum the cow and destroy it in the process, alienating the fanbase more and more. TS4 barely feels like a finished game, and they are in the process of making a sequel based on the same terrible "everything is online" idea with buggy cross-platform features.

I'm sticking to TS2, thanks. It has a lot of limitations, but it is a finished game. And the amount of mods fixes almost all the problems.
Moodlets were in TS3, playable careers were in TS3, hidden traits were in TS2 and TS3, and the neighborhood map has always been a thing
The few unique things in TS4 are usually badly implemented, I don't know if it's even worth it.
 
Moodlets were in TS3, playable careers were in TS3, hidden traits were in TS2 and TS3, and the neighborhood map has always been a thing
The few unique things in TS4 are usually badly implemented, I don't know if it's even worth it.
The "play the job" career options are absolutely horrid. You can ace it every day and barely make more/get a faster promotion than any of the normal jobs, and half the time it's simply not enjoyable. Almost my only gripe with that game.
 
Moodlets were in TS3, playable careers were in TS3, hidden traits were in TS2 and TS3, and the neighborhood map has always been a thing
The few unique things in TS4 are usually badly implemented, I don't know if it's even worth it.
The first instance of a playable career was in TS2 via the Open For Business EP. And if you really wanna stretch the definition of a playable career, you could be a starving artist as early as the first base game.
 
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