Cultcow EvaXephon / Yanderedev / Alex Mahan / Alexander Stuart Mahan / cannotgoogleme - Edgy weeaboo coomer with pedo tendencies and 15+ years internet history as a lolcow, now known as a disaster developer behind eternal debug build called "Yandere Simulator", confirmed groomer and dollfucker

The end of EvaXephon?


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"100.000.000 installs"

I'm not even gonna try to figure out what "installs" mean... For the sake of my sanity...

Edit: Alright pretty sure (I mean I don't buy that number but still) that every time he "updates" the game (I would like to see proof of those "bug fixes"), since you have to download it all over again, that counts as an install. It really doesn't make any sense otherwise... Or I'm missing something lmao
It’s just some re.tarded spam site lying so you click their ads. There’s no way it has even close to 100 million even with all the updates
 
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At this point I have a very faint feeling that the guy is actually taking the piss out of the game. Saying "the game won't be finished for at least a couple more years" about a game that's been in development for 6 years now and still doesn't have an end goal of any kind seems WAY too on the nose. "Just come back later and play it when it's done" is a good quote too, seeing as the game will never be finished.
 
How about you just make Osana able to defend her own damn self? You don't need Poochie McScrappy to shatter everyone's immersion and enjoyment of the game, just make her not exceptional and you can get plenty of challenge out of her.
Wasn't Osana the old leader of the martial arts club at some point? Why would she need a bodyguard? The only person that stands to "possibly" have a legitimate reason for a bodyguard is that Saikou bitch, but even then if she's only in the school for a week, there's no point.
I still don't understand why senpai's childhood friend, of all people, is the tutorial rival. Like no logic anyone can offer will be able to explain that.

Does anyone here know when Alex graduated? I think I found one of his earlier unfinished games.

It's somewhere way back in the thread (someone found his old Linkedin, I thought), but the only games he's ever acknowledged working on in Lunar Scythe and Bootleg Hitman Simulator. Unless you're talking about the games he's worked on while he had that QA job, but weren't those all mobile games?
 
Alex is salty that people might eliminate the first rival easily... even though she should be the easiest one. Shouldn't the gang leader girl or the class president be the one with bodyguards/other characters who could interfere?

Of course this is just symptom of him constantly adding any feature that pops into his head before even finishing the core gameplay loop.
 
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I still don't get why Osana needs a fucking unbeatable bodyguard with her 24/7. This is literally the first rival. Ensuring there's more steps you need to take in order to isolate her from crowds and then let the player get creative seems way more fitting for the first rival. What's the point of adding so many elimination methods when defeating the rivals will only allow you to explore maybe 2 options? What have all these months of work lead up to? Why does Alex have chronic brain rot?
 
Alex is salty that people might eliminate the first rival easily... even though she should be the easiest one. Shouldn't the gang leader girl or the class president be the one with bodyguards/other characters who could interfere?

Of course this is just symptom of him constantly adding any feature that pops into his head before even finishing the core gameplay loop.
This post makes me think.... are all the rivals gonna have a damn body guard? Thats fucking repetitive. He can't come up with more innovative shit?
 
This post makes me think.... are all the rivals gonna have a damn body guard? Thats fucking repetitive. He can't come up with more innovative shit?
Of course not, Yandere Simulator is an intuitive and creative game! The one rival that can cook has a chef bodyguard, the one that's a nurse has a doctor bodyguard... and so on.
Thinking of it, have you noticed how one-dimensional all those rivals seem to be? Like they have one trait like having a certain skill or a certain status and that's literally the entire personality of the rival.
 
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Of course not, Yandere Simulator is an intuitive and creative game! The one rival that can cook has a chef bodyguard, the one that's a nurse has a doctor bodyguard... and so on.
Thinking of it, have you noticed how one-dimensional all those rivals seem to be? Like they have one trait like having a certain skill or a certain status and that's literally the entire personality of the rival.

That's just YanDev's shitty writing for you. He eather makes giant edgy Marry Sue-types like Ayano, her mom, Info-chan or one-dimentional single gimmick characters with "Dark secreet ow the edge" sauce on top. Not to mention charcters who were stolen from better source materials.

I honestly wanted to make a little character breakdown, but it's not really worth it since they all can be placed somewhere in theese categories.
The only thing barely worth mentioning is the way he names characters, but agaim it's ether Engrish word split in two or just two simple Japaneese words, and both of theese just describe characters gimmick. Bravo, Yandere Dev, that's some "Reldnahc Notsew Naitsirhc" level of subtle naming there.
 
I vaguely remember him stating somewhere that Osana only has a bodyguard for the demo in order to force the player to discover more mechanics, but in the full game she wouldn't have one. That being said I don't remember where it was stated so maybe I'm wrong.
That concept is still really weird though. Why would she have a bodygaurd in the demo? He has Info Chan to give out what the different eliminations are. And from the texts it seems like Info Chan hates Osana quite a bit.

In fact here. I've fixed his issue as a tutorial rival by treating her like an actual tutorial. Info Chan hates her and as the character she already knows about a lot of the students if not all of them. So it would make sense that she knows Osanas schedule. Maybe Osana used to bully Info a lot in middle school for some reason. So at the start you have two options. Info says something like "look I'll even help you out here. I already know about Osanas schedule. And I've been plotting this for quite some time. This first plot will be for free, but anyone who may get in your way in the future you'll need to pay for." And then you can choose between all the different possible eliminations. Info gives you Osanas schedule which you can check on your phone at any time. And boom! Different ways to try out all the different eliminations. She's still easy as as tutorial rival, but there will still be a challenge because the school is populated so you still need to get around them.

Then future rivals, you would get to watch them the first couple of days. Only way to get them expelled would to start at the beginning of the week, or make the issues way more serious so they can get expelled faster. Otherwise you get to learn their schedule on your own and get rid of them over time. Also Japanese schools go all the way to Saturday, not Friday. So change that and you have an extra day to eliminate the rival.
 
At this point I have a very faint feeling that the guy is actually taking the piss out of the game. Saying "the game won't be finished for at least a couple more years" about a game that's been in development for 6 years now and still doesn't have an end goal of any kind seems WAY too on the nose. "Just come back later and play it when it's done" is a good quote too, seeing as the game will never be finished.

Nah, just look at Star Citizen fanboys. These kind of arguments are literally their bread and butter. And SC has scammed hundreds of millions of dollars, which makes Mahan look OK.
 
Alex is salty that people might eliminate the first rival easily... even though she should be the easiest one. Shouldn't the gang leader girl or the class president be the one with bodyguards/other characters who could interfere?

Of course this is just symptom of him constantly adding any feature that pops into his head before even finishing the core gameplay loop.
It's almost as if Osana was the final rival...
 
It's probably going to be the final finished rival, if that.

An unconfirmed account claiming to be RockVonCleveland visited the thread a couple hundred pages back, and he brought up some interesting points about what Alex is trying to do at this current stage

- He's going to finish and implement Osana (:optimistic:). At that point, he'll stop development of the game and try to pitch the game as a "vertical slice" and try to scam money crowdfund/raise money with it. This makes sense as he's clearly tired of developing the game and he's probably going to want get this weight off his shoulders.
- If that doesn't work, he'll then basically copy/paste all rivals (and with his coding abilities they'll be the exact same buggy clone of Osana). He'll try to then sell this as a finished product with a rinse and repeat the second part of phase 1 to "improve it."
- Neck himself after his cash runs dry. (Yes I made the third point up but who knows what he'll do when that happens.)
 
I still don't get why Osana needs a fucking unbeatable bodyguard with her 24/7. This is literally the first rival. Ensuring there's more steps you need to take in order to isolate her from crowds and then let the player get creative seems way more fitting for the first rival. What's the point of adding so many elimination methods when defeating the rivals will only allow you to explore maybe 2 options? What have all these months of work lead up to? Why does Alex have chronic brain rot?
I recall Alex saying before in an unrelated video that he wants to make the game harder (which could explain why he wanted to make killing Osana difficult), which is fine, but how is this going to attract the general audience to play it?

What is his general audience to begin with? Hardcore gaming indie anime fans? That would be a pretty niche small audience. Even so, making the game difficult with close to zero tutorials would be frustrating to even


An unconfirmed account claiming to be RockVonCleveland visited the thread a couple hundred pages back, and he brought up some interesting points about what Alex is trying to do at this current stage

- He's going to finish and implement Osana (:optimistic:). At that point, he'll stop development of the game and try to pitch the game as a "vertical slice" and try to scam money crowdfund/raise money with it. This makes sense as he's clearly tired of developing the game and he's probably going to want get this weight off his shoulders.
- If that doesn't work, he'll then basically copy/paste all rivals (and with his coding abilities they'll be the exact same buggy clone of Osana). He'll try to then sell this as a finished product with a rinse and repeat the second part of phase 1 to "improve it."
- Neck himself after his cash runs dry. (Yes I made the third point up but who knows what he'll do when that happens.)
The first step is expected, but if the crowdfunding is unsuccessful (given how his popularity is dwindling, it's less likely to be successful unless he's asking for pretty small amount), doing the same old copypaste would release the game faster but the quality would be extremely terrible for a game with no deadlines at all.
 
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