Half Life Alyx and Boneworks - The two VR games that dare to be different. Okay maybe just one, but still. AKA Floop’s shill thread.

Is VR the big gay?

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So I beat both Boneworks & Alyx, and I gotta say, both are very different beasts. Boneworks accomplished more on the physics and interactivity, whereas Alyx accomplished more in telling a coherent story and accessibility. Either way, I recommend both games for VR.
 
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So I beat both Boneworks & Alyx, and I gotta say, both are very different beasts. Boneworks accomplished more on the physics and interactivity, whereas Alyx accomplished more in telling a coherent story and accessibility. Either way, I recommend both games for VR.

That's kind of what I was hoping for.
 
So let's say I wanted to spend a decent amount of my TrumpBux on VR, which way should I go.

I have a decent PC that got a refresh of parts last year, but I'd definitely assume my interest in it would be casual, don't want the $1200 Vive, but not sure if I should go with the $700 pleb Vive that I'm pretty sure should work (it was a consideration in my rebuild bit I don't remember that I checked things 100%), or the $600 Oculus stand alone be good enough for me. Is there any exculsivity? Boneworks and Alyx are both games I'd be interested in.
 
So let's say I wanted to spend a decent amount of my TrumpBux on VR, which way should I go.

I have a decent PC that got a refresh of parts last year, but I'd definitely assume my interest in it would be casual, don't want the $1200 Vive, but not sure if I should go with the $700 pleb Vive that I'm pretty sure should work (it was a consideration in my rebuild bit I don't remember that I checked things 100%), or the $600 Oculus stand alone be good enough for me. Is there any exculsivity? Boneworks and Alyx are both games I'd be interested in.
Avoid the Cosmos. The Cosmos has terrible inside out tracking. I would recommend the Rift S for better tracking. Quest isn't half-bad, but I would recommend the Rift S for the better refresh rate.
 
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Tangentially related, from what I understand, Tyler McVicker may be involved in the illegal leaking of TF2 and CS:GO source codes, among other assets to /v/. Which would probably not be very good legally.

These materials were probably held on to by a small amount of people such as Tyler who were given these materials illegally by a Valve employee.

VNNChatlogs
 
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What a year this has been already :story:
 
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Tangentially related, from what I understand, Tyler McVicker may be involved in the illegal leaking of TF2 and CS:GO source codes, among other assets to /v/. Which would probably not be very good legally.

These materials were probably held on to by a small amount of people such as Tyler who were given these materials illegally by a Valve employee.

VNNChatlogs
Tyler McVicker toes the edge of being a lolcow so often. His biggest claim to fame is unearthing Half Life Alyx back when it was just hlvr before anyone else. All he did was datamine like an autist and found strings mentioning hlvr, published videos and that's it. Has claimed for years to have inside sources at Valve, but the truth is the majority of the people he's spoken with hate him and troll him. Somehow he acquired a build of HL:A from last fall and was stupid enough to livestream it on Twitch, which got him in some heat with Valve just before the TF2 source code leak happened.

He's a huge nuisance to anyone who works at or contracts to Valve, because his community is so toxic and autistic they and him will seek out any and all information on these people. Tries acting like a professional whatever you call it on youtube and like a total unhirable jackass on twitch and discord. Then will make passive aggressive jabs at real journalists who rob his news or I should say results from autistic digging through dota2 updates. The few people who he talks to semi regularly (Zack Brown and Gabe Newell's son) are young enough to relate with him whereas anyone older and with a real career stays away for obvious reasons. Valve even had to announce Half Life Alyx earlier than intended to deflate from a growing shitshow. The fucking idiot let some guy who found a Steam translation document that had transcripts from the Geoff Keighley interview talk in his discord, and later Tyler "verified" him as an insider. All the guy was was some dude who happened to find information that happened to be accessible to anyone. Then got pissy again when the Quarterpounder and every gaming news site stole his "news". And let's not forget about how much of a cancer he has been to the hl modding community. In fact its really creepy how he even managed to find Gabe Newell's son, but all this is a totally different story that I hope is worth its own thread some day.
 
I just gave Half-Life: Alyx a try and found out that I can not play it, because the gun is misaligned with the Oculus Touch controller and there is no alignment setting. Having to hold the gun in a way that would break my wrist if it was real not only takes me out of the game but also causes wrist and shoulder pain after a while.
I wish I knew why so many VR devs get this wrong. Especially since it would be trivial to fix/prevent the problem.
 
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Well since Floop is...probably dead from corona, looks like it's up to me to start shilling Valve in his place.
https://twitter.com/valvesoftware/status/1261399649782337536?s=20
Valve has just released Half-Life Alyx's workshop tools.
Valve said:
Half-Life: Alyx has been updated to include Steam Workshop support. This includes a beta release of our community development tools, as well as support for Linux and the Vulkan rendering API, and a few small quality of life updates.

Workshop and Editor Tools Beta Release

Half-Life Alyx's level editing tools are now open to the community! You can create new levels, models, textures, and animations for Half-Life: Alyx, and using Steam Workshop you can browse and play everything the community has uploaded.

Want to make your own VR physics sandbox or a giant Rube Goldberg machine? Design a new combat encounter featuring a dozen Combine soldiers at once? What about creating the world's longest Multitool puzzle, or imagining a whole new district of City 17? Crack open the tools yourself and make it happen! If you just want to play what the community's been making, browse the Half-Life Alyx Steam Workshop page to try out the latest and most popular addons.

This is the first Beta release of the Alyx Workshop tools suite, and we intend to add to and improve them in the coming weeks. Included in this release are new or updated versions of:
  • Hammer, the latest version of the Source 2 level editor.
  • Material Editor, the tool for creating and tuning materials in Source 2.
  • ModelDoc, a tool for viewing, editing, and compiling models with animation, collision, and other gameplay attributes.
  • AnimGraph, our animation tool used to create complicated animation setups with blends and transitions.
  • Particle Editor, for making new particle effects.
  • Subrect Editor, for creating smart texture sheets known as "hotspots."
  • Source Filmmaker, the Source 2 cinematic renderer and animation tool.

In addition to these tools, the update includes several sample maps. We've included these to demonstrate and explain how we authored enemy encounters in the game, as well as showcase some new features of the Half-Life: Alyx level art pipeline including tile meshes, static and dynamic cables, and texture hotspotting. The entire set of Half-Life: Alyx maps is also included as editable source for reference - this includes a large collection of interactive objects and prefabs. We'll have news on more features and some smaller additional tools and examples in an future update.

We've also started writing Half-Life: Alyx Workshop Tools documentation. If you're looking to start your first addon, this is a good place to start. This is a beta release of the development suite and we are still writing documentation for many of these tools, but we hope in the meantime you will dive in and learn by exploring for yourself. We can't wait to see what you make!

Linux and Vulkan

The Half Life: Alyx Workshop update adds a native Linux version of the game using the Vulkan rendering API, as well as optional support for using Vulkan on Windows.

Depending on your system, you may experience better performance using Vulkan, especially if your system is closer to minimum spec. To try Vulkan on Windows, open the Half-Life: Alyx main menu and choose Options > Performance > Advanced (Gear icon) > Rendering API. (You must restart the game for the Rendering API choice to take effect.)

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On Linux, AMD graphics and the Mesa RADV driver are recommended for best results.

On Linux, if you had installed the game through Proton previously, please follow these steps to correctly download the update:
  • Go in the Properties for Half-Life Alyx by right-clicking the game in your Steam Library
  • Check the "Force the use of a specific Steam Play compatibility tool" box
  • Uncheck the box, and the download will properly complete.

Spectator View

The spectator view (the view other people see when watching someone play) has received a few small updates as well. The spectator view now supports two zoom levels, and can be run in full screen mode by adding -fullscreen to your Launch Options in Steam. There is also now an option to draw the Spectator HUD directly in the SteamVR "VR View" window, so your spectators can see the HUD along with any other SteamVR overlays you use.

Additional fixes

Fixed some occurrences of the player's in-game hands shaking, GPU optimizations for rendering fog, and CPU optimizations for NPCs.

Version 1.3, Content Build ID: 5035510
 
Well since Floop is...probably dead from corona, looks like it's up to me to start shilling Valve in his place.
https://twitter.com/valvesoftware/status/1261399649782337536?s=20
Valve has just released Half-Life Alyx's workshop tools.

If he is, at least he won't have to see his favourite franchise get ruined post-Avengers: Endgame plot point.

Or see a roided Chell beat Gordon Freeman to death with his own crowbar...
 
For people in this thread, is VR worth the cost now, I keep hearing great things about Alyx and Boneworks, but can't stomach the price tag.
 
For people in this thread, is VR worth the cost now, I keep hearing great things about Alyx and Boneworks, but can't stomach the price tag.
Hey there, from what I can tell pricing has stabilized a bit. If you are looking at a bottom of the barrel pricing, windows mixed reality is not a bad choice($50 to 150, no more). Oculus rift isn’t a bad choice still, if you can get 3 cameras, a headset and controllers for 300 bucks. If you want new?Quest or Rift S might tickle your fancy, but they’re not exactly in production anymore. Vive is great if you can get the cameras and controllers around 450.
 
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