The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

It was super gay in the first game that you didn't get the flame thrower until there was only like 45 minutes of gameplay left.

New one is gonna be super bad. I thought this woke shit was over but it keeps ruining new shit. Cant we go back to the good old days when a lesbians were only in videogames for the sexual gratification of the straight men that actually play/buy them.
 
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I saw anons on /v/ apologizing to Nomura for making fun of the time jannies after seeing this :story:

The whole thing is just fucking embarrassing, what an absolute hack Druckmann is.
You have some screenshots? That would be hilarious.

Also, who the hell is Abby even? She isn't even mentioned in marketing.

This is like MGS 2 level's of deceptive, but at least MGS 2 had a good story. This is a bunch of crap.
 
I saw anons on /v/ apologizing to Nomura for making fun of the time jannies after seeing this :story:

The whole thing is just fucking embarrassing, what an absolute hack Druckmann is.
/v/ is going to have a field day with this. This is a major AAA release that may well wind up "under selling sales expectations" due to what at least partly seems to be wokeness and also shitty writing in general, which is something of a redundancy, but still though, holy fuck who in the shit thought any of this was a good idea?
 
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You have some screenshots? That would be hilarious.

Also, who the hell is Abby even? She isn't even mentioned in marketing.

This is like MGS 2 level's of deceptive, but at least MGS 2 had a good story. This is a bunch of crap.
At least both MGS2 and FFVII Remake had meta reasons as to why they pulled such deceptive tactics (deconstruction of overly similar sequels/remakes respectively alongside playing the player).

What exactly is the excuse for this? I'm not seeing any kind of meta-commentary on the relationship between player and character, the nature of sequels, or any sort of post-modern analysis here. All I see is the writers doing this merely because "subversion equals complex", forgetting that subversion has to have a meaning to it or at the very least, give something better, not just pull the rug out because you can.
 
At least both MGS2 and FFVII Remake had meta reasons as to why they pulled such deceptive tactics (deconstruction of overly similar sequels/remakes respectively alongside playing the player).

What exactly is the excuse for this? I'm not seeing any kind of meta-commentary on the relationship between player and character, the nature of sequels, or any sort of post-modern analysis here. All I see is the writers doing this merely because "subversion equals complex", forgetting that subversion has to have a meaning to it or at the very least, give something better, not just pull the rug out because you can.
When fucking mgsv aka: the hack of kojima was too busy jerking off to hollywood to finish his game manages to tell a better revenge story than your game, you know you fucked up
 
I remember back when the first game came out, people complained that Joel and Ellie just got away with the horrible shit they did (more specifically Joel since he did kinda massacre an entire base and destroyed possibly the only means for a cure). I feel as though this was some attempt to address that, that what Joel did had severe consequences on both him and Ellie, but it's so wrong headed, especially when the game makes you play as the person who murders the protagonist of the series.

You know what would have made this better? Maybe make Joel address the consequences of what he did and accept that his choice affected more people than just himself and Ellie. You can have Joel die, sure, maybe you could do something interesting with Ellie also having to address Joel's decision. This "cycle of revenge" crap is just disconnected from the previous game and its themes. There were a million better ways to go about this, but the game decides to go with the absolute worst idea possible.
 
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There really is no expanding of themes that the previous game had here is there? It's just another typical "cycle of revenge" plot that has been done better in Red Dead Redemption 1, alongside subversion with no real meaning.

Here's the thing. I'm actually all for subversion and the like. However, what you have to do when subverting things is to have some sort of meaning behind it, be it meta or thematic, alongside giving results that are also satisfying to experience. It's the same as with special effects. Subversion is simply a tool to tell a story, not the means itself. If the subversion is just done purely for the sake of shock and to look "deep" when there is no reason for it, then you have failed.

Again, MGS2 is still, as far as I'm concerned, the best example of how to do subversion correctly. Other good examples I can list are Empire Strikes Back and Madoka Rebellion. Not only do they have legitimate reasons for the subversions, but they use it to expand on the themes of their predecessor's without disrespecting them, alongside creating a new experience that is still overall satisfying. Heck, I'd argue that even the recent FFVII Remake, as controversial as it is, did a decent job too.

TLOU 2 though? Makes the same mistakes as things like The Last Jedi, Matrix Reloaded, Game of Thrones Seasom 8, and (this one is debatable) Evangelion 3.0. Just subversion for the sake of it and to appear "deep and complex" without actually having any kind of meaning to it, alongside disrespecting what came before purely in the name of it.
 
I'm beginning to get the strong suspicion that this has less to do with telling a story or being woke and more about Druckman sexually fantasizing about lesbianism in his head.
I've said it before and I'll say it again: He's Andrew Dobson if Dobson actually had connections in the industry.
I like how the woke stuff turned out to the least of the game's problems. they fucked the story on a fundamental level.
It's almost like people with a narrow view of politics can't write realistic/enjoyable stories or something.

It also doesn't hurt that Druckmann pushed Amy Hennig out who had significantly more experience and nuance than him. Even if she wasn't the greatest writer... she was in the top 10 as far as video games are concerned.
 
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