The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

I can correct the entirety of TLOU 2's plot.

The major ending hook of TLOU is Joel lies to Ellie. Now imagine the crushing despair she faces over finding out his lie and his own selfishness. So she parts from him, and is basically trying to come to terms with this. First half of the game you play as Ellie, just traveling, thinking, meeting people. Murdering zombies and insane survivors and helping people out. Then she gets deceived and helps this horrible cult commit an atrocities without her knowing. For example, these people seem nice, but a little off, and Ellie has to go and find survivors and bring them back to the cult's base. Without her knowing, the cult worships the fungus and infects anyone Ellie brings there. They worship the fungus, believing it is the Earth's protective response to humanities pillaging of it. When they are content with enough people dying and getting infected, they will infect themselves as well. They capture Ellie and try to infect her. But she's immune so they simply hold her hostage until they can all 'transcend' and 'be one with the Earth'. In Misery style, they break one of her ankles so she can't run.

Next half you play as Joel, tracking down Ellie. You get clues, follow her path and see the result of her compassion (before meeting the cult). You make the player feel guilty about what Joel did. Then you come upon the cult, but of course they fucked up and the entire place is a mass of zombies, on fire and about to burn to the ground. Joel rescues Ellie, they have a heartfelt apology (DEATH FLAG ALERT) and vow to make it out of the compound together. However, with the amount of zombies and Ellie's inability to run or walk properly, Joel knows this is utterly impossible. So he lies to her again. He forces her out of the compound while he draws the attention of the horde, apologizing to her for lying again. The last battle is Joel endlessly battling zombies with his inner monologue. Eventually he is grievously wounded, and its revealed he was carrying a vest packed with C4, showing he never had any intent of getting out alive. Flashbacks occur, and he blows him, the zombies and the compound all to shit.

Ellie is dumbstruck, unbelieving this happened. Agonized about Joel's death. She walks off into the forest. A month later, she's still wandering around aimlessly, her ankle healed. She feels incredibly guilty from running away from him, when she hears crying in the woods. She comes across a young boy and his dead parents, apparently having been killed by bandits. She feels a renewed purpose, takes the child's hand and makes the same promise to him that Joel did, foreshadowing her willingness to sacrifice her life for him.

Do you see how I made the entire story a circular narrative and Joel dies in a matter that is satisfying and not being beaten to death by a golf club? That's what we like to call 'plot development' and 'conclusions' and these things called 'character arcs'.

As it stands, TLOU 2 has none of this, at all. It is an abortion of a story, pathetic and laughable.

You made an awesome rebuttal as usual, but I just want to correct that you don't kill Ellie. You beat the everloving fuck out of her and her pregnant girlfriend, but you don't straight up kill her. The game ends with Ellie recovering (somehow) and running out on her girlfriend to track down Abby to get revenge, presumably as a set up for part 3.

Where this goes wrong is the fact that, you, the player, are in control of Abby as she brutalizes the protagonist and her love interest. The protagonist that, as you said, we feel a deeper connection to and would much rather see succeed over the same character that murdered the previous game's protagonist. If you were in control of Ellie as this was happening, it would certainly be bleak and a very unsatisfying conclusion, but it would be a bit better by sheer virtue of the fact that you aren't forcing the player to beat her until her eyes fucking bleed.

It's this sheer disconnect between the game and the player and it's just wrong on so many levels. Playing as a different character? Sure, I don't care. Playing as the antagonist? Okay, that's interesting. Playing as the antagonist as she nearly kills the main character that you grew to love over the past 30+ hours? Fuck no.

I agree completely. Its completely fucking idiotic, wrongheaded. It shows spite and disrespect to your audience. I also haven't quite understood this trend of 'fuck my audience lol'. Its exceedingly incompetent and is never, ever well written. Almost always done by idiots who think they're better than they are.

Why is everybody giving constructive criticism and viable alternatives?

Druckmann clearly doesn't deserve our help.

You think that stupid, egotistical faggot would listen to anyone but the bull that fucks his girlfriend?
 
Last edited:
Ironically, the story is basically summed up by 'NPCs have rights too!' Nobody cares about a goon you kill in a videogame. This is a basic fundamental misunderstanding of the medium. Its like one of the random mercenaries Lara Croft kills, his son comes back as the antagonist. You didn't even know his dad, who gives a fuck?

This is the endgame of all of those complaints about Nathan Drake killing hunderds of mooks.

I can correct the entirety of TLOU 2's plot.

The major ending hook of TLOU is Joel lies to Ellie. Now imagine the crushing despair she faces over finding out his lie and his own selfishness. So she parts from him, and is basically trying to come to terms with this. First half of the game you play as Ellie, just traveling, thinking, meeting people. Murdering zombies and insane survivors and helping people out. Then she gets deceived and helps this horrible cult commit an atrocities without her knowing. For example, these people seem nice, but a little off, and Ellie has to go and find survivors and bring them back to the cult's base. Without her knowing, the cult worships the fungus and infects anyone Ellie brings there. They worship the fungus, believing it is the Earth's protective response to humanities pillaging of it. When they are content with enough people dying and getting infected, they will infect themselves as well. They capture Ellie and try to infect her. But she's immune so they simply hold her hostage until they can all 'transcend' and 'be one with the Earth'. In Misery style, they break one of her ankles so she can't run.

Next half you play as Joel, tracking down Ellie. You get clues, follow her path and see the result of her compassion (before meeting the cult). You make the player feel guilty about what Joel did. Then you come upon the cult, but of course they fucked up and the entire place is a mass of zombies, on fire and about to burn to the ground. Joel rescues Ellie, they have a heartfelt apology (DEATH FLAG ALERT) and vow to make it out of the compound together. However, with the amount of zombies and Ellie's inability to run or walk properly, Joel knows this is utterly impossible. So he lies to her again. He forces her out of the compound while he draws the attention of the horde, apologizing to her for lying again. The last battle is Joel endlessly battling zombies with his inner monologue. Eventually he is grievously wounded, and its revealed he was carrying a vest packed with C4, showing he never had any intent of getting out alive. Flashbacks occur, and he blows him, the zombies and the compound all to shit.

Ellie is dumbstruck, unbelieving this happened. Agonized about Joel's death. She walks off into the forest. A month later, she's still wandering around aimlessly, her ankle healed. She feels incredibly guilty from running away from him, when she hears crying in the woods. She comes across a young boy and his dead parents, apparently having been killed by bandits. She feels a renewed purpose, takes the child's hand and makes the same promise to him that Joel did, foreshadowing her willingness to sacrifice her life for him.

Do you see how I made the entire story a circular narrative and Joel dies in a matter that is satisfying and not being beaten to death by a golf club? That's what we like to call 'plot development' and 'conclusions' and these things called 'character arcs'.

As it stands, TLOU 2 has none of this, at all. It is an abortion of a story, pathetic and laughable.



I agree completely. Its completely fucking idiotic, wrongheaded. It shows spite and disrespect to your audience. I also haven't quite understood this trend of 'fuck my audience lol'. Its exceedingly incompetent and is never, ever well written. Almost always done by idiots who think they're better than they are.



You think that stupid, egotistical faggot would listen to anyone but the bull that fucks his girlfriend?

But see, that would make Joel's death meaningful and heroic and since he's a white man, we can't have that.
 
da5.jpg
 
The co-presidents of ND liked the idea, though, and they tasked Druckmann and Straley to work together. Druckmann's initial plan was for the Human Cordyceps strain to only infect women, too

I'm legitimately surprised there isn't more media of viruses and the like only affecting the Y-chromosome because "men bad."

Or maybe there is and I've just done a good job avoiding it.
 
One of the arguments I've seen coming from defenders of the game is that these cutscenes are out of context, and without context it's not fair to judge them.

I have to say, for most fans of the first game, no context could possibly make beating the game's previous protagonist to death with a golf club an okay writing decision. No context could make assaulting the player's daughter surrogate so horrifically that she's left hemorrhaging from one eye and sobbing in a pool of her own blood something that the player would like and approve of. Context can't save this trainwreck.
 
Last edited:
oh, NOOOOW context matters to them

It only matters when its something they like.

Druckman couldn't write a proper story about adopted daughteru~ chosen one to fight world ending cataclysm coming into her own.
View attachment 1261758

We're getting Three Trails of Games this year, both Trails of the Azure games and Cold Steel 4. She's in all 3.

Japan and Eastern Europe are the only pure vidya companies left.

I'm legitimately surprised there isn't more media of viruses and the like only affecting the Y-chromosome because "men bad."

Or maybe there is and I've just done a good job avoiding it.

There is a comic called 'Y the Last Man' about an apocalypse that kills all the men and the world basically just goes to shit. Well, not just the men, but all mammals with a Y chromosome. It is most certainly not made out to be a feminist utopia story.
 
  • Having your antagonist be some daughter of some unimportant enemy you offed is pathetic. Its doubly pathetic that their entire motivation was 'lets kill this child by cracking her skull open, and see what happens'. THE VERY BEST OF HUMAN SCIENCE.
  • The antagonist's father was willing to murder and dissect a child on the off chance that they 'might' get a cure. So murdering his cracker ass is completely justified.
  • This completely new antagonist of some random who you've never met before and never seen before and don't sympathize with, whatsoever, becomes the protagonist. This is fundamentally terrible on every level. TLOU was what, 30 hours? So you've spent 30 hours with these characters, only to have one murdered and then forced to play as his murderer.
  • There's no relationship between Abbey and the player before this, maybe they'll know of her for an hour or two hours, compared to the 30+. There's simply no way a random NPC's daughter is going to be able to compete with the player's attachment of the two characters. Even if this character was likeable, the amount of time spent will override that completely.
  • Ironically, the story is basically summed up by 'NPCs have rights too!' Nobody cares about a goon you kill in a videogame. This is a basic fundamental misunderstanding of the medium. Its like one of the random mercenaries Lara Croft kills, his son comes back as the antagonist. You didn't even know his dad, who gives a fuck?

Isn't this the plot of one of the Twilight movies too? Like, Bryce Dallas Howard's character is the antagonist because her boyfriend got killed two movies prior or something? Even though her boyfriend wasn't important at all?

I don't know; literally everything I know about Twilight comes from Cinema Sins videos.
 
This is honestly unrepresented ownage of a leak like this for a game. In honor of your reference, I have a video, colorized, of the internet vs. Neil Duckman:

Makes me wonder if Naughty Dog is straight up going to redo the plot of the game if people are reacting so bad to the leaks. If so, I hope they learned their fucking lesson not to do ridiculous bullshit like this in a serious series. Watching those leaked cutscenes and playing the first game is like night and day for tone alone. One is a serious tale, that while has some issues, still wins out in the end for enjoyable combat and stealth, along with an interesting take on the usual zombie plague. We don't see mushroom monsters in a realistic style often, so with TLOU 2 missing out on some more fucked up Infected designs is saddening to say the least. I'm sorry, but I think I'll buy a proper sequel with proper escalation and an interesting plot rather than "Roided up trans man beats the fuck out of teenage girls and depressed man because reasons".
 
I'm legitimately surprised there isn't more media of viruses and the like only affecting the Y-chromosome because "men bad."

Or maybe there is and I've just done a good job avoiding it.
Any idea with race/gender/orientation twist in mind can be done in a smart way without getting into sexism/racism/etc. If this idea serves the narrative, why not.
In Lisa the Painful all women(besides one girl) extinct and that’s a nice game.
 
Makes me wonder if Naughty Dog is straight up going to redo the plot of the game if people are reacting so bad to the leaks. If so, I hope they learned their fucking lesson not to do ridiculous bullshit like this in a serious series. Watching those leaked cutscenes and playing the first game is like night and day for tone alone. One is a serious tale, that while has some issues, still wins out in the end for enjoyable combat and stealth, along with an interesting take on the usual zombie plague. We don't see mushroom monsters in a realistic style often, so with TLOU 2 missing out on some more fucked up Infected designs is saddening to say the least. I'm sorry, but I think I'll buy a proper sequel with proper escalation and an interesting plot rather than "Roided up trans man beats the fuck out of teenage girls and depressed man because reasons".
They can't. The release date is in June, which isn't time to change anything major. At best, that's only enough time for bug testing and minor gameplay rebalances. They're stuck with what they have plotwise.
 
They can't. The release date is in June, which isn't time to change anything major. At best, that's only enough time for bug testing and minor gameplay rebalances. They're stuck with what they have plotwise.
Well, they're fucked then. I don't see this one getting saved in the sales department at all, even if the gameplay is good (Probs not tho).
 
  • Like
Reactions: ufukiniggas
Back