- Joined
- Mar 7, 2016
That always bugged me about post apocalypses. Why haven't people reorganized and started producing? Granted this gets answered in different ways, and outside of Bethesda's garbage Fallout does have a pretty clear line of progression.
The problem is not many people want to read/play the post-post apocalypse despite it also being an interesting idea and concept. There always has to be a semi-holding pattern. Stuff like Hunger Games does it pretty well at least in a young adult setting. Fallout New Vegas would sort of explore it by hinting towards the fact they have railroads, can maintain a monorail with the NCR in one direction, and Sallow's call for a simpler level of civilisation to better adapt to a world in which electrical resources (and by extension most tech) will run out or to which most knowledge to maintain it is mostly lost.
You'd basically get a faux victorian setting similar to the Policing the Apocalypse series which is a pretty nice set of books available on Amazon within 20 years of people securing a safe zone with enough resources or available short-medium salvage to be able to begin a reboot of civilisation. So imagine steam trains and oxen carts working alongside the last scavenged road vehicles running on wood gas or hemp based biodiesel.
Heck, even the Monroe Republic in the hack-tastic Revolution tried to explore people rebuilding in various ways but then brought back magic gubbins to get around the NANO MACHINES, SON issue.
But nobody wants that. Apparently.