The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

Cuckmann posted a macro of that "legendary" Kurcobain chimp-out where he tells people not to buy his stuff if you're (paraphrasing) "anything that ends in -ist" on his Instagram (and keeps reposting it with obvious false-flag messages).View attachment 1265240

Someone edit this to have a picture of Druckman and say "If you don't like cuck porn or trannies beating on pregnant women - don't buy our games!"
 
So, one of the theories I am reading is that a tester working from home may have had the game leaked by a friend/roommate. I won't pretend to an expert on how much a tester would know about the game, so how likely is this?
 
I really wish tards would just 'get over' the Trump's Chosen People. A lot of this goes far beyond Trump's Chosen People.

It does but Jews are especially drawn to this toxic culture and they need to stop for their sake as much as anyone else's, you can only piss people off so much before the backlash really winds up hurting you.

It's just human nature, poke someone in the eye enough times and they're gonna eventually slap the shit out of you, no matter how "politically incorrect" that reaction may be.

Jews are only human like everyone else, humans are flawed, every human culture has its flaws, you can criticize the flaws of Jewish culture without being a virulent anti-semite that wishes for violence.

Violence against Jews is what I'd like to see avoided by simply being honest and saying that they need to drop this SJW bullshit like a bad habit.

On a whim I thought I'd try the first game out again. That opening sequence actually hit me emotionally this time (I was usually apathetic towards it) and I don't know if it was because of how fucked the sequel would get or because the sequel dropped the theme of fatherhood entirely. I mean fuck, the first game starts with a single father losing his daughter, a single father that would end up getting unceremoniously killed off in the sequel. It's like, you had such a good thing going in this opening but it all means jack shit because of the sequel. And honestly, even beyond that, the sequence is well-acted and paced. It's probably the best scene in the game for me (I never finished the game and I remember the rest of the game boring me).

I'm honestly pissed at how 2 reframes the beginning of the first game to be meaningless now.

The opening sequence is my favorite part of the game, it's scary as hell, perfectly captures the vibe of what it felt like to wake up on 9/11 and find the world forever changed.
 
So, one of the theories I am reading is that a tester working from home may have had the game leaked by a friend/roommate. I won't pretend to an expert on how much a tester would know about the game, so how likely is this?
Testers examine games, even without manual testing they have access to source to run QA-testing software on it. If it’s manual testing, oh well, they sure as hell had a game.
 
>Feminist
>Forcing you to play as an unidentifiable gender that beats woman into coma
>Unidentifiable gender nearly slits the throat of a pregnant woman after beating her senseless, but only stops because she's pregnant. But would have killed innocent woman anyway.
>Hero of your story.

What an utter fucking joke.
 
So is the consensus that Normies will still buy it AND like the direction the plot goes down?

The doomers on KotakuinAction seem to like insisting that this game will be remembered as a "perfectly normal sequel" and that normies are totally cool with being forced to play as an unlikeable character.
I don't expect a lot of people to be excited about being forced to play as the murderer of a character they liked. Hell movies have had to be changed so they'd have happier endings even if a sad one was more appropriate because test audiences almost always want the main character to be ok. You usually have to create a real piece of shit to get the average audience to accept it.

I remember reading for Mortal Kombat 11, a lot of the workers were subjected to watching basically snuff films of humans and animals in order to better understand how to mutilate somebody. That along with the time crunch, ended up giving one of the developers PTSD.

MK11 PTSD
I knew one of those groups got fucked up from watching those types of videos, but I couldn't remember which, thanks. I do feel bad for them though, because I definitely couldn't stomach those videos.
 
The shot composition legitimately made me do a double-take. FFS Druckmann why?

Like it's not that it's badly executed per se, but tonally? Everything about how this cutscene is shot pisses me off. Incrementally, bit by bit. ...And yeah, this might be nitpicking. I get it, but it really doesn't help that this is where we're supposed to actually feel empathy for Abby's plight, and the game just decides to pull this shit instead of what it had already been doing for a game and a half up until this point: so fuck it, let's talk camerawork!
Originally in The Last of Us, everything was made and shot as if you were seeing everything from the character's perspective. There were a lot of tracking shots, the camera during cutscenes moved as if it was being controlled by a outside force holding a camera: it's meant to be intimate, to show you the characters as up close as possible, to really get into these character's heads. The only times it doesn't do that is during gameplay, but even then it's still not completely motionless. It's done with smaller movements as you're walking, driving, doing whatever, with these being much more noticeable when it transitions from gameplay directly into footage. Here: everything feels so sterile and bland: Joel entering the room loses that intimacy by having it zoomed into the doctor and past his fuckin' face, only to then cut back to Joel standing there, stone-faced. And then bam, long shot of the door. Then a room full of dead soldiers, lying there, really making you feel like shit cuz you caused this, how dare Joel, he's a monster:

I'd expect this from a Kojima game, not Naughty Dog's The Walking Dead. The scene's basically conveying to you: "OooOOOooOOOOooh, look at all the peeeEEople Joel kIlled. WhOOOaaAAAaa look at the bOdIeS!!!!". I can fucking hear the doom sound effect in my head, like the game's trying to shove the weight of Joel's actions down my throat, like I'm a baby that's got a bib on and the plot is shoveling its way into my mouth.

"Whooooa, you did that? Why would you do tha-""Because the game told me to!".

It's like it's trying so hard to be an artsy Walking Dead, but you can't really do that when you have this constant jumping back and forth: from the disconnect caused from the smooth camera pans and static shot position, only to have it transition right back into shaky cam. It's like it's confused as to what it wants to make the audience feel about this scene.

This was already an issue I noticed way back when the newer trailers and images for the game out closer to release, where they kept showcasing this sweeping vista shots of Ellie riding on horseback, putting focus on the buildings and environmental detail, and making it seem like something out of Breath of the Wild, and nary a zombie had basically been seen up to that point. Hell, the trailer where we got the cabin reveal did this too with the Firefly insignia on a tree branch with the slow zoom-in, but I thought they'd just done it to build up hype, but if it's like this throughout the whole game, and only in the gameplay will we get mere glimpses back to that shaky cam madness: then hoo boy this game's tone is in trouble. Nobody wants auteur shots in their zombie games, Druckmann: even The Walking Dead video game knew how to use placement correctly, and those characters and camera could be as stiff as wood.

It seems so small but these things have a purpose! There's a reason you don't see people using dutch angles for every scene in a movie (looking at you Battlefield Earth), or shot-reverse-shot overusage being a problem in most animated shows, and why people discuss bad composition: this stuff matters to the presentation and style of your game.
My lizard brain going haywire aside, I feel nothing for this character. It kinda wraps back around to the issues I had above, but even without that, the game still isn't giving us any context we didn't already have from before, and yet it still expects you to feel sympathy for this random doctor NPC without changing a single thing about the situation. All we have is Abby crying over his corpse and that's it.

...Remember how in less than 10 minutes, just by giving you info about Joel's daughter beforehand, you automatically sympathized with her and so when she dies it packs an emotional gut punch? So why, in the myriad of flashbacks Abby's having, isn't she focusing on the time together with her father to remind her of her lust for revenge? Why is that considered the footnote beginning to her story? Who cares about her time at the gym: why should we give a shit about her father dying in a situation we couldn't prevent!?
 
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That's not even the whole quote, this is the tweet.

ujzvkepj5q411.png
 
I remember when people laughed at some sped on here who shared a 4chan thread a supposed "Blizzard ex-employee" made, detailing an "Overwatch 2" completely revamping and getting rid of the original all in service of adding a co-op mode, how The Burning Crusade from WoW would be rereleased in Classic depending on how well BFA did, how fucked Warcraft III: Reforged was going to be, how all of Blizzard's games were connected via The Void because plot contrivance, and how Diablo IV was ready to subvert expectations by making its endgame about how you were the evil one all along, and that Diablo was really the perfect good guy who did nothing wrong, and much, much more.

And everyone laughed in his fucking face and said that it was so completely stupid and awful, even by their standards, that there was no way Blizzard was going to head down that path and do so many things that were that bass-ackwards and r.etarded.

...Yeah, it's not really all that funny anymore.
...Wait, wait a fucking minute! They did WHAT in Diablo IV?!
 
I never would've played this game anyway (I detest Naughty Dog and their games), but Christ, this game is apparently worse than even I could've imagined:


Archived, because I like Critical Drinker

https://archive.vn/zG8Ex


>Feminist
>Forcing you to play as an unidentifiable gender that beats woman into coma
>Unidentifiable gender nearly slits the throat of a pregnant woman after beating her senseless, but only stops because she's pregnant. But would have killed innocent woman anyway.
>Hero of your story.

What an utter fucking joke.

> The whole thing was written by a straight white man who sexualizes teenage lesbians and got his job forcing a more talented woman out.
 
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That's not even the whole quote, this is the tweet.

ujzvkepj5q411.png
Ah, love how they forgot how people of “bro culture ” easily get hyped up for games with strong female heroines!
Have you seen ANY whining about Senua’s sacrifice? A game about broken, but still strong woman who fights for her sanity and her love?
 
By all means keep saying stupid shit that makes normies side with Druckman.
This is Kiwi Farms. When a teenage girl we had a thread making fun of hung herself, we frontpaged a picture of her butthole. Your optics concerns carry no weight here. Anyway, we all know that if they can't find a bad guy, they'll fake one. Fake hate messages to themselves, photoshops of anti-Semitic imagery onto protests, etc. I'm not going to self-censor like they want me to do because they're shit. Fuck them.
 
Ah, love how they forgot how people of “bro culture ” easily get hyped up for games with strong female heroines!
Have you seen ANY whining about Senua’s sacrifice? A game about broken, but still strong woman who fights for her sanity and her love?
The idea that people don't like female characters just doesn't hold water.

What people don't want is one armed dangerhairs in what was supposed to be a historic shooter like Battlefield V

For reference Call of Duty: Black Ops 4 launched at the same time and literally nobody cared that it had female characters including one of the most popular in the series. The difference being BO4 was a futuristic shooter.

Black-Ops-4-Beta-Ranking-Screenshot-Battery-1-1[1].jpg
 
So why should we be upset with the cultists now after learning what they were going to do some tranny who thinks beating Joel was a good idea? They were just doing gods work.

That's not even the whole quote, this is the tweet.

ujzvkepj5q411.png
There's a good reason why the last Battlefield game failed so hard. This will too. Keep throwing your money away to help out the SJW's, it just kills off game series.
 
The idea that people don't like female characters just doesn't hold water.

What people don't want is one armed dangerhairs in what was supposed to be a historic shooter like Battlefield V

For reference Call of Duty: Black Ops 4 launched at the same time and literally nobody cared that it had female characters including one of the most popular in the series. The difference being BO4 was a futuristic shooter.

Black-Ops-4-Beta-Ranking-Screenshot-Battery-1.jpg

I just had another play through of Trails in the Sky FC and SC recently. Estelle is one of my favorite characters and probably the best female lead of any game.

It does what The Last of Us WANTED to do. Makes a lead female character relatable everyone, has great natural character development with no forced agendas, and it doesn't make her a Mary Sue. She gets her ass kicked multiple times, needs extra training, needs help from companions/friends/family. Also the message of hope and redemption is done far better in the story than in The Last of Us.
 
The idea that people don't like female characters just doesn't hold water.

What people don't want is one armed dangerhairs in what was supposed to be a historic shooter like Battlefield V

For reference Call of Duty: Black Ops 4 launched at the same time and literally nobody cared that it had female characters including one of the most popular in the series. The difference being BO4 was a futuristic shooter.

View attachment 1266057
Even so, people mostly were complaining that main character doesn’t fit the history settings, and most likely would be fine with female lead if it was based on real female army companies, which were a thing in ww2. And telling a story of war from the perspective of women soldiers/snipers/etc is an interesting idea which would be more respectful to actual women who went through war.
But it’s way easier to think the problem is in sexism/homophobia, and that people who doesn’t want to buy your product are bad just because they realized that that’s not something they want to pay for.
 
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