The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

Druckmann: "I don't write "hot" female characters, I write role models"

Jane Jensen, a female game designer and writer with an actual talent:

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What gets me about Druckmann and other fellow SJWs, is that they are doing the very same things that they screech about evil white cis game developers of doing.

First off, they claim they want more realistic female characters. They don't want to make a sexy bimbo type because that's not what the average woman looks like or aspires to be. Etc. Etc. Etc. Yet, these same people made a female character that is also unrealistic, it's just in the opposite direction. Your average woman is not built like a man. Your average woman doesn't look like a man.

I have seen SJWs defending this character design because it was actually modeled it off of a real woman. The problem with that is that the woman they modeled it after is not anywhere close to being relatable to the average female:
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Colleen Fotsch has been an athlete her entire life, and she gets PAID to work out all day and look like She-Hulk. That is literally her career. She also clearly takes steroids (or did at one point), because females cannot naturally attain certain muscles like "pumpkin shoulders" without it. Only people who have zero idea about working out would believe that her muscles are 100% natural.

(What makes it even more of a dumb argument is that, even though Colleen Fotsch does look very masculine, she STILL looks way more feminine than Abby does.)

If SJWs want to defend this design by claiming there are some women out there that look like this, then why can't game designers who make overly sexual characters claim the same? There are plenty of thots and bimbo fetish models to pick from. Sure, maybe most women don't relate to those kinds of women, but they still exist, right?

Second point, Druckmann and other SJWs claim they want female characters that are not only relatable, but also someone women can emulate. I think it's bullshit, but let's pretend that what they say is true and women will emulate characters. Tell me, what average woman will look at that character and suddenly want to strive to look like a man?

One big misconception about women lifting weights is that it will make them look bulky and manly. You will see this all the time in fitness forums where women want to lift weights, but they're afraid they'll look like Colleen Foltchs. It's a crying shame, because lifting weights is something more women should be doing, not just because it is good for you, but also because it makes you look better. This awful character design only encourages this ridiculous myth. Women don't get big and bulky doing 1 hour of lifting 3X a week. You get that big when you workout constantly, have a very precise protein laden meal plans, and take steroids. For a group who claim they want to write characters that are progressive and challenge convential thinking, they're doing the same exact bullshit they bitch about by designing a character that looks big, bulky, and masculine after working out.

Not only is your average woman not going to try an "emulate" this character in terms of looks, they also aren't going to want to emulate her in terms of how she behaves. Abby doesn't just look manly, it behaves like a man too. The way it walks and fights is 100% male. I find it very interesting that they claim they had to reference real fights in order to make the game's violence so realistic. I have to ask, what videos were they referencing when it comes to Abby beating the shit out of men and women? I don't care how strong a woman is; when they fight, even fighting to kill, they don't fight like that, and they don't have the strength to land blows like men do. And women certainly don't tower over women like a man, even if they work out. Hell, using Colleen Foltchs again, here's a photo of her standing next to other women:

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Is she towering over them, both in size and body stature, like a typical man would? Of course not. Because she's not a man. Compare this to the clips of Abby beating the shit out of Ellie, Abby is way taller and her body frame massive.

This brings me to my final point on the matter. These SJW types went crazy over the amount of violence female characters went through in games. They hated it! And there's nothing wrong with not liking violence in video games... But, I find it very hypocritical that the kind of people who would scream about it, actually went and made one of the most violent looking games against women. These scenes aren't just showing a typical fight and death scene, it's very detailed and very, very violent. How come when they do it, it's not considered sexist and wrong?
 
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Has Reddit ever done detective work properly? I still remember when they all fingered the wrong guy for the Boston Marathon bombing shit.
It's funny how they demand the leaker's blood when the moral of the game is how "revenge is bad" or something...
It's not even the actual game that was leaked ffs so who cares?
 
Has Reddit ever done detective work properly? I still remember when they all fingered the wrong guy for the Boston Marathon bombing shit.
Redditors are incompetent and their whole "detective" investigation can be destroyed by asking a simple question
How do they know that the leaker simply didnt steal/take another person dev build
 
No, you're speaking from fear. Know the difference.

Do you know how this shit started? It's not some massive conspiracy to do this, it's lone nutjobs in positions of authority, working together in a loose conglomeration, which is why they're pathologically fucking incompetent about it. I've already gotten into this, but all it takes is a few specific assholes at a given company and control can be flexed. I've been over why Marvel comics suffered that fate, but if you need a refresher, it's because of a dipshit in the hiring pool who directly hired talent from woke Twitter, even when that talent happened to be someone who wound up slipping anti-semetic messages into comic books. The corporate parent would eventually get wise to the fact that these books were selling like shit, cancelling them and firing everyone involved, only for the same hiring department to hire more from the same Twitter cesspit. They got away for this so long because even the simplest company has interdepartmental disconnects, and each one is generally trusted to do its own thing so long as it benefits the company. And since Iger changed most of the focus Disney had in his reorg of how Disney made money, Marvel was generally left to its own devices.

What I'm getting at with all this is that no large company is stupid enough to go balls-deep into Social Justice. Not when it's provably not profitable. It's literally economic suicide at this point, and the only reason it's been happening is because they've had someone to pick up the tab. The problem is that eventually, there's a bill to be paid. This is what happened with Disney-Lucasfilm, only that fuck-up was so bad that it forced the Shareholders to get involved, resulting in Iger hiring actually talented people who put out the Mandalorian.

This shit will eventually exhaust itself. All we need to do is be patient and push back.
Sony is between a rock and a hard place. While Sony is as woke as Naughty Dog they also don't want to go bankrupt. So etheir Sony fire Neil and go against their agenda or go high speed to their deaths. Either outcome will good for me.
 
Control but its Druckmann

Jesse is a young woman voiced by Laura Bailey, who enters a mysterious office building to find her missing brother (voiced by Troy Baker). She goes through some trippy ass shit with her gun that changes depending on her mood. If she's pissed off it bleeds. She uncovers information about the mysterious "director" (voiced by Claudia Black) and eventually finds her brother who is now a post op black female (voiced by Laura Bailey). The two suddenly have explicit intestual lesbian sex on screen complete with unnatural muscle arms stolen from a rough beta copy of Uncharted 4. Eventually Jesse must kill her sister after she finds out that the sister killed the director because cliches bitch! It ends with Jesse mysteriously falling out the building while the end credits play (song is some shitty ballad sung by Laura Bailey and Troy Baker). If you play the song backwards its Troy bitching out Twitter and forum users for being insufferable despite pot meet kettle.

Downloadable content includes a storyline featuring Colleen Foltchs as a smart hacker and Melissa Hutchinson as yet another black girl
 
I'm doing a final playthrough on the first game. Sort of a last romp before the sequel destroys my ability to enjoy it. I was wondering if anyone else found fighting hand to hand with the zombies as satisfying as I do.

No other games or even movies I've seen has people beating zombies to death with their bare hands. God fucking damn it it's satisfying.
 
The concept of revenge for a faceless character could work. The problem is the framing, I mean if Ellie was the only playable character and the player went about on a random adventure for a cure during first third of the story. Helping people on the way. You meet Joel, hang out and have a comfy time. The player then visits characters from the first game just to see how they are. After the adventure, Ellie and Joel rest at a home base of sorts. They get ambushed by Abby. Ellie and Joel get separated. Joel fights Abby and is initially on the offensive. Abby mentions the firefly incident and how Joel killed her dad. This stops Joel for a second which Abby uses to take the advantage and kill him.

Abby should then run away with a confused or not-satisfied look on her face. The second third should be you as Ellie rampaging through America to find Abby. A lot of innocents get hurt. The good you did previously gets undone. Someone Ellie loves dies to clickers because she was focused on revenge rather than living. This all combinates in a final confrontation with Abby at her "camp" where a lot of families that are connected to the fireflies stay. Ellie destorys the place, letting clickers run wild. Abby and Ellie fight. Partway through Abby should slowly lose the will to fight whenshe realises that she's like the man she hated. This causes Ellie to be in an advantageous position to kill Abby. Just as Ellie is about to kill Abby, a clicker finishes the job for her. Alone, in a dangerous infested camp, Ellie escapes with the same look Abby had when she killed Joel.

The final third should be about Ellie visiting the places she messed up and trying to fix them again. Only for people to either attack on side or push her away. This causes Ellie to segregate from everyone else. The final confrontation of the game should be Lev coming for revenge against Ellie. Ellie wins, but feels empty and let's Lev go.

While this is a good idea, however, I just don't think a cycle of revenge plot is appropriate to the theme of the game. It was more about finding your family and people who can help you get over loss. The second should be stresses on that family dynamic. How bonds can break or be strained with a single lie. That's really what the set-up was about. The first one is finding yourself again after loss. The second is to see the stress on that bond and if it can recover. The 3rd one would be recovering that bond, keeping hope alive even through misery and suffering. I wouldn't kill off Joel, maybe at the end of the third game. Neither would I kill off Ellie at all, because she's the dynamic. She's thematically relevant to the story in every way. She's Joel's redemption. Kill Joel too early, and the story gets fucked. I'd never discuss her sexuality, because its not important. Let it be whatever you want. This isn't the point. Its all about bonds forged through adversity and how that can bring hope.

The real message is the dynamic of that bond in the harshest conditions imaginable. Its all about finding hope through strife. Even the Road, one of the harshest post-apocalyptic stories, had this message. The ending wasn't nihilistic, it was hopeful. That in even utter misery, hope shines. It is utter sacrilege to compare TLOU 2 to 'The Road'.

The real crime is to fundamentally misunderstand the thematic arc and the natural way its supposed to play out. The first one is about getting over loss, the second one....is receiving loss and going Charles Bronson? It makes no sense. You could only kill someone Ellie cares about besides Joel. And still, I don't think it works. Because TLOU is essentially a story about these two people. You want to explore that bond they develop, to test it, to strain it. To push it to its very limits. This just ignores that fact. If you want to introduce a love interest they should be a negative influence on that bond, something to strain it. Maybe including betrayal, her lover jealous of Joel's strong ties with her, and her lover consistently tests those ties. And she gets angrier and more jealous of it and sets Joel up. Maybe the lover reveals the lie, or exaggerates it. This tests the bond. It really should have been something like that. The relationship should be more than window dressing. But of course, this would be problematic if it were a proud woman of color. Which is why we can't have good stories anymore. Or just make Ellie bi or something and its a dude this time around. Its the apocalypse.

The concept is thematically inconsistent. I'm not saying these ideas are bad, even I cooked up a few that dealt in the same vein. But still, I don't feel they're the right direction the series should take. Ideally, you want to continue to build on the themes of the first work and make them more complex and intricate, expand and play with them in new ways.

I think this is what boggles my mind the most, this whole cycle of revenge plot bullshit started by the death of a character that we never saw and most likely won't be able to see in the game except for flashbacks.

Look, religious Zealots are an eye roller, way over done in these scenarios, but you can roll with it. And shoving over-long Lesbian kisses or even the super tranny are groaner for sure, but whatever, It isn't hard ignore these progressive tryhard bullshit, and if someone feels more confortable with themselves by watching trans or gay people in their entertainment in the way people like to champion representation, power to them I guess, no skin off my back either way.

But to base a sequel over an event that held no water in the original, makes no sense. The original game had a pretty strong finish and it was clearly intended to be a singular story.

So, of course they weren't going to introduce a new doctor character at the very last hour of the game and have him spout exposition so we can get to know him, as in: " I sure hope we can cure this fungus curse, so I can go back home and see my little boy who loves to play with dolls that I'm so proud and supportive of".

So, this begs the question, why build this new story around a tragedy that holds no water in the original game? killing people in last of Us comes to Joel and Ellies as impactful as sneezing, more so when the story already has a spine, the fungal infection. Sure, the main theme is about a Father and Daughter relationship, but without the backdrop of a fungus apocalypse, the whole thing is meaningless.

So... what does the infections has to do with a tiny lesbo and a huking tranny interlocked in a cycle of vengence? Of course we can argue that a sequel having Joel and Ellie being hunted for the cure is easy to see it coming... but at least it is grounded in the world that has been set in the first game, like Secret Asshole said, who the fuck cares about this doctor that was wacked by Joel?

This whole thing feels very weird, and these ideas seems like the sort of ideas that get wacked in the cutting floor or worked on in some other way. to me, it seems that the person who was supposed to say "NO" to this sort of thing (AKA, a producer) either was absent or had no power, and TLOU2 is probably going to serve as yet another prime example that very self important and very self satisfied people shouldn't be able to do as they please without a strong push back.

By the time this happened, everyone who was a decent writer at Naughty Dog was gone, and Druckman took the sole reigns. Everyone in a position of any authority bent the knee to him. Or it was basically just a job to cash a check, so they simply didn't care. Druckman made the game this way, because he's stupid. There's really no other reasons for it. He's an idiotic, egotistical, narcissist who thought he'd fool people by prominently placing Ellie on the cover. The work wasn't his own, was made by people who didn't share his line of thinking and whom he had to cooperate with, so he decided to destroy their legacy and everyone else who worked on the first one. I truly believe his motive was that petty. He can gussy it up however he wants, its just a petty move by a coward who got into power by annoying everyone better than him out of the studio. So that's the first one. He's a petty, egotist. The second reason, is he feels he can write better than everyone who left. But Druckman is obviously a simpleton, so he relies on cliched bullshit. Revenge. Done to death in many different ways. Completely inappropriate. But easy to use. Nihilism. Easy to use, and he's an idiot so he thinks using it makes him look smart. It doesn't. Shock value by playing as Joel's murderer. He thinks this is a good twist to his story that will capture the audience, since he's a good writer, they'll easily fall in love with his character. Because he's a complete narcissist, he truly believes Abby is better than both Joel and Ellie. She isn't. She's a card-board cut out. Her only character trait is 'kill Joel'. She trained her entire existence for this. Then she's already an empty shell no human being can relate to. Again, delusional thinking, arrogance and stupidity. Again, he doesn't care about the zombies or the fungus or the relevance for the first game. He doesn't care because it wasn't truly his and he wants to ignore that as much as possible.

Druckman's concepts are extremely infantile, poorly developed and defined and run counter to everything. From the first game, to the fundamental rules of storytelling, to relying on common, well-used ideas and making them as cliche and simple as possible. It all just speaks of him being a petty, simple-minded idiot with too big of an ego who thought he was a true artist.

Instead, Druckman is just another hack with a massive inferiority complex. Abby has to be better than Joel and Abby because she's his creation. You have to play as Abby because you will play as his character. You have to fight your favorite character, because his character is better written and has better motivation (she isn't and doesn't). The cycle of revenge crap is his simplistic ideas and incompetence mixed with his narcissism.

So all in all, this was a petty move of someone considering themselves an artistic genius, using extremely simple themes and making walking cliches out of them. Its hard to grasp, because most people aren't fucking morons.

In the end, the only real unique thing about Druckman and his writing is the magnitude of how much it destroys, ignores, belittles and renders the previous work meaningless. Not even his destruction is unique, just the magnitude of it. Because its clear Sony didn't care or didn't know, and he had full control of the studio.

This is what happens when you let a petty, small man, who thinks he's smarter than he is, given free reign over a property.

Joe Vargas ust came out against naughty dog. We are one step away from the apocalypse and Jim Sterling coming out against it too.


DSP came out against them and said something logical and coherent. That's literally how bad this is.
 
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I'm doing a final playthrough on the first game. Sort of a last romp before the sequel destroys my ability to enjoy it. I was wondering if anyone else found fighting hand to hand with the zombies as satisfying as I do.

No other games or even movies I've seen has people beating zombies to death with their bare hands. God fucking damn it it's satisfying.
You can kill enemies with a DOOR in Resident Evil 4.
I'll see Drunkmann try to beat that
 
While this is a good idea, however, I just don't think a cycle of revenge plot is appropriate to the theme of the game. It was more about finding your family and people who can help you get over loss. The second should be stresses on that family dynamic. How bonds can break or be strained with a single lie. That's really what the set-up was about. The first one is finding yourself again after loss. The second is to see the stress on that bond and if it can recover. The 3rd one would be recovering that bond, keeping hope alive even through misery and suffering. I wouldn't kill off Joel, maybe at the end of the third game. Neither would I kill off Ellie at all, because she's the dynamic. She's thematically relevant to the story in every way. She's Joel's redemption. Kill Joel too early, and the story gets fucked. I'd never discuss her sexuality, because its not important. Let it be whatever you want. This isn't the point. Its all about bonds forged through adversity and how that can bring hope.

The real message is the dynamic of that bond in the harshest conditions imaginable. Its all about finding hope through strife. Even the Road, one of the harshest post-apocalyptic stories, had this message. The ending wasn't nihilistic, it was hopeful. That in even utter misery, hope shines. It is utter sacrilege to compare TLOU 2 to 'The Road'.

The real crime is to fundamentally misunderstand the thematic arc and the natural way its supposed to play out. The first one is about getting over loss, the second one....is receiving loss and going Charles Bronson? It makes no sense. You could only kill someone Ellie cares about besides Joel. And still, I don't think it works. Because TLOU is essentially a story about these two people. You want to explore that bond they develop, to test it, to strain it. To push it to its very limits. This just ignores that fact. If you want to introduce a love interest they should be a negative influence on that bond, something to strain it. Maybe including betrayal, her lover jealous of Joel's strong ties with her, and her lover consistently tests those ties. And she gets angrier and more jealous of it and sets Joel up. Maybe the lover reveals the lie, or exaggerates it. This tests the bond. It really should have been something like that. The relationship should be more than window dressing. But of course, this would be problematic if it were a proud woman of color. Which is why we can't have good stories anymore. Or just make Ellie bi or something and its a dude this time around. Its the apocalypse.

The concept is thematically inconsistent. I'm not saying these ideas are bad, even I cooked up a few that dealt in the same vein. But still, I don't feel they're the right direction the series should take. Ideally, you want to continue to build on the themes of the first work and make them more complex and intricate, expand and play with them in new ways.



By the time this happened, everyone who was a decent writer at Naughty Dog was gone, and Druckman took the sole reigns. Everyone in a position of any authority bent the knee to him. Or it was basically just a job to cash a check, so they simply didn't care. Druckman made the game this way, because he's stupid. There's really no other reasons for it. He's an idiotic, egotistical, narcissist who thought he'd fool people by prominently placing Ellie on the cover. The work wasn't his own, was made by people who didn't share his line of thinking and whom he had to cooperate with, so he decided to destroy their legacy and everyone else who worked on the first one. I truly believe his motive was that petty. He can gussy it up however he wants, its just a petty move by a coward who got into power by annoying everyone better than him out of the studio. So that's the first one. He's a petty, egotist. The second reason, is he feels he can write better than everyone who left. But Druckman is obviously a simpleton, so he relies on cliched bullshit. Revenge. Done to death in many different ways. Completely inappropriate. But easy to use. Nihilism. Easy to use, and he's an idiot so he thinks using it makes him look smart. It doesn't. Shock value by playing as Joel's murderer. He thinks this is a good twist to his story that will capture the audience, since he's a good writer, they'll easily fall in love with his character. Because he's a complete narcissist, he truly believes Abby is better than both Joel and Ellie. She isn't. She's a card-board cut out. Her only character trait is 'kill Joel'. She trained her entire existence for this. Then she's already an empty shell no human being can relate to. Again, delusional thinking, arrogance and stupidity. Again, he doesn't care about the zombies or the fungus or the relevance for the first game. He doesn't care because it wasn't truly his and he wants to ignore that as much as possible.

Druckman's concepts are extremely infantile, poorly developed and defined and run counter to everything. From the first game, to the fundamental rules of storytelling, to relying on common, well-used ideas and making them as cliche and simple as possible. It all just speaks of him being a petty, simple-minded idiot with too big of an ego who thought he was a true artist.

Instead, Druckman is just another hack with a massive inferiority complex. Abby has to be better than Joel and Abby because she's his creation. You have to play as Abby because you will play as his character. You have to fight your favorite character, because his character is better written and has better motivation (she isn't and doesn't). The cycle of revenge crap is his simplistic ideas and incompetence mixed with his narcissism.

So all in all, this was a petty move of someone considering themselves an artistic genius, using extremely simple themes and making walking cliches out of them. Its hard to grasp, because most people aren't fucking morons.

In the end, the only real unique thing about Druckman and his writing is the magnitude of how much it destroys, ignores, belittles and renders the previous work meaningless. Not even his destruction is unique, just the magnitude of it. Because its clear Sony didn't care or didn't know, and he had full control of the studio.

This is what happens when you let a petty, small man, who thinks he's smarter than he is, given free reign over a property.



DSP came out against them and said something logical and coherent. That's literally how bad this is.

Forcing the player to kill the hero of the previous game is the true transgression here imo. You can ignore or forgive poor gameplay design or plot choices. But to shoe horn in a completely new plot and make the player hit the A button repeatedly to smash a golf club into a beloved protagonist of the prior game?

That is not a bad design choice. That is heresy.
 
Apparently if I understand everything correctly Sony owns as much of a % of jak and Daxter and Uncharted as they do for Twisted metal.

So they can change devs and have done so in the past because Jak and Daxter lost Frontier was made by high Impact games and SCEI
There's one big issue with that: Whenever they hand an IP off to some other company like Sanzaru or High Impact the game is just crap. Its not as polished and the story takes a huge down turn regardless.

Really it doesn't matter what they do. If it goes somewhere else the entirety of the game is gonna be crap. God Forbid they make it themselves. None of the people that made those old games good are still there. For the sake of those IPs it would be better if they just stayed dead and buried.
 
Forcing the player to kill the hero of the previous game is the true transgression here imo. You can ignore or forgive poor gameplay design or plot choices. But to shoe horn in a completely new plot and make the player hit the A button repeatedly to smash a golf club into a beloved protagonist of the prior game?

That is not a bad design choice. That is heresy.

The premise was flawed from revenge. If there was no revenge theme, this wouldn't have been done in the first place. That's the major problem, because if you eliminate this, there's no reason the player has to kill Joel. But this is what we have, and the results are what's been discussed.

I'n not saying its a just a bad design choice. In fact, I'm talking about the story decisions. I'm just saying its calculated and intended, because he's a spiteful fuck who thinks he's better than the writers of the first one, wants to make it his own, and force his perfect character onto us.

Having the player do that is essentially him wanting to admit her character is superior to Joel's. That her and her random goons are better and you should like them more. Same with her beating Ellie or killing an innocent woman. She is the best. Abby is super awesome and can beat a survivalist who lived most of her life hunting and killing while she stayed in a literal safe space and did nothing but work out.

I'm exploring why he did it. Of course its heretical. But not to the egotistical narcissist.

I honestly don't think it was purely malice or purely spite. It was some of that, but I think he genuinely believes Abby is a better character and that's why he did what he did. Pure spite doesn't explain it. Even a spiteful person would hesitate before that move. They'd kill Joel disrespectfully, but they wouldn't make you play as Abby. They know that's a bridge too far. Because its only about spite. They can let Abby get away or even kill Ellie, but they wouldn't make the player do those things. Because it takes something more than that. You can shit over the characters, hate the audience and spite them, but even Rian Johnson didn't disrespect the audience as much as Druckman did. Yeah, he did dumb shit out of spite. But I never felt he crossed the final line of total audience humiliation, just on the edge. Druckman has jumped over the line, ran down the street to find the next line and jumped over that.

It takes more than just spite and hate for your audience to do that feat. It takes monumental ego and a huge amount of stupidity. I genuinely think he thought people would like Abby, I do. Because he's just that fucking stupid. Its humiliating, insulting and angering to do that to people. But he's an artistic genius, you see. You don't just have to be spiteful. You need a good amount of stupid and a good amount of ego to believe this was a decent idea.
 
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