ValiDate - an upcoming (and unsurprisingly racist) visual novel made by SJW's, for SJW's. Currently MIA.

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Professional gamer. Can't handle trash talking and gets triggered in online multiplayer.

How much you want to bet Twitch thot here has a surprise penis?

I know the art sucks ass. But manjaw, square torso, wide shoulders. It's all there. Bet she wants to be a game dev too. I wouldn't be surprised if her route contains REEEEing about Gamergate.

What the hell does poggers mean? Probaby something lol so random that they came up with because memes.
Look at the belt buckle. A bunny, and the girl is a professional gamer? So it's bootleg D'va but with nothing that Made d'va nice, and intresting to look at. I am half expected to find out this girl is a professional War craft 3 player.
 
The sad part is that the creators won't realize the reason why their game is failing to meet a market, that being that most people are straight cisgendered individuals who prefer attractive-looking mates. Knowing how mired in delusion SJWs tend to be, however, they'll likely chalk up their failure to racism and transphobia of the gaming community, rather than tangible facts.
It’s like people who make up 2% of the population don’t understand that 98% of the market doesn’t want what they are pushing...:thinking:
 
Ok, now I want to gather up a team of kiwis to make an actual parody VN.
Maybe about one young man, who runs a hate speech forum, and who meets a number of fat women but he’s too shy to talk to them because he’s a closeted feeder....
If you want a proper thematic parody, make it a VN about this 100% straight dude who meets a bunch of seemingly fugly girls with no self-esteem and, through the power of realistic feedback and healthy relationships, gets them to shape up, lose weight, lose the stupid undercut, put on some makeup, buy skimpy clothes, gain confidence and look stunningly feminine and beautiful in the end.

Why all that, specifically? Because that's the antithesis of all SJWs like the people making this "game" believe in: they think you have to accept yourself and love yourself and make no effort to change (unless it means trooning out). A game where a guy rescues girls from the depths of twitter and makes them objectively better and happier people would piss them off so hard they might spontaneously combust.

Oh, and once they girls are all pretty there are fully-illustrated, uncensored sex scenes with multiple branching paths. Because c'mon. Why would you play a VN otherwise?
 
a visual novel is basically just a single branching dialog system. like, it's literally just "get user input, display a picture or two, print dialog text on screen and play the matching sound file" and that's the end of it. there's no gameplay at all, no engine, no mechanics, no networking, no graphics programming - there's basically nothing to code here, any CS undergrad student can do the necessary coding for this kind of project within a week or two.

if this were an actual video game project then you'd be correct, but it's just a VN. the work that goes into a VN is 99% art (writing the story and characters, drawing the assets, recording the voices) and 1% coding, and if you use some "make your own VN" engine then that coding part can be done by a random intern who has no idea about coding at all, that's how simple it is.
Yeah, I recognize that it's easy and that there are lots of tools that even tards can use. I said as much in my post:
I know visual novels are basic bitch shit and there are tons of frameworks that even an exceptional individual can use, but one fucking programmer? On a videogame? :story:
Even so, as a programmer I think it's pretty damn stupid to have a 21 person videogame development team with only one programmer. Not because one programmer can't do it, mind you, but because there are practical realities of software development that should really be considered when you're fielding a team of 20+ people.

One such reality is the bus factor — basically "what happens if our programmer gets hit by a bus?" If something happens to your programmer and you don't have another one who understands the project, then best case scenario it's going to cost you some time finding/training another programmer and getting them up to speed. Worst case scenario all of your programmer's design work was in their now-flattened head and all their code was on a laptop that the bus obliterated when it hit them, so you have remake the entire game part of your videogame from square one. While professional devs would avoid the worst case scenario by putting their code in a repo and sharing their design documents with their team, they'll still be more likely to cut corners when they're working alone, which again translates into a time loss if a new dev has to pick up the project.

Beyond the bus factor, having multiple programmers is good for reducing stress/burnout and handling exigent circumstances. Sometimes you suddenly need a working build with XYZ features to take advantage of an unexpected opportunity (press inquiry, trade show, Bill Gates on your doorstep, etc.) and having multiple devs really helps with that. Other times your dev may be sick or just need a break, but if they're the only one on the project they'll probably try to keep working more than they really should.

I'm sure there are other reasons I'm forgetting, but the overall point is the same: single points of failure are bad, and how bad they are is directly related to the size of your team. They've got 21 people working on this game, but if anything happens to their only programmer then they don't have a game (at least until they find a new one). It's stupid for them to put themselves in that situation when there are probably thousands of trannies in programmer socks who'd love to work on some gay shit like this. If they were a scrappy indie trio with an artist, a musician, and a programmer then it'd be fine, but with 21 people on deck it seems pretty irresponsible to me.
 
Yeah, I recognize that it's easy and that there are lots of tools that even tards can use. I said as much in my post:

Even so, as a programmer I think it's pretty damn stupid to have a 21 person videogame development team with only one programmer. Not because one programmer can't do it, mind you, but because there are practical realities of software development that should really be considered when you're fielding a team of 20+ people.

One such reality is the bus factor — basically "what happens if our programmer gets hit by a bus?" If something happens to your programmer and you don't have another one who understands the project, then best case scenario it's going to cost you some time finding/training another programmer and getting them up to speed. Worst case scenario all of your programmer's design work was in their now-flattened head and all their code was on a laptop that the bus obliterated when it hit them, so you have remake the entire game part of your videogame from square one. While professional devs would avoid the worst case scenario by putting their code in a repo and sharing their design documents with their team, they'll still be more likely to cut corners when they're working alone, which again translates into a time loss if a new dev has to pick up the project.

Beyond the bus factor, having multiple programmers is good for reducing stress/burnout and handling exigent circumstances. Sometimes you suddenly need a working build with XYZ features to take advantage of an unexpected opportunity (press inquiry, trade show, Bill Gates on your doorstep, etc.) and having multiple devs really helps with that. Other times your dev may be sick or just need a break, but if they're the only one on the project they'll probably try to keep working more than they really should.

I'm sure there are other reasons I'm forgetting, but the overall point is the same: single points of failure are bad, and how bad they are is directly related to the size of your team. They've got 21 people working on this game, but if anything happens to their only programmer then they don't have a game (at least until they find a new one). It's stupid for them to put themselves in that situation when there are probably thousands of trannies in programmer socks who'd love to work on some gay shit like this. If they were a scrappy indie trio with an artist, a musician, and a programmer then it'd be fine, but with 21 people on deck it seems pretty irresponsible to me.
all your points are correct
but this is a bunch of literal tumblr artists making a tumblr sjw 'game' we're talking about, not an actual professional software development company. i doubt any of the people working on that project are actual full time employees that get paid a salary, i think this is just a clique of friends collaborating on making a game for fun.
 
Tumblr types love picking and choosing bits from other faiths without having any fucking knowledge on it. The two spirit shit really gets me when they cite it as an early example of troonism. Its not, it was essentially a clever way of getting around specific taboos established around warfare, women we'rent allowed on battlefields but a two spirit was which meant they used them a medic of sorts. Thats the other thing as well, they cite it as if all 'injuns' were progressive and had two spirits. It was just the Zuni tribe that practiced it.
No. All Native American tribes were the same, you bigot. To insinuate they were different and had their own beliefs and moral codes means they're just like white people and their sinful societies.
 
If you need to waste life on a dating game, just play Crush Crush, at least the characters there actually fit their stereotypes and look like real girls and not unrealistic diversity filled retards that look diluted as fuck, ffs, Koreans are usually fair skinned, not fucking black like this is Africa.
 
Making memes of your own game that's not even out is pretty pathetic. :story:

Let's look at some of the devs. Look at these cheeky fuckers, so quirky, so Tumblr.

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So yeah, a bunch of sheltered white/mixed girls whose main income source is probably the bank of mom and dad.

Claiming to be part indigenous and Two Spirit is the SJW version of Karens who claim to be 1/100th Cherokee princess.
 
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