The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

It laughably gets more depraved and ridiculous with every new piece of info it makes games like POSTAL 2, Hatred and I would go as far as to say Yandere Simulator look extremely tame and ineffective on the edginess scale. Not even death metal bands radiate the amount of edge TLOU2 does.

"But it's all for a greater artistic purpose and meaning!" Getting druckmann's willy up where viagra couldn't isn't art.
 
You mean really low quality products or aggressive wokeness?
Yes.

Guess I should add more. There is a line. The wokeness can be fine, but, when you hit the last of us 2 level with "the evil religious zealots killing the gays" shit, it gets over the top. As for the low quality, corners can be cut, as long as we are told they will be cut.
 
It laughably gets more depraved and ridiculous with every new piece of info it makes games like POSTAL 2, Hatred and I would go as far as to say Yandere Simulator look extremely tame and ineffective on the edginess scale. Not even death metal bands radiate the amount of edge TLOU2 does.

"But it's all for a greater artistic purpose and meaning!" Getting druckmann's willy up where viagra couldn't isn't art.

When your game is being unfavorably compared to what is essentially an over-the-top ultra-violent intentionally-offensive cartoon where you can Gonorrhea-Piss people to death and a game whose edgy humor is so obviously so far into the vicinity of over-the-top that it literally cannot be construed as anything but parody, it's time to stop a moment and ponder where you may have gone wrong.
 
Just imagine how quick LOTR would be over if Frodo shanked Gollum like that.

There's an entire exchange between Gandalf and Frodo about Bilbo not shanking Gollum.

Frodo: It’s a pity Bilbo didn’t kill him when he had the chance.

Gandalf: Pity? It was pity that stayed Bilbo’s hand. Many that live deserve death. Some that die deserve life. Can you give it to them, Frodo? Do not be too eager to deal out death in judgment. Even the very wise cannot see all ends. My heart tells me that Gollum has some part to play yet, for good or ill before this is over. The pity of Bilbo may rule the fate of many.

I just wanted to point it out since it really touches on wanting justice and taking it into your own hands.
 
The main issues I saw with Pokemon S&S was just how it basically had poor visuals and missing some of the pokedex.

The game could still be enjoyed in spite of these. But Last of Us having a poor story is more major.
It is really interesting to me that a game can be really popular if it nails one or two things great, even if the rest idle lacking. Deadly Premonition’s gameplay is a mess, but the story and characters are so off the wall and unique that it won over a lot of people. But you have to nail the main aspect of the game for it to sell. The main selling point for TLOU was its story and relationship between Joel and Ellie. And going off what we know, the sequel completely fucked that up. So it won’t matter how good the game looks or played if no one wants to sit through that story.
 
"You are video game character, you must do video game things, isn't that weird?" is up there with "gunshot fade to black" when it comes to babbies first indie arthouse project.
100% this. I'd argue that most artsy games have that problem. Bioshock Infinite, Spec Ops, Braid, walking simulators. They all take the barest, most surface level of something clever, and then stop. As if that initial idea was enough to carry an entire project.

We can do this right now. How about a game with clear good and evil choices, and at the end it turns out all the good choices actually ended up making you evil, and all the evil choices ended up being good. I know I've basically described Fable and Spec Ops there, but since when has lack of originality stopped art games? Do it with enough earnestness, and we'll rake in those awards.

Let's mix this up. How about a racing game where the goal is to come in last. The game doesn't tell you this until you win the championship and the trophy goes to the loser. Way to subvert expectations! Maybe put out a blog post about how we wanted make the players think about what matters in life, and that the goal was to get players to stop and smell the roses.
 
100% this. I'd argue that most artsy games have that problem. Bioshock Infinite, Spec Ops, Braid, walking simulators. They all take the barest, most surface level of something clever, and then stop. As if that initial idea was enough to carry an entire project.

We can do this right now. How about a game with clear good and evil choices, and at the end it turns out all the good choices actually ended up making you evil, and all the evil choices ended up being good. I know I've basically described Fable and Spec Ops there, but since when has lack of originality stopped art games? Do it with enough earnestness, and we'll rake in those awards.

Let's mix this up. How about a racing game where the goal is to come in last. The game doesn't tell you this until you win the championship and the trophy goes to the loser. Way to subvert expectations! Maybe put out a blog post about how we wanted make the players think about what matters in life, and that the goal was to get players to stop and smell the roses.

Data point of one, I never saw Walker's actions in SpecOps as my own, even if that was the developer's intent. I saw it as the player getting railroaded into it by a heavily-armed crazy person I happened to be playing as, much as his men were in-game. He's clearly an unreliable narrator, as evidenced by his multiple hallucinations and ever-increasing psychosis, so the argument that I am somehow responsible for Walker's actions rings hollow.

As a character-piece, SpecOps is legitimately fascinating. As a game, it's all right. As a deconstruction, it can fuck right off.
 
I think on the topic of subversive games, COD Modern Warfare 2 is one of the most ignored subversive game. One mission is to protect a small town, even the burger town, instead of a high priority military facility. You go on a mission to be a terrorist instead of hunting and killing terrorists. And your actions is not actually to stop the war, but actually start world war 3. that's just scratching the surface. I'm sure someone can actually analyze the game and its subversive message better than me

I think COD MW2 handled its message better than Spec Ops that tried to beat you over your head with it.
 
I think on the topic of subversive games, COD Modern Warfare 2 is one of the most ignored subversive game. One mission is to protect a small town, even the burger town, instead of a high priority military facility. You go on a mission to be a terrorist instead of hunting and killing terrorists. And your actions is not actually to stop the war, but actually start world war 3. that's just scratching the surface. I'm sure someone can actually analyze the game and its subversive message better than me

I think COD MW2 handled its message better than Spec Ops that tried to beat you over your head with it.
You forgot the villain actually being the US general who served Makarov everything needed to begin WW3. All so that Shepherd could have his vengeance for the men who died because of the nuke in the first game, and to make sure he has a blank cheque and a inexhaustible source of volunteers required for him to keep his war for vengeance going indefinitely
 
The dog thing reminds me a lot of the dog scene from Telltale's TWD Season 2.


Another fucked up take on dogs in the apocalypse. Don't watch if you love puppers.

In a nutshell, it was a massively wasted opportunity to get the audience to care about anything post-Season 1 as Clementine essentially has to kill a suffering dog that attacks her for food when the dog could have been the new emotional core of the series with better writing. It's disturbing and is never brought up again and was pretty unnecessary overall.

Do people that work in video games just hate dogs? Why would anyone hate on an animal specifically designed to love and worship you 24/7?
 
You mean really low quality products or aggressive wokeness?

Agressive wokeness ,especially when it's forced, most people will play shit games as long as they have good Aesthetic, See Fate or any Gatcha mobel. The hate with TLOU2 it's less that abby has a dick and is surrounded by gender specials and more so that the writter kills one of the charachters you grew attached to and tries to make the other the bad guy. It's a lot like what happened to comics, diverse charachters have been around forever and no one really cared. When new woke charachters came in and either stole or tarnished the history of the charachters fans loved is when they got pissed.

Also you can't really compare this to pokemon, besides the fact that features have been removed since Silver/Gold Pokemon is a franchise that is constantly insulted as cheep worthless trash. The average persons reaction to Sword/Shield was no different than the reaction was when Black/White came out. Down to the same arguments excluding the lack of a national dex which actually pissed longtime fans off.
 
Do people that work in video games just hate dogs? Why would anyone hate on an animal specifically designed to love and worship you 24/7?
You would hate Wolfenstein: The New Order. There are sections where you can stealth kill the dogs, and the stealth kills are fucking brutal. They usually involve stabbing the dog through the head. Hell there's a particularly violent sequence in The Old Blood where B.J. murders the dog of a minor antagonist. Said minor antagonist goes fucking berserk later on over this.


Of course, these are also dogs that are raised by Nazis, and the one B.J. kills here eats humans so you aren't asked to sympathize with any of them, and in this case the dog is seen more as a monster than a companion to Rudi. It's kind of interesting that the game provides zero sympathy for the dogs, because they are technically Nazi dogs.

It's kinda funny comparing this to TLOU 2, because that game is trying to make you feel bad for killing dogs that it's forcing you to kill, while Wolfenstein barely goes into how it affects anyone besides this one cartoonishly evil Nazi.
 
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