The dog thing reminds me a lot of the dog scene from Telltale's TWD Season 2.
Another fucked up take on dogs in the apocalypse. Don't watch if you love puppers.
In a nutshell, it was a massively wasted opportunity to get the audience to care about anything post-Season 1 as Clementine essentially has to kill a suffering dog that attacks her for food when the dog could have been the new emotional core of the series with better writing. It's disturbing and is never brought up again and was pretty unnecessary overall.
Do people that work in video games just hate dogs? Why would anyone hate on an animal specifically designed to love and worship you 24/7?
I actually think this moment in The Walking Dead: Season 2 worked.
To me, the moment really solidified that Clementine was really all
alone at that point in the game
, and that she has to grow up in a brutal world with only herself to trust at that point. The moment also serves as a character-building moment in terms of Clementine's developing fighting and survival skills. Plus, it was a moment that narratively led to one of the most iconic lines in the entire Walking Dead video game series:
"Still not bitten." For me, personally, I can't imagine the game without that moment at this point, as fucked up as the moment itself is. I thought the moment at least had a point to it rather than "let's be shocking."
Also, in the final season of the Walking Dead game series, Clementine comes across another dog, is scared of it at first, and then eventually befriends it (
and the doggo even survives throughout the entire game!). One of the messages of the final season of the game was that "no matter how bad shit gets, there are still things worth fighting for, and there will always be people (or doggos) you can trust even when things are at their worst."
The Walking Dead game isn't perfect, especially with how Telltales handled the actual impact of the "choices" you made, but I still really enjoyed the series and there were many moments in the game throughout that effectively tugged at my heartstrings. It's a game where we see the messed up side of the world ... But the backbone of the game is about the things that are worth fighting, surviving, and even dying for.
The Last of Us 2, though? Yeah, based on the way Druckmann described it, he's just trying to be a shock jock. This game is some postmodern, nihilistic piece of garbage where nothing means anything. It completely
betrays the narrative of the first game.
I'm not even mad that there are dogs you have to kill in the game (because, realistically, I can sadly see something like that happening in a post-apocalyptic world), but to make a point to brag about how "we'll all hear their owners cry out in horror!" is pretty sadistic. There's no rhyme or reason behind that "creative decision." It's only there to be shocking. There's nothing of substance to be said there.
Plus, Druckmann is apparently on a fucking mission to get us to hate Joel and Ellie. Abby clearly goes on a "roaring rampage of revenge," and it's totes cool when
she does it. When Ellie does it? Well, now: She's just a piece of evil shit, now isn't she? How dare she even need to kill dogs to survive, too?! She kills puppies, you guys! Now love Abby or else!