The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

Dunkey stopped being funny when it became more and more clear that he will have a grudge on you for saying something negative about him and even go as far as to sic his fanbase at you for doing so

Yet the funniest thing about him is the whole "Keep Saying It" meme from when /v/ found cuck porn that had the guy sound suspiciously similar to him

wait, what?
 
Humanity had a chance to pull itself up and separate from the zombies. After 20+ years, though, it missed that call.

TLOU is pretty standard for post-apocalypse fiction, at least the first one. You have the gated survivalist camps where everyone tries to restore the world/hold onto what it used to be. Outside the walls you have the raiders who decided the end of the world was open season to murder, rape, and rob people.

The zombies spread infection with bites and scratches, and if I remember right or unless I missed something, inhaling the spores will still turn you into a fungus monster. The pandemic continues to be a very real threat and has fucked the world in the decades post-Sarah to where there's not much hope of fixing it. Which, again, does not lend itself to the credibility of people discovering their fierce true selves and pumping up their whatever-gender manlady muscles.

(Unless you want to view TLOU2 as satire on gender politics...people worrying about "muh pronouns" instead of trying to salvage the rest of the human race. Your move, Neil. Lol.)
A lot of zombie/post-apocalypse fiction is incredibly unrealistic in portrayal of humanity and what would happen. First of all, raiding parties will quickly disappear due to sheer attrition and in-fighting, meanwhile anyone who camps out on either hard to approach land (mountain) or flat piece of land with no cover and does medieval level fortifications will be fine for the conceivable future. Any crazy cult or warband settlements will also quickly disappear once the people with guns are sick of the leader.

In the end, post apocalyptic fiction exists to either be wish fulfillment (not unlike Japanese isekai) or a brooding (and often illogical) criticism of humankind's penchant for self-destruction. TLOU did both of this, with the wish fullfillment of being a cool action hero dad while also showing how the various organizations step over each other's toes and hurt individuals, but the message wasn't too blatant and the ending was overall optimistic - there are settlements that don't subscribe to either the army or the fireflies and do well regardless.

TLOU2 doesn't do any wish fullfillment, no one wants to play a fat trannie who kills our hero over a situation where most would argue he did the right thing. And the message is both incredibly overused, contradicting the last game optimism, and, really, just wrong - cycle of revenge only continues when one side doesn't finish the job or until a third party just annhilates the two sides.
 
A lot of zombie/post-apocalypse fiction is incredibly unrealistic in portrayal of humanity and what would happen. First of all, raiding parties will quickly disappear due to sheer attrition and in-fighting, meanwhile anyone who camps out on either hard to approach land (mountain) or flat piece of land with no cover and does medieval level fortifications will be fine for the conceivable future. Any crazy cult or warband settlements will also quickly disappear once the people with guns are sick of the leader.

In the end, post apocalyptic fiction exists to either be wish fulfillment (not unlike Japanese isekai) or a brooding (and often illogical) criticism of humankind's penchant for self-destruction. TLOU did both of this, with the wish fullfillment of being a cool action hero dad while also showing how the various organizations step over each other's toes and hurt individuals, but the message wasn't too blatant and the ending was overall optimistic - there are settlements that don't subscribe to either the army or the fireflies and do well regardless.

TLOU2 doesn't do any wish fullfillment, no one wants to play a fat trannie who kills our hero over a situation where most would argue he did the right thing. And the message is both incredibly overused, contradicting the last game optimism, and, really, just wrong - cycle of revenge only continues when one side doesn't finish the job or until a third party just annhilates the two sides.
That and somehow all the 600 million guns in america would suddenly up and disappear.
 
Realistically, hope you know how to farm because it would be back to mostly farming, fishing and terrible diets like our ancestors. There is only so long technology lasts at the best of times before it breaks/burns out. Star forts and beasts of burden would be the norm again.

Yes and no. If enough people stuck about that were smart enough you'd probably slide back into a mid-late victorian era world. A lot of basic concepts people know and understand now would be passed on. Things like germ theory etc would be retained and passed on.

There's plenty of precision engineering firms out there, and their tools can be used to make more precision tools. Your main issue would be finding the right places to gather needed resources. Now the good news is, for the first 20-30 years you could pretty much use everything sat in cities or elsewhere. In an average US home, for example, there's something like 1500 feet of copper wiring which, wound into a coil around a magnet creates either a crude electric motor, or an electric generator.

Your main problem is if there's nobody around to want to do those jobs and rebuild, or if you can get someone to figure out where the raw materials are.

A lot of zombie/post-apocalypse fiction is incredibly unrealistic in portrayal of humanity and what would happen. First of all, raiding parties will quickly disappear due to sheer attrition and in-fighting, meanwhile anyone who camps out on either hard to approach land (mountain) or flat piece of land with no cover and does medieval level fortifications will be fine for the conceivable future. Any crazy cult or warband settlements will also quickly disappear once the people with guns are sick of the leader.

I dunno, I think crazy cults and warbands would stick about and endure one way or another if the leader's charismatic enough and the cult could convince the rest there's always a threat out there. Faith does funny things in the end of the world.
 
Yes and no. If enough people stuck about that were smart enough you'd probably slide back into a mid-late victorian era world. A lot of basic concepts people know and understand now would be passed on. Things like germ theory etc would be retained and passed on.

There's plenty of precision engineering firms out there, and their tools can be used to make more precision tools. Your main issue would be finding the right places to gather needed resources. Now the good news is, for the first 20-30 years you could pretty much use everything sat in cities or elsewhere. In an average US home, for example, there's something like 1500 feet of copper wiring which, wound into a coil around a magnet creates either a crude electric motor, or an electric generator.

Your main problem is if there's nobody around to want to do those jobs and rebuild, or if you can get someone to figure out where the raw materials are.

I dunno, I think crazy cults and warbands would stick about and endure one way or another if the leader's charismatic enough and the cult could convince the rest there's always a threat out there. Faith does funny things in the end of the world.
The thing that I always wondered about is crops that can't be re-seeded, since then the crops will be gone once the seeds run out. But besides that, as long as people don't start burning libraries, humans should be able to rebuild relatively fast.

As for warbands, they'll be shit out of luck against fortified areas and will need to constantly deal with zombies. Not to mention that if they are in the USA they are in a constant risk of being shot and die of bleeding/infection by a person who's a decent shot and they'll need in a constant need of resupplying, making every attack a gamble that will eventually fail. And being a group who lives by abusing others will take a mental toll.

Meanwhile for cults, being based on faith means that a bad enough event will get the cult turning against the leader. Though I guess they'll survive as long as they don't start sacrificing kids or other ridiculous bullshit.
 
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A big thing with crops being reseeded, is that in many places it was made illegal to save seeds for the next season. It is not difficult to save seeds for the next season as seeds last for decades without a problem. One experiment involved saving tree seeds in jars and planting one per year. They ran out of seeds before they stopped sprouting.

This can sometimes extend to neighbouring farmers who never bought seeds due to cross-polination. Monsanto is extremely litigouos and actively goes after farmers. Though that doesn't stop rural people from ignoring it completely.
 
This can sometimes extend to neighbouring farmers who never bought seeds due to cross-polination. Private Villa of Corrupted Crops is extremely litigouos and actively goes after farmers. Though that doesn't stop rural people from ignoring it completely.

No it doesn't. Monsánto might have its dodgy practices, but the idea that they sue people for having accidental cross-pollination is bollox. If you're thinking of Percy Schmeiser, he deliberately selected for GM seeds and then cried "muh cross pollination" and personal-armied the organic / anti-GMO lobby against them. In any event, while patent law and patent trolling does need reform, conspiratarding about how they want to "control global food supply" doesn't help. Moreover, it wasn't a breach of intellectual property so much as breach of licencing agreement.

You may want to read this.
 
The thing that I always wondered about is crops that can't be re-seeded, since then the crops will be gone once the seeds run out. But besides that, as long as people don't start burning libraries, humans should be able to rebuild relatively fast.

As for warbands, they'll be shit out of luck against fortified areas and will need to constantly deal with zombies. Not to mention that if they are in the USA they are in a constant risk of being shot and die of bleeding/infection by a person who's a decent shot and they'll need in a constant need of resupplying, making every attack a gamble that will eventually fail. And being a group who lives by abusing others will take a mental toll.

Meanwhile for cults, being based on faith means that a bad enough event will get the cult turning against the leader. Though I guess they'll survive as long as they don't start sacrificing kids or other ridiculous bullshit.
I think most of the warbands would die out, but a few smart ones would eventually evolve in one of several ways.
The first way I can see is for the band to eventually settle down in a well-fortified area and support themselves via farming. However, during bad years or when they have a surplus of people, they send out raids on surrounding communities to gather supplies, loot, and prestige. Kind of like the Vikings, or various tribal populations.
The second way I see them evolving is to become feudal overlords. They set themselves up around a community and decide that it's better to extort 'protection money' from various compound, instead on embarking on risky and potentially fruitless raids. Although they get less supplies in the short run, they have a steady stream of income. Additionally, they have incentive to protect their vassals, since a rival gang or zombie horde would mean they lose their income.
The third option I see is to take inspiration from the Steppe peoples of Central Asia, and become nomadic pastoralists. Wander around the Midwest on horses, bicycles, or whatever forms of transportation can be found, herding semi-feral cattle and occasionally launching raids into the 'civilized' lands. Hell, if you want to go a bit gonzo you could make one band that domesticated a bunch of escaped zoo elephants, and now rides them around like living tanks. Maybe have some outfitted with armor plating taken from old APCs or something.
 
No it doesn't. Monsánto might have its dodgy practices, but the idea that they sue people for having accidental cross-pollination is bollox. If you're thinking of Percy Schmeiser, he deliberately selected for GM seeds and then cried "muh cross pollination" and personal-armied the organic / anti-GMO lobby against them. In any event, while patent law and patent trolling does need reform, conspiratarding about how they want to "control global food supply" doesn't help. Moreover, it wasn't a breach of intellectual property so much as breach of licencing agreement.

You may want to read this.
Its funny you jump immediately to conspiratarding without any proof thats what i was talking about. Really tells how exceptional your thought on the matter is.
 
I think most of the warbands would die out, but a few smart ones would eventually evolve in one of several ways.
The first way I can see is for the band to eventually settle down in a well-fortified area and support themselves via farming. However, during bad years or when they have a surplus of people, they send out raids on surrounding communities to gather supplies, loot, and prestige. Kind of like the Vikings, or various tribal populations.
The second way I see them evolving is to become feudal overlords. They set themselves up around a community and decide that it's better to extort 'protection money' from various compound, instead on embarking on risky and potentially fruitless raids. Although they get less supplies in the short run, they have a steady stream of income. Additionally, they have incentive to protect their vassals, since a rival gang or zombie horde would mean they lose their income.
The third option I see is to take inspiration from the Steppe peoples of Central Asia, and become nomadic pastoralists. Wander around the Midwest on horses, bicycles, or whatever forms of transportation can be found, herding semi-feral cattle and occasionally launching raids into the 'civilized' lands. Hell, if you want to go a bit gonzo you could make one band that domesticated a bunch of escaped zoo elephants, and now rides them around like living tanks. Maybe have some outfitted with armor plating taken from old APCs or something.
The suggestions would make infinitely more fun games than most of what we have right now.
Anyways, the first way is likely less beneficial than simply trading with nearby places and by that point is just an average settlement with some open blood feuds.
The second way is also regular settlement with either a supreme leader or mob ruling behind the curtains.
The third way is still a warband but like I said, merely moving in a zombie infested land is a recipe for attrition (any move within a place that has places for zombies to hide/limited visibility in is a recipe for disaster), it's also likely to fail because traveling light probably doesn't go well with having armor and heavy weapons, while normal settlements aren't limited by weight.
 

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Yeah, the Death Stranding shit flinging is what made me realize how much of an idiot he is.

Disliking Death Stranding? Fine.
Playing a game wrong and using that footage to make your point? Mentally disabled.
Throwing a hissy fit when people call you out on it? Now that’s a new level of exceptionalism.
Apparently he did the same thing with the FF7 Remake recently, he was trending on Twitter for a while.
 
So who will be the one to spoil it for them?
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I feel polluted knowing that this person also likes Xena. It's like when Phil posted a Sabaton song on his faceache after Vordy brought the Farms down that time.

Also, I guarantee that the only thing "witchy" he/she/it has about themselves is Silver Ravenwolf and dribbly candles and dancing around with no clothes on. I bet they have a friend who's "goddess-sized" and calls herself Lady Pixie Moonfairye.
 
The suggestions would make infinitely more fun games than most of what we have right now.
Anyways, the first way is likely less beneficial than simply trading with nearby places and by that point is just an average settlement with some open blood feuds.
The second way is also regular settlement with either a supreme leader or mob ruling behind the curtains.
The third way is still a warband but like I said, merely moving in a zombie infested land is a recipe for attrition (any move within a place that has places for zombies to hide/limited visibility in is a recipe for disaster), it's also likely to fail because traveling light probably doesn't go well with having armor and heavy weapons, while normal settlements aren't limited by weight.

Thing is, he does give great series of examples and I'm likely to steal the shit out of these for my own ideas and writing.

The first doesn't have to be "beneficial" they could be as the Vikings actually were, raiding to move into and colonise new areas already semi developed so they don't have to constantly rebuild things.

The second would have more of the fun trappings of the Portland Protective Association where the family of an urban gang member goes on to actually be a really well thought of family and ruler.

Also, I dunno, if we're going with the normal zombie trope then a highly mobile group of people a la steppes sounds pretty sweet to me.
 
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