Unpopular Opinions about Video Games

Breath of the wild completely changed the core gameplay loop to be far less linear. Now you can do the dungeons in whatever order you want, and the game is more focused on exploring a large overworld than doing the dungeons.
The dungeons are easily the weakest part of the game. The shrines are kind of one-note, there’s maybe a couple that are actually challenging while the rest are either copy-pasted combat shrines or trivial “puzzles”. I also wasn’t a fan of the beasts, I frequently found them more annoying than actually difficult. If there’s one thing BOTW2 could improve on I think it should be like old-school Zelda and provide a few large dungeons with distinct interior motifs and progressively more difficult puzzles, instead of a hundred or so interchangeable puzzle rooms that barely scrap the surface of the puzzle mechanics they present.
 
The dungeons are easily the weakest part of the game. The shrines are kind of one-note, there’s maybe a couple that are actually challenging while the rest are either copy-pasted combat shrines or trivial “puzzles”. I also wasn’t a fan of the beasts, I frequently found them more annoying than actually difficult. If there’s one thing BOTW2 could improve on I think it should be like old-school Zelda and provide a few large dungeons with distinct interior motifs and progressively more difficult puzzles, instead of a hundred or so interchangeable puzzle rooms that barely scrap the surface of the puzzle mechanics they present.
Yeah, the shrines were super tedious this way. The combat ones were only difficult until I had enough decent weapons and heart pieces on hand, and the puzzle ones weren't too hard to figure out. The ones where you had to do a specific task to make the shrine appear were the trial itself were more interesting, but that's because there was a bit more variety to these.

There's kind of a reason why the Zelda dungeon formula has worked the way it has. Several large dungeons are way more interesting and less tedious than 100+ mini dungeons.
 
Of course, it would also help reduce having to scour every inch of the land for that last lousy mini-geon...
If the developers want to keep them, well, they can take a page from Ocarina of Time where there were a handful of mini-geons that were necessary to complete, like the Kakariko Well and the Ice Cave.
 
Ok, this is going to be very unpopular opinion but, God help me, I'm actually having fun playing Wolfenstein:Youngblood, it's actually not that bad. Even the woke shit is so over the top it's funny.

I agree actually, I think it's pretty clear it's written to be as cringy and over the top as possible in a grindhouse kind of way and autistic anti sjw types took it at face value.
 
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The dungeons are easily the weakest part of the game. The shrines are kind of one-note, there’s maybe a couple that are actually challenging while the rest are either copy-pasted combat shrines or trivial “puzzles”. I also wasn’t a fan of the beasts, I frequently found them more annoying than actually difficult. If there’s one thing BOTW2 could improve on I think it should be like old-school Zelda and provide a few large dungeons with distinct interior motifs and progressively more difficult puzzles, instead of a hundred or so interchangeable puzzle rooms that barely scrap the surface of the puzzle mechanics they present.
Playing through it at the moment, and I find myself missing things like distinct dungeons, items, bosses, and heart pieces.

I get that Nintendo was trying to breath new life into the series, but did those things really need to get sacrificed?

I'm still very much enjoying the game, but its sequel can stand to be more like the previous 3D games.
 
Playing through it at the moment, and I find myself missing things like distinct dungeons, items, bosses, and heart pieces.

I get that Nintendo was trying to breath new life into the series, but did those things really need to get sacrificed?

I'm still very much enjoying the game, but its sequel can stand to be more like the previous 3D games.
Nintendo didn’t shit out exactly the same thing enough over the 30 years prior for your liking?
 
This current wave of 100+ hour bloated collectathon colored loot time wasting shitfests with maybe 10 hours of (disjointed) worthwhile content stretched out way too much is worse than all the other waves that came before it, CoD craze, cover shooters, Souls knockoffs, you name it. Worse than all of them combined.
I agree actually, I think it's pretty clear it's written to be as cringy and over the top as possible in a grindhouse kind of way and autistic anti sjw types took it at face value.
You're the austistic one. It's made by the same people with the same mentality as Wolf2. Wacky exaggaration into 'srsly tho sociul communtary'. Schrodinger's over the top. It's clearly facetious, except if you agree with it.
 
FF7R wasn't all that good. It's a good story with okay gameplay. I haven't played FF7 before but the remake story felt drawn out and even for a part one it felt really incomplete.
 
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Double-posting but what the hell.

I prefer Blood's CD soundtrack over the MIDI one. The CD one just sounds creepier and I like some of the flourishes it adds like the children chanting in that one track (that one creeps me out for reasons I can't describe). Really the only issue is that some tracks are just way too loud, like the carnival song, to the point it drowns out the in game sound.
 
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I don't understand the purpose of framerates above 100fps. Certainly there would be diminishing returns at that point?

Framerates above what your monitor can display are completely useless, and most screens only refresh at 60hz, so nothing above 60 is visible. But getting colossal average framerates means when a lot suddenly happens on-screen (like an explosion with lots of particle effects), your framerate won't dip below 60.
 
The recent Sony blockbuster games have got to be some of the most bland and safe games I've played/seen in a long, long, long time. Horizon was basically a Ubisoft game, and even with robot dinosaurs it was less fun than a game Ubisoft themselves made with robot dinosaurs. Full to the brim with every cancerous modern design trend like lazy "RPG systems", constantly picking shit up off the ground, witcher-vision, "Stealth" that is just crouching behind an enemy then getting a fancy kill animation, etc. God Of War was basically the same thing but different cancerous design trends. Though what pissed me off more about GoW was the lead dev acting like a game with no camera cuts was some massive innovation and sucking himself off for it.
 
I don't think this is necessarily as unpopular of an opinion as it is, I don't know, misunderstood, but fighting games aren't as difficult to get into as folks can make them out to be. With the right practice partner, and a good, focused plan for learning in the beginning, many people can get much further than they would think. It's a genre that I love to sit people down with, and watch them shatter their own preconceptions as they realize 'wait, shit, I just did that??'. It's the kind of experience I just don't get to see people have in other genres, and I adore it.
 
I don't think this is necessarily as unpopular of an opinion as it is, I don't know, misunderstood, but fighting games aren't as difficult to get into as folks can make them out to be. With the right practice partner, and a good, focused plan for learning in the beginning, many people can get much further than they would think. It's a genre that I love to sit people down with, and watch them shatter their own preconceptions as they realize 'wait, shit, I just did that??'. It's the kind of experience I just don't get to see people have in other genres, and I adore it.
How did you get into fighting games? What was your first?

To me, fighting games are a niche.
 
I don't think this is necessarily as unpopular of an opinion as it is, I don't know, misunderstood, but fighting games aren't as difficult to get into as folks can make them out to be. With the right practice partner, and a good, focused plan for learning in the beginning, many people can get much further than they would think. It's a genre that I love to sit people down with, and watch them shatter their own preconceptions as they realize 'wait, shit, I just did that??'. It's the kind of experience I just don't get to see people have in other genres, and I adore it.
Ok, now teach your Boomer uncle how to play street fighter.
 
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