Unpopular Opinions about Video Games

Ok, now teach your Boomer uncle how to play street fighter.

That's actually what I've been doing with my stepfather for a while now, funnily enough. An hour every couple of days, and he's at the point where he can take rounds off me despite having never played prior. One of the things I love the most about these games is that anybody can learn them if they're up for it.

How did you get into fighting games? What was your first?

To me, fighting games are a niche.

It was with Melee back in 2012. A couple of friends brought it over and were all 'hey, did you know you can do this wack shit?'. Got into Project M for a time, ran a small tournament out of town, and found myself traveling around the region to play here and there. At one of the bigger state tournaments I'd been really curious about SFIV after watching the finals match at the event, and some friends sat me down and gave me a crash course on it. I'd realized 'maybe 2D fighters aren't as inaccessible as I thought' and bought a copy of Arcade Edition as soon as I got home. From there I wound up finding my favorites in Guilty Gear and Under-Night. So, really, the thing that got me into it were people who cared enough about it to sit me down and show me I could do it.

What keeps me in it is that there's a limitless ceiling on what you and your opponent can do with the game. Mechanical competence is one thing, and you can reach a hard ceiling on that fairly early, but where this genre really shines is that your interactions with your opponent (especially ones that you fight with regularly) will never hit a point where the game is 100% 'solved'. On top of that, it's a genre where everything that happens to you is going to be on you.
 
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That's actually what I've been doing with my stepfather for a while now, funnily enough. An hour every couple of days, and he's at the point where he can take rounds off me despite having never played prior. One of the things I love the most about these games is that anybody can learn them if they're up for it.



It was with Melee back in 2012. A couple of friends brought it over and were all 'hey, did you know you can do this wack shit?'. Got into Project M for a time, ran a small tournament out of town, and found myself traveling around the region to play here and there. At one of the bigger state tournaments I'd been really curious about SFIV after watching the finals match at the event, and some friends sat me down and gave me a crash course on it. I'd realized 'maybe 2D fighters aren't as inaccessible as I thought' and bought a copy of Arcade Edition as soon as I got home. From there I wound up finding my favorites in Guilty Gear and Under-Night. So, really, the thing that got me into it were people who cared enough about it to sit me down and show me I could do it.

What keeps me in it is that there's a limitless ceiling on what you and your opponent can do with the game. Mechanical competence is one thing, and you can reach a hard ceiling on that fairly early, but where this genre really shines is that your interactions with your opponent (especially ones that you fight with regularly) will never hit a point where the game is 100% 'solved'. On top of that, it's a genre where everything that happens to you is going to be on you.
I love it, every time an FGC fag starts talking, they describe playing a video game as getting indoctrinated into a cult.

I'm glad you convinced your stepdad to become a mormon.
 
I love it, every time an FGC fag starts talking, they describe playing a video game as getting indoctrinated into a cult.

I'm glad you convinced your stepdad to become a mormon.

It is mormon country out here, so it stands to reason.

I hadn't asked though, and I feel sort of rude for espousing so much.

@capitalBBustard & @Raging Capybara , what sorts of stuff would you try and help folk to understand? What opinions on games do you have that could open somebody's perspective up?
 
  • Autistic
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I do not think this Last of Us 2 leak is as bad for Sony or Naughty Dog as the ardent detractors think, still not great for them mind you, but I don't think it's gonna be that bad long term.

The story's divisive and that probably will lead to a bit of a Last Jedi style dip, with that said it won't hurt anywhere as much as something like The Last Jedi. TLoU's just a singular game, not a franchise like Star Wars is, while it might under preform ultimately it's mainly just the game that needs to preform well, and I bet it still will given how high profile it is. Keep in mind the Star Wars films actually have done well for the most part, what really hurts it's the toy and other merch sales drying up, which I don't think The Last of Us has that much of.

Also Disney had to buy Star Wars which means they have to make that money back, which drives up how much money films and merch have to make. TLoU's a home grown property, so outside of the costs of the game and marketing they don't have to worry about anything else.

Then there's the fact that even with how hard between a rock and a hard place the series will be with 2, fact is they don't really need it to be a franchise. Sony doesn't continue franchise that long typically, you'll get a trilogy and that's about it, so I doubt they had grandiose plans for it. Not to mention Naughty Dog still has Uncharted which a much more valuable and much more proven property which I'm sure Sony are way more protective of. Naughty Dog also typically create a new IP every generation or so anyways, so there's also that to consider.

Now it's certainly possible that this could be a slippery slope where the fuck ups of TLoU2 continue on into other games, but this on its own isn't anything that bad, they certainly have plenty of time to learn lessons from this.
 
  • Agree
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I do not think this Last of Us 2 leak is as bad for Sony or Naughty Dog as the ardent detractors think, still not great for them mind you, but I don't think it's gonna be that bad long term.

The story's divisive and that probably will lead to a bit of a Last Jedi style dip, with that said it won't hurt anywhere as much as something like The Last Jedi. TLoU's just a singular game, not a franchise like Star Wars is, while it might under preform ultimately it's mainly just the game that needs to preform well, and I bet it still will given how high profile it is. Keep in mind the Star Wars films actually have done well for the most part, what really hurts it's the toy and other merch sales drying up, which I don't think The Last of Us has that much of.

Also Disney had to buy Star Wars which means they have to make that money back, which drives up how much money films and merch have to make. TLoU's a home grown property, so outside of the costs of the game and marketing they don't have to worry about anything else.

Then there's the fact that even with how hard between a rock and a hard place the series will be with 2, fact is they don't really need it to be a franchise. Sony doesn't continue franchise that long typically, you'll get a trilogy and that's about it, so I doubt they had grandiose plans for it. Not to mention Naughty Dog still has Uncharted which a much more valuable and much more proven property which I'm sure Sony are way more protective of. Naughty Dog also typically create a new IP every generation or so anyways, so there's also that to consider.

Now it's certainly possible that this could be a slippery slope where the fuck ups of TLoU2 continue on into other games, but this on its own isn't anything that bad, they certainly have plenty of time to learn lessons from this.

The leaks aren't the entirety of the problem, though. In addition to the leaks - it's the leak cover up, Sony/ND abusing the DCMA system to try and cover it up, the year or so of questionable interviews from ND/Druckmann ("we aren't looking to make a 'fun' game", etc), as well as some of Druckmann's treatment of established characters in an existing franchise (Uncharted 4).

The leaks basically just confirmed everyone's fears that the people making TLOU2 didn't quite understand what made TLOU1 a popular title. Similar to your Star Wars metaphor, actually.
 
The leaks aren't the entirety of the problem, though. In addition to the leaks - it's the leak cover up, Sony/ND abusing the DCMA system to try and cover it up, the year or so of questionable interviews from ND/Druckmann ("we aren't looking to make a 'fun' game", etc), as well as some of Druckmann's treatment of established characters in an existing franchise (Uncharted 4).

The leaks basically just confirmed everyone's fears that the people making TLOU2 didn't quite understand what made TLOU1 a popular title. Similar to your Star Wars metaphor, actually.
I understand this, the way they've handled the leak's completely stupid, and I don't care for the direction they're taking that game in. I'm just saying I don't see this being a failure, under preform a little possibly, but it will ultimately still be profitable and a multi-million seller.
 
  • Disagree
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Animal crossing is an interior decorating game, heavily padded by grinding and you can't kill people in inventive and fun ways like the sims.

I dunno ever since they removed the NES ROMs from all future games I've just never gone back to it. Rune Factory has dungeons to explore and other shit. Animal Crossing just has constant rearranging everything because you got one single piece of new furniture and now want to base a whole room around it.
 
After spending a lot of time with Sakura wars, I can see why many want the return to the SRPG combat.

It's not a hard game by far, you can learn to S rank stuff fairly easily, it's just there are 8 stages in total and in order to get 100% completion you have to play each stage 5 times(each time with a different character) and for each ending you have to replay the final two stages 5 more times. It's very tedious, especially when they probably could have had more social events take place, the battles just feel like padding.

There's no real leveling in the game so each time goes around the same, Morale serves to make your characters hit harder but it doesn't carry over from stage to stage, so it resets back to 1 every time.

There's also no real solid skip feature in the game like Persona 5 has. You can skip some scenes in Sakura Wars, but others you have to mash circle to get through fast. And the cutscenes even replay in the battlebot simulator.

I've been getting on average clear times from 8-15 minutes, with 15 minutes being the long stages like the final boss.
 
FF7 was a bad story with decent but extremely repetitive gameplay. There's a reason weeb autistics love it, it's because its just about repetitive actions and girls that lack enough sense to avoid hanging out with weirdos.

Black Ops II was overrated.

Yep. And the new MW is underrated as hell, just tried the MW2 remaster and rewalized how much better the controls and weapons are in the new MW than any in the previous series
 
Super Mario Bros 2 AKA The Lost Levels isn't very good. Too much BS level design that faggots use to justify BS romhacks. Nintendo of America made the right call by passing on it.
I agree and I've beaten the Lost Levels.

Neither of the SMB2 games were good.

1 and 3 were and 3 was the best.
 
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