The Last of Us Franchise - Because it's apparently a franchise now. This thread has been double-DMCA’d by Sony Interactive Entertainment.

Those are all features that most games these days have. Some of them are really exceptional. "There's no health bar!!!1" Mate, Another World codified the interfaceless action adventure back in 1991. "There's crafting!" Yeah, like every game for the past decade's not had that.

Jesus wept. This is GARME JURNALIZM these days?

Remember when Ubisoft presented AC:Odyssey by saying "for the first tme you can play a female character"? Uhm guys what about AC: Syndicate? I mean there isn't much in TLOU2 that hasn't been there before. Sure the game looks nice but well what else? And I stated before: where are the frigging plant Zombies / Monsters?

And now to some really stupid :optimistic:: what we got from the leaks was just a late April's fool joke and the story is completly different. Uhm sureeeeeeee. More likely that they omit these game parts less they throw more oil into this dumpster fire
 
Recent playstation mag dedicated whooping eight pages to this game revealing absolutely nothing new. The really tried to come up with 53 reasons to buy it.
No mention of Abby.
I like how in the media blitz over the last few weeks and all the promotional material Abby shows up a grand total of zero times.

Everyone involved knows the character is a fucking embarrassment but no one wants to say it.
what are they actually thinking with this stuff?
the audience knows about abby, they know about abby, they know that the audience knows about abby. so what's the point in pretending abby doesn't exist? is it just to bait normies who are unaware of the leaks into buying the game based on what they liked about the last one?

don't they see how doing false advertising like this will destroy their credibility in the long run?
 
what are they actually thinking with this stuff?
the audience knows about abby, they know about abby, they know that the audience knows about abby. so what's the point in pretending abby doesn't exist? is it just to bait normies who are unaware of the leaks into buying the game based on what they liked about the last one?

don't they see how doing false advertising like this will destroy their credibility in the long run?
Games Journalists have never had credibility, especially post-2014. They're doing this so Sony will keep giving them access to games/interviews going forward.
 
is it just to bait normies who are unaware of the leaks into buying the game based on what they liked about the last one?
It's exactly that. Somewhere along the way, a bunch of morons in entertainment decided that it was better to trick your audience and piss them off rather than to try and make something worth their time and money.
 
what are they actually thinking with this stuff?
the audience knows about abby, they know about abby, they know that the audience knows about abby. so what's the point in pretending abby doesn't exist? is it just to bait normies who are unaware of the leaks into buying the game based on what they liked about the last one?

don't they see how doing false advertising like this will destroy their credibility in the long run?
They are dedicated to having their own MGS2 bait and switch, but they fail to understand why it worked for MGS2.

Either way, it doesnt matter. The game will come out, some people will shit on it, and fucking jihadists will defend the game like rabid dogs. Video games are a mistake.
 
Recent playstation mag dedicated whooping eight pages to this game revealing absolutely nothing new. The really tried to come up with 53 reasons to buy it.
No mention of Abby.

"Bring some tissues—the crying kind."

Yeah, we've known that since 2017.

I like how in the media blitz over the last few weeks and all the promotional material Abby shows up a grand total of zero times.

Everyone involved knows the character is a fucking embarrassment but no one wants to say it.

Right? For how stunningly fierce this shitty character was for 'representation' they sure don't want to mention her.

Or maybe there is no Abby anymore, and they did some last-last minute revisions and model swaps. Ellie is still the final boss, but in the retail release you play a Bloater.
 
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Confirmation of stuff we already knew:
- Joel and Ellie's EMOTION is still a huge "part" of the game's marketing.
- They showed Abby a total of once (and it was just a rehash of the trailer we already saw her in) and mentioned in-game once.
- Ellie is thirsty with bloodlust for Abby.
- Doggo killing is actually a thing, and is even more brutal than we originally thought; in this instance, watching a doggo and their owner - who didn't do actually do anything besides search the area - just burn alive as their last words are them screaming out in pain at their dog burning alongside them is fucking HORRIFYING.
- The game looks like a PS3 game; even outside of YouTube compression, the game looks like a PS3 game, is just as blurry, and hasn't really seen any major graphical overhauls, save for small things like more dynamic grass to give the illusion of improvements, rather than actual improvements
- Crafting is the exact same as the first game, with the only major addition we've seen as to what could be crafted being smoke bombs.
- The more open-world bits they touted are actually a complete lie; you're still being pigeonholed into cutscenes where Ellie has to murder people outside of the player's control.
- Stealth kills are all a part of the I M M E R S I V E E X P E R I E N C E.
- AI seems very wonky at times, even more so than in TLoU1, the characters' pathing is really REALLY bad; them live reacting to things also would've been cool if this was still the PS3 and this hadn't already been done in TLoU1 nearly 8 years ago.
- The L4D bloater ripoff was the only """new""" zombie shown because it was one of the ones shown in the leaks, and all other new zombies "you have to wait to play the game to find out more on."

New things we learned through the 3 minutes of never-before-seen gameplay we did get:
- Ellie can swim.
- You cannot use weapons underwater because it'd be "immersion-breaking" (a.k.a. you can't kill NPC #11, playing Hotline Miami on her Vita, ahead of time because it would completely break scripting).
- That's it.
 
Confirmation of stuff we already knew:
- Joel and Ellie's EMOTION is still a huge "part" of the game's marketing.
- They showed Abby a total of once (and it was just a rehash of the trailer we already saw her in) and mentioned in-game once.
- Ellie is thirsty with bloodlust for Abby.
- Doggo killing is actually a thing, and is even more brutal than we originally thought; in this instance, watching a doggo and their owner - who didn't do actually do anything besides search the area - just burn alive as their last words are them screaming out in pain at their dog burning alongside them is fucking HORRIFYING.
- The game looks like a PS3 game; even outside of YouTube compression, the game looks like a PS3 game, is just as blurry, and hasn't really seen any major graphical overhauls, save for small things like more dynamic grass to give the illusion of improvements, rather than actual improvements
- Crafting is the exact same as the first game, with the only major addition we've seen as to what could be crafted being smoke bombs.
- The more open-world bits they touted are actually a complete lie; you're still being pigeonholed into cutscenes where Ellie has to murder people outside of the player's control.
- Stealth kills are all a part of the I M M E R S I V E E X P E R I E N C E.
- AI seems very wonky at times, even more so than in TLoU1, the characters' pathing is really REALLY bad; them live reacting to things also would've been cool if this was still the PS3 and this hadn't already been done in TLoU1 nearly 8 years ago.
- The L4D bloater ripoff was the only """new""" zombie shown because it was one of the ones shown in the leaks, and all other new zombies "you have to wait to play the game to find out more on."

New things we learned through the 3 minutes of never-before-seen gameplay we did get:
- Ellie can swim.
- You cannot use weapons underwater because it'd be "immersion-breaking" (a.k.a. you can't kill NPC #11, playing Hotline Miami on her Vita, ahead of time because it would completely break scripting).
- That's it.
A little bonus!

The song at:

Is M.O.O.N. - 'Hydrogen'.

I used to play that song with earphones on all the time. Having someone tune in to it just before getting one's throat thrust open really hits home!
 
A little bonus!

The song at:

Is M.O.O.N. - 'Hydrogen'.
Aw man, I love that song! It's one of my favorite tracks in Hotline Miami.

I used to play that song with earphones on all the time. Having someone tune in to it just before getting one's throat thrust open really hits home!
Honestly, having it play during that scene is peanuts compared to the fucked up shit that happens in Hotline Miami.
 
Aw man, I love that song! It's one of my favorite tracks in Hotline Miami.
Miamis rise up!
Honestly, having it play during that scene is peanuts compared to the fucked up shit that happens in Hotline Miami.
True enough. I get the impression that TLOU 2's excessive violence was in part inspired by Hotline Miami.
404756_cyberworm360_richard-hotline-miami.jpg

Especially with all the head-smashing.
 
True enough. I get the impression that TLOU 2's excessive violence was in part inspired by Hotline Miami.
404756_cyberworm360_richard-hotline-miami.jpg
Hotline Miami got away with its excessive violence in part because of its art style, which helped somewhat mitigate the extreme gore. It's still fucked up, but the top down view and pixelated graphics make it easier to stomach until you stop and take a closer look. Plus the story was bugfuck insane anyway so the violence really helped sell the weirdness of it all.

More importantly, Hotline Miami was fun which made its disturbing themes hit hard. Take that scene where the hallucination of Richard asks if you like hurting people. I can't think of any other game that made the act of wanton slaughter so addictive and visceral. While I don't think anyone is seriously going to question themselves because it is just a video game and a highly stylized one at that, it wouldn't have been so effective if the game isn't fun as it is.

And over here you have Druckmann saying "We don't use the word 'fun'" and making the game absolutely miserable. I get the feeling that Druckmann's going to use violence not as entertainment but more in a condescending manner, show how awful it's supposed to be and having the gameplay be just as sickening.
 
Why does Druckmann sound like he has some form of brain damage? I don't think it's an accent since he only lived in Israel for a few years as a kid. It sounds like he pronounces words like 'there' as 'dare' for example. Brain damage would explain why he thought TLOU2s story was a good idea. Also, I'm loving how all the new material they show for the game only further confirms the story synopses that have been put out. It's beautiful.
 
Miamis rise up!

True enough. I get the impression that TLOU 2's excessive violence was in part inspired by Hotline Miami.
View attachment 1325595
Especially with all the head-smashing.

I know the perfect way to salvage TLOU2:

Get up to the point where Abby is about to murder Joel. Except then Richard from Hotline Miami appears, throws Abby to the ground effortlessly, and then proceeds to go "Would You Kindly" on her face with a golf club. When the bitch is finally dead, a blood soaked Richard then looks at Joel, Ellie, and whoever the third chick is, before holding up a cassette player. He hits the play button, and the voice on the tape asks "Do you like hurting people?"

The game then suddenly ends.
 
- Doggo killing is actually a thing, and is even more brutal than we originally thought; in this instance, watching a doggo and their owner - who didn't do actually do anything besides search the area - just burn alive as their last words are them screaming out in pain at their dog burning alongside them is fucking HORRIFYING.

That made me physically sick to read. Now I'm trying to wrap my head around 40 hours worth of golf clubs and pets burning alive.

It's also telling, since not long ago they were saying the doggo killing was fabricated.
 
I know the perfect way to salvage TLOU2:

Get up to the point where Abby is about to murder Joel. Except then Richard from Hotline Miami appears, throws Abby to the ground effortlessly, and then proceeds to go "Would You Kindly" on her face with a golf club. When the bitch is finally dead, a blood soaked Richard then looks at Joel, Ellie, and whoever the third chick is, before holding up a cassette player. He hits the play button, and the voice on the tape asks "Do you like hurting people?"

The game then suddenly ends.

You just gave me an erection.

Hotline Miami got away with its excessive violence in part because of its art style, which helped somewhat mitigate the extreme gore. It's still fucked up, but the top down view and pixelated graphics make it easier to stomach until you stop and take a closer look. Plus the story was bugfuck insane anyway so the violence really helped sell the weirdness of it all.

More importantly, Hotline Miami was fun which made its disturbing themes hit hard. Take that scene where the hallucination of Richard asks if you like hurting people. I can't think of any other game that made the act of wanton slaughter so addictive and visceral. While I don't think anyone is seriously going to question themselves because it is just a video game and a highly stylized one at that, it wouldn't have been so effective if the game isn't fun as it is.

And over here you have Druckmann saying "We don't use the word 'fun'" and making the game absolutely miserable. I get the feeling that Druckmann's going to use violence not as entertainment but more in a condescending manner, show how awful it's supposed to be and having the gameplay be just as sickening.

Hotline Miami was a great game, which was hard but a lot of fun. The violence was accepted because it was made clear you WEREN'T a good person. Hotline Miami works because its pixellated and low res, which wouldn't have worked if it were fully 3D. Part of the tripiness and why it works is because of the format.

Also you kill dogs in Hotline Miami, but seriously, fuck those dogs.
 
Confirmation of stuff we already knew:
- Joel and Ellie's EMOTION is still a huge "part" of the game's marketing.
- They showed Abby a total of once (and it was just a rehash of the trailer we already saw her in) and mentioned in-game once.
- Ellie is thirsty with bloodlust for Abby.
- Doggo killing is actually a thing, and is even more brutal than we originally thought; in this instance, watching a doggo and their owner - who didn't do actually do anything besides search the area - just burn alive as their last words are them screaming out in pain at their dog burning alongside them is fucking HORRIFYING.
- The game looks like a PS3 game; even outside of YouTube compression, the game looks like a PS3 game, is just as blurry, and hasn't really seen any major graphical overhauls, save for small things like more dynamic grass to give the illusion of improvements, rather than actual improvements
- Crafting is the exact same as the first game, with the only major addition we've seen as to what could be crafted being smoke bombs.
- The more open-world bits they touted are actually a complete lie; you're still being pigeonholed into cutscenes where Ellie has to murder people outside of the player's control.
- Stealth kills are all a part of the I M M E R S I V E E X P E R I E N C E.
- AI seems very wonky at times, even more so than in TLoU1, the characters' pathing is really REALLY bad; them live reacting to things also would've been cool if this was still the PS3 and this hadn't already been done in TLoU1 nearly 8 years ago.
- The L4D bloater ripoff was the only """new""" zombie shown because it was one of the ones shown in the leaks, and all other new zombies "you have to wait to play the game to find out more on."

New things we learned through the 3 minutes of never-before-seen gameplay we did get:
- Ellie can swim.
- You cannot use weapons underwater because it'd be "immersion-breaking" (a.k.a. you can't kill NPC #11, playing Hotline Miami on her Vita, ahead of time because it would completely break scripting).
- That's it.
So in short Druckmann's a faggot that is trying to get a reaction with the oh so horrid dog killing scene in this and brag about stuff that he didn't do in a game that is literally on par in terms of ability and graphical looks from the first.

Joke's on him, I respond to that shit with laughter. Laugh at this pathetic late to the trend fucknugget who is likely going to kill Naughty Dog, his career, and possibly even Sony given the flagrantly illegal shit they're doing. Laugh at this guro fapping manlet who kicked a real woman out of his company and made Konami look like benevolent overlords. Laugh at this weak pussy who still thinks it's 2015.

Do not weep, laugh.
Just a reminder there are still people who didn't see the leaks.

View attachment 1325684

I feel torn. On one hand I want to tell them about the leaks and save them their money. On the other hand, the coming outrage when this game releases is going to be historic.
At this point?

I get the feeling it's intentionally avoiding and being dishonest with themselves given how even with Sony desperately trying to break the law to silence people it's out there.

That brainlet probably does know, but is just a tribalist shill. Or a bot. Who knows given that there's a 3/5 chance it's just a bot.
 
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